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UV Transferring

8 replies [Last post]
Wed, 06/01/2016 - 07:45
Strayed-Faris's picture
Strayed-Faris

I'm not sure if this has been suggested before, but here's what I thought up.

Let's assume I have a cobalt armor with Shock resistance high sitting in my arsenal for 4 stinkin' years. With this system, I can use said cobalt armor to transfer the UV from it to a different armor, such as a Magic Cloak.

The basic idea is as follows:

Cobalt Armor (Shock Resistance: high) → Magic Cloak = Magic Cloak (Shock Resistance: high)

Using Cobalt Armor as catalyst for UV transfer, the UV in the Cobalt Armor is transferred to the Magic Cloak, thus the Magic Cloak now has Shock Resistance high.

Method of transfer:

Similar to the Unbind and UV rolling systems... We get tickets for every star level and how many UVs we want to transfer. Naturally, most things aren't free, so the prices increases depending on the star level and UVs being transferred. Whether paying should be in Crowns or Energy is up to Grey Havens to decided... but I think it should be in crowns, since it seems like we need more things to throw crowns at... and it would be cheaper for me. >.>

So, something among these lines...

If we assume,

5 Star ticket + 1 UV = 30, 000 crowns

Then the prices increases with each UV added, thus,

5 Star ticket + 2 UVs = 90, 000 crowns

5 Star ticket + 3 UVs = 230, 000 crowns

Also...

If I'm transferring a UV to a 5 star weapon, I need a 5 star ticket.

If I'm transferring a UV to a 4 star weapon, I need a 4 star ticket. And so on.

Restrictions:

Equipment can only be used for transfer if the items have matching star levels or 1 star less. They also have to be from the same equipment category.

So...

Winmillion (Attack Speed: high) → Combuster.

In this case, we're using a Winmillion to transfer a UV to a Combuster. This is a valid transfer because the Winmillion is one star below Combuster and Winmillion is a sword.

Acheron (Attack Speed: high) → Combuster.

In this case, we're using an Acheron to transfer a UV to a Combuster. This is a valid transfer because the Acheron is the same star level as a Combuster and is Acheron is a sword.

Blitz Needle (Charge Speed: high) → Combuster.

In this case, we're using a Blitz Needle to transfer a UV to a Combuster. Although the star levels match, this transfer is invalid, because the Blitz Needle is a gun.

Proto Gun (Charge Speed: Very High) → Blitz Needle.

In this case, we're using a Proto Gun to transfer a UV to a Blitz Needle. Although the two items are guns, this transfer is invalid, because a Blitz Needle is 5 star, meanwhile a Proto Gun is 0 stars.

Thus, the transfer only works if the following is true:

Gun → Gun

Sword → Sword

Bomb → Bomb

Armor → Armor
Note: Helmets and body armor can be used interchangeably.

5 stars or 4 stars → 5 stars.

4 stars or 3 stars → 4 stars.

3 stars or 2 stars → 3 stars.

2 stars or 1 stars → 2 stars.

1 stars or 0 stars → 1 stars.

0 stars → 0 stars.

Downsides/Penalties:

1- The catalysts (the items being used for transfer) are destroyed.

Example:

Fang of Vog (Charge Speed: high) → Combuster.

In this case, we're using a Fang of Vog to transfer a UV to a Combuster. Thus, the Fang of Vog is destroyed in the transferring process.

2- Any UV that has been previously placed on the output item is removed.

Example:

Fang of Vog (Charge Speed: high) → Combuster (Attack Speed: Very High) = Combuster (Charge Speed: high).

In this case, the Combuster's original ASI VH is replaced by the CTR high that was on the Fang of Vog (the catalyst).

==edits==

edit1: Fixed a thing.

edit2: To prevent missions items from being used to generate infinite UVs, either of the following methods can be used:

1- Mission items should be locked out of UV Transferring.

2- Mission items should be bonded with their UVs.

Wed, 06/01/2016 - 08:29
#1
Wqkipedia's picture
Wqkipedia
+1

Asi VH Arcana here we come! Nah but this would piss off so many merchants. I mean I would be fine with it. This would be incredibly broken.

Wed, 06/01/2016 - 09:26
#2
Nizada's picture
Nizada
Responding and stuff

+1

It would probably be better if the prise increased only based on the UVs strength. Too many different tickets would just be confusing. ^^

Wed, 06/01/2016 - 09:45
#3
Vohtarak-Forum's picture
Vohtarak-Forum
seems like an acceptable idea

But I'd like to hear why you allow cross-star but not cross-weapon-type transfers
only bombs have a difference (asi) but it could be coded to not allow that one for them
Armor and helms should be able to transfer UVs too, as they have the same functionality

Punch charges people based on number of UVs, so we should just keep with that and not include stars
an idea for that would be 40k for one, 100k for two, and 300k for three, making them cost more than the UVs alone

Wed, 06/01/2016 - 09:54
#4
Playerman's picture
Playerman
Small Problem

The way you're suggesting to implement this could be a little troublesome. If we look back to the mission rewards you get early on in the game, like the ASI high Heavy Hatchet, or the ASI high Zapper, it'll give everyone that hasn't sold theirs an unfair advantage. There's also the problem of people creating new knights, and farming for these unique mission rewards.

Wed, 06/01/2016 - 11:19
#5
Vohtarak-Forum's picture
Vohtarak-Forum
hm

What if UVs on mission-acquired items were bound to the weapon in some way?

Wed, 06/01/2016 - 21:34
#6
Strayed-Faris's picture
Strayed-Faris

@Vohtarak

"But I'd like to hear why you allow cross-star but not cross-weapon-type transfers
only bombs have a difference (asi) but it could be coded to not allow that one for them

Punch charges people based on number of UVs, so we should just keep with that and not include stars"

The stars and cross-weapon restrictions are there to prevent (or at least limit) the abuse of this system and limit any bugs that might show up. Earlier story missions give out an CTR high Super Slime Slasher and an ASI high Zapper (I still have these), these restrictions are intended to counter (or at least hinder) attempts at using the aforementioned weapons for UV transferring.

"an idea for that would be 40k for one, 100k for two, and 300k for three, making them cost more than the UVs alone"

I like the prices you set up. I'm still uncertain how much all this should cost...

However, I still believe the restriction should stay. This is because 100% chance at getting a good UV from the mission weapons is still a problem. If those restrictions are removed, 5 star weapons with CTR high and ASI high would be produced by the dozens via alts. 40K C is well worth ASI high if ya ask me...

"Armor and helms should be able to transfer UVs too, as they have the same functionality"

That's exactly what I'm suggesting here... hehe. xD

I'll update the OP to make this more clear.

==0==

Good point, @Playerman. That's exactly why I thought up all those restrictions... However, there is another fix, which would be to make items received from missions unusable for the UV transferring.

==X==

@Topic

I think an interface similar to the one Punch has would great for this idea.

I'm still uncertain about the prices, so any thoughts on them is welcome!

edit1: I guess we won't need my prices list anymore.

Wed, 06/01/2016 - 11:55
#7
Vohtarak-Forum's picture
Vohtarak-Forum
the stars still arent very sound as an idea

If the only reason for star requirements is mission items, as I said before just bind the UV to the item
if your idea of stars were simply to be added in, people would just keep transferring upwards until they have it to 5*

Alternatively, you could make them completely star-locked and unable to transfer between any of them (as of the moment it looks like you can go up one star level)

I might as well come up with more prices
The cost to transfer should be more than a UV cost, because youre essentially giving an item exactly what you want, at the expense of an item you probably dont use enough to justify its UV (plus we're not talking player marketing, so you would only lose 30k from an item at most)
0*s
1: 22.5k
2: 80k
3: 230k

1*s
1: 25k
2: 85k
3: 235k

2*s
1: 27.5k
2: 90k
3: 240k

3*s
1: 30k
2: 95k
3: 245k

4*s
1: 35k
2: 100k
3: 250k

5* items
1 UV: 40k
2 UVs: 110k
3 UVs: 260k

This has a sort of additive increase rate, becoming a bit harder at the later star levels, but not too much to manage if youre really willing to get the UV you want

Thu, 06/02/2016 - 08:20
#8
Strayed-Faris's picture
Strayed-Faris

edit: Um... I guess I just didn't think this one through correctly... You're right, the star restriction should go. :o

So... With what has been said in mind, I have reconsidered somethings... Is this better?

No weapon type restrictions:

Weapons → Weapons
**Weapons can be used interchangeably. However, we must make a special case for bombs to not start a transfer if ASI is being transferred to the bomb, this is because bombs don't have Attack Speed Increase UVs.

Examples:

Combuster (Attack Speed: high) → Nitronome

In this case, we're using a Combuster to transfer an UV to a Nitronome. Despite both items being weapons, this transfer is invalid because the Nitronome doesn't accept ASI.

Blitz Needle (Charge Speed: high) → Nitronome = Nitronome (Charge Speed: high)

In this case, we're using a Blitz Needle to transfer an UV to a Nitronome. This is a valid transfer because the items are both weapons.

So, if we remove the star restrictions and have mission items locked out of this process, we can have universal transferring for the all stars levels. So, then we would just have to be pay for transferal, I think these prices should be fine:

UV transfer...
1 UV = 40,000 Crowns
2 UVs = 105,000 Crowns
3 UVs = 260,000 Crowns

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