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Suggestion for different forge options

6 replies [Last post]
Sun, 06/12/2016 - 00:08
Strayed-Faris's picture
Strayed-Faris

so, i like to write my thoughts in txt files then delete them, because i'm introverted like that lol

but this came up randomly and i thought it was good enough, so i decided to post it, maybe 1 out of 10 people like it?

==X==

After having sit through a similar RNG + gear upgrading system at another game, I feel SK is going at the same direction with their current heating system. Needless to say I'm not fond of any this. Maybe a system like this could be better for the player?

Forge option 1 = Item goes up one level.

Forge option 2 = Item goes up one level and has a chance for double level up. Chance for double level up decreases as the item reaches higher levels. Ratings: Level 5 and below = 75%, above level 5 = 65%. There is also a chance (30-40%?) for heat bonus.

Forge option 3 = Item goes up two levels and a chance for a forge lock-box. There also a chance (50-60%?) for heat bonus.

Alright, so—

The system I wrote up maintenance the same numbers of crystals to use, however RNG is thrown out of the window. Now we don't need the 3rd option to be sure a forge will work and we no longer lose crystals just because RNG said no. Less time wasted, less punishment for no good reason and fun, like a game should be. The first option is a slow but steady way up, the second option is the mid-ground (albeit with RNG...) and third option is for speed.

==X==

ugh

i shouldn't be making suggestions because i stopped playing =w=;

"That's your fault, you dope."

shut up emphasized-text gawdhaets u

"Grammar + spell check pls"

silence.

edit1: Typos fixed. Trying to keep my personal opinions off this post. >,>
Never copy and paste directly from txt files again. x.x

Sun, 06/12/2016 - 06:26
#1
Dagunner's picture
Dagunner
+1

This would be good, I don't really see why upgrade failure is necessary, personally I think the old system was better, back when there was no forge. This would definitely be good for 5 stars, as radiants are rare and hard to come by, especially as the later upgrades are ridiculously expensive.

On a side note: I don't think its possible to keep personal opinions off a suggestions post, and I don't think having them is a bad thing, so feel free to express them.

Sun, 06/12/2016 - 08:26
#2
Strayed-Faris's picture
Strayed-Faris

That's true, hehe. But I felt the original post sounded more like angry complaint at first... =w=;

Anyways, I have no problem explaining my outlooks though.

Sun, 06/12/2016 - 10:03
#3
Rhons's picture
Rhons
Question

Would the options suggested correspond with current Crystal Costs?

Like, to level a Lvl. 7 5*, we need either 30, 60, or 90 Radiant Crystals.

Would your new ideas match up? If so, it seems like you have a pretty balanced reward for each level, I like.

Sun, 06/12/2016 - 11:13
#4
Strayed-Faris's picture
Strayed-Faris

Yeah, I felt no need to change that.

However, the upgrading process from level 9 to 10 would have to be locked to the first option. This is because the other two options would become pointless to use at that stage...

Sun, 06/12/2016 - 11:38
#5
Triplescrew's picture
Triplescrew
+1

For me it would be enough if GH just removed failure chance.

Because we already sacrifice all bonuses for lower crystal cost. Its overkill when it fails. Even when it doesn't you still get that "what if i just missed forge box?" feeling.

Sun, 06/12/2016 - 11:59
#6
Ethrie
+1

I tried to not use the maximum amount of crystals a few times, but it always failed, so I only upgrade for 100% now. After about a 1000 forges no prize box yet...
Is that item in the game at all?

Also the fail chance was an important part of the design, because SOMEONE thought this way people will pay more.

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