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ASI = Detonation Time Decrease

11 replies [Last post]
Sun, 06/12/2016 - 01:14
Ihavespecialeyes's picture
Ihavespecialeyes

Seems like a god way to start buffing the much underused bombs. Basic idea is: if you have any universal ASI boosters equipped alongside bombs, it also doubles as "detonation time decrease", which will make the "white circle" animation go by faster. Bombs themselves also get an appropriate possible UV which can go up to Very High, like all the others do.

It would make it much easier to initiate a Shiv or a DDB stunlock if you have the swiftstrike(also making the shield valuable to pure bombers), be a nice alternative to CTR incase the bombs are underheated and/or you don't have bomber/Chaos armors on for whatever reason, and in general make it easier to time the explosions to get the preemptive when the team is being a little derpy with triggering monster spawns. Oh, and imagine the Big Angry with it.

Thoughts?

Sun, 06/12/2016 - 02:41
#1
Boneblinder's picture
Boneblinder
Not really sure.

It is indeed, a good idea, but in my opinion, it would make bombs much more powerful than they are supposed to be. Most bombs are just good for the statuses, like Shiv, Ash Of Agni, etc. If a person spams UV's and get a Detonation Time Increase- Ultra/Max/Very high, etc. and has a chaos set equipped, it would be too easy, which means it will make the game less challenging.

Getting a Detonation Time Increase (DTI) will mean it will have to be put into some armours/helmets too. So people mostly have CTR UV's, and making armours and helmets is mostly easy for all, so again it will be OP.

It is though a creative idea, but in my honest opinion, it will, for sure, make the game too easy for Bombers. Even if you take vana for an example, a knight with CTR and DTI will be partially unstoppable, and the backbone in a full party.

Sun, 06/12/2016 - 03:14
#2
Sir-Pandabear's picture
Sir-Pandabear

This concept gets throw around occasionally. I wouldn't mind it, but detonation time on bombs is a different concept from attack speed on swords are guns. It would be equatable to faster bullet speed on guns, and if you think of it in those terms you might realise it's often, but not always, desirable. For instance, Polaris is popular precisely because of its slow bullets and ability to create impassable walls.

Imagine you're using proto bomb, which has a very small radius. Currently a bomber can stay a bit away from enemies, plant their bomb, retreat, and wait for the enemy to walk into the bomb. If the bomb exploded instantly, then the bomber would have to be right up in the enemy in order to hit them, exposing themselves to more danger. The faster the bomb, the riskier it is. The slower the bomb, the more planning and timing and the bomber needs. Close-up and high-risk is what swords do, not bombs.

Besides, and this is important:

For swords and guns, increased ASI means increased DPS. This is not the case for fuse time.

Sun, 06/12/2016 - 06:20
#3
Dagunner's picture
Dagunner
+1

As sir-Pandabear said, some bombs may be better without the detonation time decrease, so perhaps it shouldn't become a UV. However, it would be a good thing for others so having equipment that buffs the attack speed could be an interesting and fun addition. Bombs right now do need some improvement, and this could add to the variety, The amount that it is decreased would be adjusted to an amount that is not over powered. If a bomb is better being slow, then don't use the equipment that makes it faster.

Also, with this new bomber armour and shields could be introduced, there could be ones that speed up the detonation time, and ones that decrease detonation time and increase damage, this could add more variety and popularity to bombing.

Sun, 06/12/2016 - 09:54
#4
Rhons's picture
Rhons
Differing Opinion

I believe Bomb DPS is reliant on CTR, not about the Detonation time. Think about it: if you spam as many Bombs as possible, you want only deal damage on the intervals in which you plant the Bombs. Detonation time has nothing to do with DPS of Bombs.

Now since we have gotten that out of the way, I would actually appreciate have control over the detonation time on Bombs. Although some would not give care, I would want faster explosions. Perhaps I am not 'Bombing' correctly, but I often charge straight up to enemies and then circle them as I plant Bombs around the masses. Sure, I die from Fiends often due to this, but it's the only thing I know. Having faster explosions open up new potential strategies for Bomb usage, whether on Shard Bombs, Mist Bombs, or Blast Bombs.

It may even bring some utility to Lockdown as well. I see the potential in slower Detonation Times perfect for staging traps on the battlefield due to the unresolved issue of invincible Bombs. On the other hand, I could charge into a dogfight and plant a random Bomb that'll quickly spring into action.

I, for one, support this idea.

Sun, 06/12/2016 - 11:00
#5
Dagunner's picture
Dagunner
I agree with Rhons

I agree with Rhons, Bombing would definitely benefit, as it would allow for different playing styles, it could allow more aggressive bombing, or more planned out distant bombing. This definitely needs to be a thing. Plus, it provides a way to alter bomber armour Other than stat resistances.

Sun, 06/12/2016 - 12:21
#6
Triplescrew's picture
Triplescrew
UV is no good.

Because random. Such bonus is not always beneficial.

But i dont mind pet perks and Swiftstrike to affect fuse time.

Sun, 06/12/2016 - 12:26
#7
Rhons's picture
Rhons
Let's Alter the UV Then

Instead of a steadily increasing in benefit by other UVs, Bombs could have Detonation Time UVs of varying lengths. It could range from DTD (Detonation Time Decrease) VH to DTI (Detonation Time Increase) VH. This would make for a wide range of potential UVs favored by play style rather than just extra benefits.

For example, one person may want a slightly quicker Detonation and would choose DTD Low, because for them DTD Medium+ is too quick for them to effectively use. Another person may want DTI VH+ because it allows them to trap enemies or LD Players off-screen.

Sun, 06/12/2016 - 12:30
#8
Dagunner's picture
Dagunner
One problem would be if a

One problem would be if a player gets a reduction UV when they want an increase, or vise-versa.

Sun, 06/12/2016 - 12:32
#9
Rhons's picture
Rhons
We Should All Know

Punch is a jerk.

That's the same issue as wanting a Status Resistance on a piece of Armor and instead given Shadow Defense Low.

Sun, 06/12/2016 - 12:35
#10
Dagunner's picture
Dagunner
well, kinda, only this UV has

well, kinda, only this UV has the possibility of making the weapon worse. but if its just with equipment you can choose

Sun, 06/12/2016 - 12:38
#11
Rhons's picture
Rhons
It Depends on What You Wanted

As stated, some may want a Decrease whilst others wanted an Increase. Different tastes. Both should be represented by an 'Up' Arrow.

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