Seems like a god way to start buffing the much underused bombs. Basic idea is: if you have any universal ASI boosters equipped alongside bombs, it also doubles as "detonation time decrease", which will make the "white circle" animation go by faster. Bombs themselves also get an appropriate possible UV which can go up to Very High, like all the others do.
It would make it much easier to initiate a Shiv or a DDB stunlock if you have the swiftstrike(also making the shield valuable to pure bombers), be a nice alternative to CTR incase the bombs are underheated and/or you don't have bomber/Chaos armors on for whatever reason, and in general make it easier to time the explosions to get the preemptive when the team is being a little derpy with triggering monster spawns. Oh, and imagine the Big Angry with it.
Thoughts?
It is indeed, a good idea, but in my opinion, it would make bombs much more powerful than they are supposed to be. Most bombs are just good for the statuses, like Shiv, Ash Of Agni, etc. If a person spams UV's and get a Detonation Time Increase- Ultra/Max/Very high, etc. and has a chaos set equipped, it would be too easy, which means it will make the game less challenging.
Getting a Detonation Time Increase (DTI) will mean it will have to be put into some armours/helmets too. So people mostly have CTR UV's, and making armours and helmets is mostly easy for all, so again it will be OP.
It is though a creative idea, but in my honest opinion, it will, for sure, make the game too easy for Bombers. Even if you take vana for an example, a knight with CTR and DTI will be partially unstoppable, and the backbone in a full party.