While discussing things on the public discord server today, I had a rather sudden realization - heat is a currency with a single use, and isn't very interesting. What if we made it suddenly do many more things?
As it stands, heat is used to level up gear at the end of levels. This is cool and all, until you realize you're still collecting heat when you can't level up your gear. Here's some ideas to change that.
MAJOR HEAT CHANGE
Heat will be acquired per run, and viewable via a number under your heat circle. That value is increased depending on how much heat is left over after leveling up your gear per level, and is not increased until you step on an elevator. This number can increase infinitely, however leaving a run will forfeit all your stored heat for that run.
When you die, 5%, 10%, or 15% of your total gained heat is lost, along with 30% of the heat you gained on that level. The % lost depends on what tier you die in, but the 30% for what you've gained so far that level is a flat rate.
For number's sake, let's assume heat and crowns have the same system going on - meaning a tier 1 elite run you'll make 2-3k crowns, but also 2-3k heat. Let's get to the uses now, shall we?
HEAT USES
Team Revives
Players can use heat they've earned per run to revive fellow teammates. To revive a player, you must use 100, 225, or 500 heat (tier dependant). This revives a player to full red health like an emergency revive, and is activated by walking over them and attacking twice (once to prompt, second to confirm).
Per-run currency
Every run, you collect heat. At every clockwork terminal and subtown, there will be heat merchants.
Heat merchants can exchange various things with you for heat. Here's a quick rundown of how it could work:
- 0* fire crystal - 15 heat
- 1* fire crystal - 45 heat
- 2* fire crystal - 135 heat
- 3* fire crystal - 405 heat
- 4* fire crystal - 1,215 heat
- 5* fire crystal - 3,645 heat
- Spark of Life - 2,500 heat
- Golden slime coin - 500 heat
- Primal/Forge/Grim spark - 1000 heat
(NOTE: fire crystal numbers are previous number times 3)
Dungeon Boosts
Dungeon boosts are modifications that affect you per-dungeon. They last only for the run you are currently in, but provide small boosts to the user and their team.
Players can choose up to 3 dungeon boosts at a time, however there will be upwards of 30 total boosts to choose from! Boosts are unlocked via rank, prestige, and achievements earned.
Examples of boosts:
- +1 sword ASI
- +1 gun MSI
- +1 bomb CTR
- +2 freeze resist
- -1 second to dodge timer
- +2 health
- +4 poison resist on shield
- +1 damage VS fiends
- +2 sword damage VS fiends
Dungeon boosts are accessed via a new tab in your player slot, to the left of "achievements". Here you select what boosts you want (only can do this in haven, subtowns, or clockwork terminals!). If you change a boost mid-run, all your dungeon boost progress is lost.
In the dungeon boost tab, there is a button to add 1, 10, 100, and 1000 heat to your boosts. This will transfer your total heat number into your dungeon boosts. You can add heat to your boosts at any time in your run as long as you have the heat to add!
Boosts cost 350, 1500, and 3750 heat for the first, second, and third boost. It will thus cost 5600 total heat to get max dungeon boosts. As incentive to use boosts, the third dungeon boost also applies to the rest of your team, and stacks with any boosts they gain as well!
Any-time forging
At any point during a run should you realize "oh shoot I forgot to forge something!", then look no further - you can use heat you've accumulated to access your forge for 30 seconds. This requires you have 350 heat in queue and also 650 stored up. This is activated in your forge menu while not next to an arsenal station.
You cannot change equipment, only forge things that require fire crystals. Should you be a few crystals short and find them in the level you're playing, then it wouldn't be a bad idea to level up your gear mid-level.
That's most of my ideas right now, but I'm sure there could be so much more added to heat to make it more interesting! Outside of purchasing things, it should all be temporary things that are nice to have but not mandatory. I'd love to know what else you all would spend heat on!
TL;DR - Make heat like temporary crowns that exist per run that you can use to revive players, purchases certain rarities, access up to 3 per-dungeon "boosts", and forge equipment without the need for an arsenal station.
yes
Yes
YES
SO MUCH YES!!!