Storytelling mechanism

2 replies [Last post]
Nazdar
Legacy Username

I've been thinking about good ways to deliver little snippets of lore. I think I'd like to see occasional friendly mobs you could encounter during your dungeon crawling. I think they'd go nicely in the side rooms with treasure boxes and no mobs. They could recite a line or two of story. That way, part of the random nature of dungeons would be randomly discovering more of the story.

Rose
Legacy Username
Yes. Moar snipes!

Bump for more snipes!

Coriolis's picture
Coriolis
Game Master
There already are recon

There already are recon modules that tell a little bit of story.

(One that tells about jellies guarding grass, another that talks about a knight semi-taming a jelly with food)

Those are the only two I've seen, but I can see that being expanded to give a wider range of other knights explorations at different depths giving insight into the nature of the clockworks.