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Custom Level Difficulty

3 replies [Last post]
Wed, 06/22/2016 - 10:31
Greenffett's picture
Greenffett

title
basically you can adjust different propeties
in custom difficulty, you can adjust:
damage of monsters (very low, low, medium, high, very high, maximum)
damage of traps (very low, low, medium, high, very high, maximum)
health of monsters (very low, low, medium, high, very high, maximum)
chance of receving a status condition (very low, low, medium, high, very high, maximum)
split of damage (if higher, monsters deal more of its type of damage than normal damage) (low, medium, high, maximum)
chance of dropping a usable item like vials (does not affect vitapods) (maximum, very high, high, medium, low, very low, no drops)

very low - 50% of health/damage of monsters/traps, very slim chance of a status condition on hit by monster
low - 75% of health/damage of monsters/traps, slight chance of a status condition on hit by monster
medium - 100% of health/damage of monsters/traps, moderate chance of a status condition on hit by monster
high - 150%? of health/damage of monsters/traps, high chance of a status condition on hit by monster
very high - 300%? of health/damage of monsters/traps, very high chance of a status condition on hit by monster
maximum - 500%? of health/damage of monsters/traps, guranteed chance of a status condition on hit by monster

depending on propeties, it can raise chances of dropping highly coveted items like fire crystals from boxes for example.

Wed, 06/22/2016 - 10:53
#1
Rhons's picture
Rhons
Have to be Blunt, Sorry

You'll ruin the difficulty level of the entire game this way.

  1. Normal Difficulty has Low Monster Damage, Low Trap Damage, Low Monster Health.
  2. Advanced Difficulty has High Monster and Trap Damage, and High Monster Health.
  3. Elite Difficulty has the former attributes listed at maximum.

Descending Levels have a higher "split" of damage, meaning they'll deal more special damage than Normal damage. A depth 27 Devilite will deal much more percentage of Shadow Damage than a Depth 15 or Depth 6 Devilite. If you were to allow adjust the monster's damages, wouldn't it be logical for everyone to change their damages to Normal and wear Plate Mails?

Players will definitely make all of these attributes as easy for them as possible. I'm mostly stating these because you did not cite the correlations between Rarity and crowns versus difficulty adjustment.

If what you meant is for 'maximum' adjustments (how would they compare with current difficulty?

Wed, 06/22/2016 - 11:03
#2
Corporal-Shade's picture
Corporal-Shade
I'm a Wizard

Rhons, I'm pretty sure monsters don't have 5x their health on Elite. It only takes me about 2-3 more hits to kill them.

You might be misguided because you probably solo some things on Normal and do a 4-party on Elite. Oh yeah and monsters have +33% health for every additional party member.

So anyways Green, this looks complicated (not really) and unnecessary. Also too easy.
You could do something like set Monster Health and Drop Chance to Very Low, and everything else to Maximum and everything would just die in 1-2 hits and drop a bunch of loot.

Wed, 06/22/2016 - 19:28
#3
Rhons's picture
Rhons
@Blazecat-Pervical

I only used his terms to relatively speak of; I'd take offense if you thought that low of my knowledge of Spiral Knights and its factual information. I would like to have you know I only do Elite whilst Solo, boss levels included and fully played through.

Additionally, you should also note of his implications. Although he did not specifically indicate correlations between Crowns/Rarities versus those 'properties' of levels, we should probably assume he had intended higher rewards for 'higher difficulties', as he says:

"depending on propeties, it can raise chances of dropping highly coveted items like fire crystals from boxes for example."

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