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Crystals, Quests, and Energy

4 replies [Last post]
Fri, 06/24/2016 - 13:24
#6251
Corporal-Shade's picture
Corporal-Shade
I'm a Wizard

1 - We have a thing called Unique Variants. We dont need weapons getting more powerful. But we still haven't decided a use for Moonstone and Valestone. If you want to deal with your useless minerals, then you can make Sprite food and trade them or something.

2 - I'm not sure how to help you with that. Check the Orb rates on the wiki for a good orb farming mission.

3 - I'm not an economical pro, but that just sounds bad.

Fri, 06/24/2016 - 14:29
#6252
Triplescrew's picture
Triplescrew
1) Valestone and moonstone

1) Valestone and moonstone are prolly reserved for 2 extra sprites... If not though, i would rather make it possible to use both as a food too.

Pretty simple concept...By mixing Valestone and Moonstone you create Appetite pills. Feed it to your sprite to make it hungry again.

2) Cheaper energy will kinda solve this problem. Market is very harsh now to newer players. Hell, I have all 5* gear one might need...But i still find it too hard to get CE with current cost.

3) With that "algorithm" depot costs can be lowered to 1CE for everything.

You simply stack up some CE, then guys-who-control-market-prices rise CE cost to 999999999 aaaand boom! Depot prices drop, but everyone already have CE to spend.

Fri, 06/24/2016 - 23:31
#6253
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

1. Crystals

The crystals were put in so that you can build the arcade. This has been abandoned because.......... of battle sprites? We don't really know but most of us old-timers really want this arcade building back and in a way that works. There are plenty of things to try and fixes to be had but for whatever reason the developers hate our suggestions and want us to.. farm the same thing? Just not care? I don't get it either buddy. I'm trying to be helpful and supportive but the dream I came to is gone now and I'm still hanging around for whatever reason.

The issue of excess minerals is solved by way of the fact that you can create and sell sprite food you don't need as well as buy sprites you don't have yet. I mean I could say more but unless something serious changes in terms of development i.e. the servers get moved developers get hired, players start playing, good decisions need I say more then well, nothing will ever change. I'd rather be optimistic about it and I mean there is a chance since Grey Havens and all but they're more interested in casinos and other content that was scheduled way back when than in making changes we actually need.

2. Hall of Heroes

The game used to actually cost more and have you progress much slower (imagine no mission rewards) but since then has taken a more narrative based approach that doesn't work and that's why the hall of heroes is a "problem". You're going going going and then you get stopped for a week. And then you're going going going stopped for three weeks. It's a hassle, but it has little to do with the hall of heroes itself- the game has next to no content and it needs you to really master what it does have before moving on, and to play it in a less focused manner.

The solution to this is as follows:

A. Tie missions to the arcade so that players don't rush through into the wall
see http://forums.spiralknights.com/es/node/95121

B. Implement larger daily rewards, so that hours played count less than days played. Get stuck for a three weeks? You shouldn't.

The real issue of course is radiant fire crystals. You think orbs are rare? It's literally 4 hours of grinding with a perfect setup to heat a new 5* item. For you that's about 3 months of casual play. You literally cannot afford the endgame and are going to quit, but just haven't realized it yet. I want to bribe the developers into changing this because it's where you'll stop and that hurts man.

3. Energy

To be honest the game should get rid of energy completely, or at least phase it out further than it already has. Saying that you can go buy orbs is just mean, when playing the game and finding them at a slightly increased rate would keep you around, make more money, all of that. It's an antiquated system that the game doesn't need.. if it were up to me I'd make it entirely for flash sales, prize boxes, and possibly sort of meta function- like forcing levels into gates, raising drop rates of orbs or item drops for all, cool things like that that aren't really progress.

If however, you just wanted to lower prices, you could easily sell things for crowns on the featured auctions in bulk. Say there's a new prize box. 100K a pop on the auction house. That's Petater's idea and I stand by it. Want to whale? Buy energy, trade for crowns, whale on the boxes. F2P get energy, you get boxes, we're all happy.

Sat, 06/25/2016 - 19:58
#6254
Elder-Bunny
Energy & inflation

Sure, the algorithm I picked isn't the best. I took two numbers as data points, and those numbers were points at the game. But there's no reason it shouldn't ignore outliers-- can you imagine being able to afford 100 energy for 9999999 cr?

It doesn't seem that I clarified enough. I'm not proposing that the algorithm I gave is used-- I'm saying we need some algorithm at all. Just having an NPC that sells energy at a certain price, maybe 6k would be good-- then whoever wants to sell energy can sell it a bit cheaper than that.

Also, @Blazecat-Percival-- I was thinking boosts less for weapons specifically and more like buffs. Kind of like the speed, attack, and defense buffs you can already pick up from enemies, but smaller and permanent. They'd have to cost quite a bit but they'd be really useful.

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