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Chaos weapons

5 replies [Last post]
Mon, 06/27/2016 - 19:51
Nitronomer

The ultimate weapons:

_____Chaos bomb_____

when detonated, sucks in all nearby enemies, releases a haze, then explodes into multiple exploding shards which explode into smaller shards and hazes/vortexes

vortex: no damage, just sucks
haze: no damage, just inflicts a random status effect
shards: deals a random damage type

made from:

50x all 1* materials
25x all 2* materials
15x all 3* materials
10x all 4* materials
5x all 5* materials
5x of each orb of alchemy
any 5* vortex bomb lvl10
any 5* haze bomb lvl10
any 5* shard bomb lvl10
any 5* single explosion bomb lvl10

_____chaos blade_____

infinite swing combo, goes: slash (spur projectile), slash, slam (spur projectile), slam

deals random damage type and status effect

charge attack: does either 1 of 2 things (they alternate):
1) swings rapidly forward 5 times, each swing releasing an avenger sword, spur projectiles, and brandish explosions

swings: deals random damage type
projectiles: deals random damage type
explosions: deals random damage type + random status effect

2) calibur 360 attack, which releases 8 avenger swords, spur projectiles, and brandish explosions in all directions

swing: deals random damage type
projectiles: deals random damage type
explosions: deals random damage type + random status effect

made from:

50x all 1* materials
25x all 2* materials
15x all 3* materials
10x all 4* materials
5x all 5* materials
5x of each orb of alchemy
any 5* brandish lvl10
5* calibur lvl10
5* avenger/faust lvl10
any 5* cutter lvl10
5* spur lvl10

_____chaos gun_____

infinite clip size (a rapid fire, then single shot that pierces combo)

deals random damage type and status effect

charge attack:
1) shoots a rapid fire of 20 bullets that bounce (orbits on impact like catalyzer, but also bounces away, and also does decent damage on hit) then shoots a piercing giant shot that grows with distance and splits into 3 bullets (detonates the orbiting bullets)

rapid fire: random damage type + random status effect
large shot: random damage type + random status effect
orbital explosions: deals random damage type + random status effect

made from:

50x all 1* materials
25x all 2* materials
15x all 3* materials
10x all 4* materials
5x all 5* materials
5x of each orb of alchemy
any 5* autogun lvl10
any 5* catalyzer lvl10
any 5* pulsar lvl10
any 5* antigua lvl10
any 5* magnus lvl10

Criticism is very welcome, because I took very long on this and honestly, I wouldnt be too offended if you said this entire thing was sheer crap (as long as you tell me why)

Mon, 06/27/2016 - 20:28
#1
Corporal-Shade's picture
Corporal-Shade
I'm a Wizard

Way too hard to make and then way to easy to use. Those things are catalysts for war and Lockdown will Lockdown once those are in play. No... n-just, no. No. .......... No.

When I read the title I was expecting something mega powerful and this appeared.

So uhh... I know you put a lot of work into this, but this is sheer crap.

Tue, 06/28/2016 - 11:19
#2
Nitronomer
D:

I forgot that I put that little segment at the end and had a mixed feeling of rage and confusion.

Anyways, I dont exactly know why I did think this was a good idea.
It was very late and I thought that these would be super coolio...And then I realized lockdown...

Perhaps it could only be made from a certain crafting station in the core, which unlocks 6* gear and then there would be a lockdown for specifically that star people. Or It can only be used in the core and stuff.

anyways, the reason I thought of this was I really liked the sealed sword effect, and was really sad when I saw that it was removed when it upgraded into avenger. So, being the bomb lover I am, I tried to think of a bomb like that, and perhaps it could simply be a randomized haze bomb...then, hey, why not make one for all the classes! Seems too chaotic though...why not add even more chaos and make it an endgame weapon!

So yeah, my first idea was to have a randomized haze bomb (probably still crap, since the unpredictability, and I'd hate to shock quicksilvers by accident)

Tue, 06/28/2016 - 11:40
#3
Fangel's picture
Fangel
meh

Randomizing everything isn't the solution, and on top of that making one weapon be all weapons makes it better than certain weapons and worse for others. Guns you need them to be reliable to be good, swords and bombs less so.

Random status isn't a bad idea, but randomizing weapon styles is. Mist bombs being randomized would be a no-go, however if we got a 4* bomb with the radius of a 1* blast bomb with random status that would be cool. Stronger statuses as well!

Wed, 06/29/2016 - 08:09
#4
Triplescrew's picture
Triplescrew
Sealed sword applies random

Sealed sword applies random status.

I remember there were thread asking for 4* and 5* versions.... I even made sketch for 5* version.

[ http://forums.spiralknights.com/en/node/73208 ]. Ahh... so wanted this weapon...nostalgia overload.

Wed, 06/29/2016 - 12:16
#5
Fangel's picture
Fangel
well yeah

Sealed sword applies random status on its charge attack. Granted, with how statuses work, they'll only be inflicted a small amount of the time anyways.

Sealed sword pure normal line would be kind of taking all of troika line's thunder. Troikas become the calibur to the sealed sword's brandish. For the same reason I don't think we should have a pure normal damage brandish.

I can see a catalyzer, proto bomb, and calibur being weapon types that can have random statuses thrown on and still be something people seek out while not being OP. Hell, throw it on the least used types of all weapons - say, cutters, catalyzers, and shard bombs. Pure normal damage, random status on charge. Bap, interesting new weapon, especially the shard bomb one.

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