An oddity with the "bash mooks into the wall" strat for GitM boss.

Whenever I attempt to do it with at least one more party member, it works just fine, even if said party member spent the entire battle on the floor. When I solo, however, the mook on the opposite side of the corner where I'm sitting always "breaks free" from the AI loop and eventually notices me, which leads to a lot of pain that probably shouldn't be there, especially if it's a Mecha Knight. I always bash them in the excact place where they get stuck in a party, quickly dash back to my corner and avoid aggroing the wire tentacles even if the boss aims it's lasers at me. It gets stuck for a second or 2, but then emmediately walks away in my general direction and goes after me. I bash the thing back into its corner when the boss opens up, same deal 2 seconds later.
Am I doing something wrong? Or is it normal for solo?
(Don't know where to put this since it has nothing to do with gear, it doesn't seem like much of a bug, and I'm no new recruit either.)

The wiki itself suggests this trick, I won't be the direct catalyst for the fix even if it does happen.

If they fix this because of you please also report shard bomb invincitinks triggering incorrectly and all of the buggy battle sprite abilities.

what panda said. i want shard bombs to regain their former glory :D

Why do shard bombs have invincitinks at all? They're already too slow and random to be much use.

It's because the old shard bombs were slightly overpowered and nobody told Nick the difference between "tweaking" and "nuking".

Are you implying that Nick bombed a bomb because it was the bomb?
If they fix this because of you I'm going to be very slightly annoyed every time I go on GitM I will have you know.