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Make a SSB5 roster out of SK! Go!

10 replies [Last post]
Sat, 07/02/2016 - 23:15
Its-Vash's picture
Its-Vash

Okay. So Super Smash Brothers 4, or SSB4 came out in 2014. If WE, the SK players and fans somehow got the rights to make our own Smash 5, what would we do. You drop some ideas or whatever in this thread, template shall appear below...:

* = Required

*Name of char:___(knight name, IGN, oc name, etc...)
*Armor set:___(feel free to use costumes as this supposed armor set, for cosmetic effect only.)
*Appearance changes to the armor set:___(As in color differences unlike the usual armor set.)
Accessories:___(existant or not)

*Can fly, hover, multijump, etc;

*Attacks:
(Damage on hit, range or definite, frame data if you want to go THAT far, or just general time frames of the move, lag or none,)
*dash attack:
*F-Tilt / B-Tilt
*D-Tilt:
*U-Tilt:
*Jab:

*Aerials:
(same rules as attacks section)
*N-air:
*B-air:
*F-air:
*U-air:
*D-air: (spikes or not?)

*Specials:
(does it charge? Damage of course, Can you recover with it? Frame data, does it counter? does it have lag, and does it have requirements? Buffs of any sort? Quotes or noises?)
*Neutral B:
*Up-B:
*Down-B:
*Side-B:

*Smash Attacks:
(Damage, Frame data, does it cancel moves? does it have lag, and does it out priority other characters on this threads specific attacks? Quotes or noises?)
*Up-Smash:
*Down-Smash:
*Side-Smash:

*Throws/grabs:
(Does the grab damage, does the throw damage? Is it a delayed, tethering, or normal grab? do the throws have special effects or stun? can they grab someone during their shielding? Can you move during the grab?)
*Back throw:
*Down throw:
*Up throw:
*Forward throw:

Final Smash! (For all you filthy casuals!!) NOT REQUIRED BECAUSE THESE ARE NOT USED IN COMPETITIVE PLAY.

Special buffs and/or situational effects: ALSO NOT REQUIRED.

*Good against Knockback? Yes/No
*Moves fast? Yes/No
*Falls fast? Yes/No

Sun, 07/03/2016 - 00:04
#1
Its-Vash's picture
Its-Vash
Heres mine.

*Name of char: Busterbrudder
*Armor set: Snarby Coat and a re-colored chapeau
*Appearance changes to the armor set: Chapeau re-colored to the red and black color scheme of the snarby coat.
Accessories: Fancy Round glasses on the chapeau.

*Can fly, hover, multijump, etc; Multi jump, including the jump off the ground, Buster would have 3 jumps. A short hop can also be preformed in the air, which is unusual as most characters.

*Attacks:
(Damage on hit, range or definite, frame data if you want to go THAT far, or just general time frames of the move, lag or none,)
*dash attack: Plunge forward with a stab of a glowing BTB. Slide forward rapidly for 5 frames, move activates for 15 frames, the first 10 still sliding, for a single hit to the entrants. 13 damage to anyone who enters.
*F-Tilt / B-Tilt: triglav slam, with a TON of lag, but grounds opponents from the air, spikes if they are off stage. 5 frames of pausing, 8 frames of taking out the sword, immobile, 20 frames of time to hit and deal damage, 20 frames of lag after. Anyone entering the blades hitbox gets hit once, during the 20 frames of hit time for 19 damage.
*D-Tilt: Spin a Leviathan blade low to the ground once, sliding enemies landing on it during the attack to the sides away, and enemies in it up and away. 60 frames active, 5 frames before the move activates, 12 frames of lag after. 10 hits, 1 or 2 damage each randomly.
*U-Tilt: Rapidly spin an Argent peacemaker in the air, left to right, doing no damage but knocking enemies back slightly. 2 frames before the move activates, 37 frames active, every 4 frames, the enemy is hit during activation of this move, meaning 9 hits. 5 frames of lag.
*Jab: 4 winmillion swings, and then a spinning swing. 2 frames between each swing, 5 frames active of each swing, and then 10 frames between the 4th and 5th swing, and 10 frames active of the 5th swing. the first 4 swings do 3 damage, the 5th one does 6 damage.

*Aerials:
(same rules as attacks section)
*N-air: DYNAMIC AERIAL SPLIT KICK!! 7 frames of pausing earlier than the activation, 12 frames of activation, 1 frame of ending lag. 9 damage to anyone who walks into it, high knockback directly away.
*B-air: Only functions as a counter, but doesnt reflect damage, instead, you stagger them with the WMRH, for 15 damage. 10 frames of ending lag, instant activation, the time for them to activate it lasts 35 frames.
*F-air: quick striker boost activates a lunging captain falcon knee! 10 frames of startup lag to the knee, the boost is instantaneous, 22 frames of activation, hits once for 21 damage, 5 frames of end lag.
*U-air: shield upward, short range windbox upwards with high knockback. no startup lag, 6 frames of activation, no end lag, no damage.
*D-air: Granfaust lunge downwards, no fastfall during this moves usage, 100% chance kill unless countered or airdodged offstage. 10 frames startup lag, 75 active frames, no end lag, 11 damage, 1 landed attack to only one person each attack.

*Specials:
(does it charge? Damage of course, Can you recover with it? Frame data, does it counter? does it have lag, and does it have requirements? Buffs of any sort? Quotes or noises?)
*Neutral B: Argent peaces maker, spammable, 3 damage for every bullet, instant startup, 7 frames inbetween shots, 5 frames end lag.
*Up-B: drop a nitronome under myself and shield. Spikes those unfortunate enough to run into the blast radius for 26 damage, and I recover straight upwards. the bomb drops under me instantly, the bomb explodes 5 frames prior to inputs, and the explosion is active for 7 frames, no end lag except for me landing on ground, which I get 2 frames of landing lag.
*Down-B: Plant a mine that appears as a nitronome, explodes 15 frames after someone enters its radius, 17 damage to anyone hit by it.
*Side-B: Recover off ledge with a striker boost forward for no damage, or on stage, striker boost a slight bit and speed up for 30 frames and lunge forward with a 15 frame delay before a 15 frame active gran faust stab that does 25 damage on impact to anyone it hits during its active time.

*Smash Attacks:
(Damage, Frame data, does it cancel moves? does it have lag, and does it out priority other characters on this threads specific attacks? Quotes or noises?)
*Up-Smash: Cannot be charged, Gran faust swing backhanded, infront of you until it is behind you. 30 seconds of activation, 15 frames of end lag, 20 damage during activation, tons of knockback straight up.
*Down-Smash: Grounded split kick. short range, high knockback away to the sides, and a slight bit downwards. 5 frames of startup lag, 10 frames of activation, no end lag, 5 damage on hit.
*Side-Smash: Exactly the same as the Triglav slam, except with 30 damage, and if on stage can slam off of the ground harder than the spike on stage.

*Throws/grabs:
(Does the grab damage, does the throw damage? Is it a delayed, tethering, or normal grab? do the throws have special effects or stun? can they grab someone during their shielding? Can you move during the grab?)
*Back throw: Average, throw them behind you.
*Down throw: Hop a little bit, and stomp them down, the bounce a little above you, hits for 8 damage.
*Up throw: Throw the up, and back a little.
*Forward throw: Chuck them forward pretty far, can be instantly canceled to the Argent Peacemaker Neutral B.

Final Smash! (For all you filthy casuals!!) NOT REQUIRED BECAUSE THESE ARE NOT USED IN COMPETITIVE PLAY.

Snipes fly from an explosion behind me, as time slows down, and everything turns black and white in high contrast. I rotate slowly, firing off 30 rapid argent peacemaker shots, the attack ends when I reach either 10 seconds of time freeze, or I fire all 30 bullets off.

Special buffs and/or situational effects: ALSO NOT REQUIRED.

None

*Good against Knockback? Yes/No Average knockback resistance.
*Moves fast? Yes/No Moderate speed, mobility options come from attacks or running, which running greatly increases movement speed in comparison to normal running.
*Falls fast? Yes/No Yes, I fall faster than the average character, and my fastfall speeds that up.

Mon, 07/04/2016 - 07:35
#2
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Remember, don't shoot food.

I might do this, but I'm not going to be doing SK characters.

Btw, you forgot pummeling.

Tue, 07/05/2016 - 11:43
#3
Its-Vash's picture
Its-Vash
@Crazee-Pi-Forum

Ooh. Wait what? What is pummeling? (I am utterly terrible at Sm4sh, so I dont know anything about its new or special features.) I only play melee and brawl mods at this point. So I dont know any new features or normal brawl tech. And I main Falco in melee... so I kinda have a limited knowledge of some things. Thanks for the notification tho!

Tue, 07/05/2016 - 12:36
#4
Its-Vash's picture
Its-Vash
Lol Ali

TL DR

Tue, 07/05/2016 - 12:38
#5
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Remember, don't shoot food.

Pummeling's been around since Melee...

Sat, 11/12/2016 - 17:42
#6
Flash-Flire's picture
Flash-Flire
How about a generic?

Name: Spiral Knight
Armour set: Spiral Crescent Helm, Spiral Brigandine
Shield: Mighty Defender (looks better than great defender)
Held sword: Tempered Calibur.
Appearance changes: Depends on costume, default is blue colour
EDIT: Armour set is now Spiral Crescent Helm & Spiral Brigandine. Theme changes on costume.
Default: Fancy, blue colour
Costume 1: Heavy, red colour, bolted vee
Costume 2: Toasty, orange colour, com unit
Costume 3: Cool, light blue colour, plume
Costume 4: Regal, yellow colour, mecha wings
Costume 5: Military, green colour, helm-mounted display
Costume 6: Dusky, purple colour, ribbon

Accessories: None
Mediumweight character, double jump only. Similar to Mario in terms of speed, KB resist, jump height and fall speed.

Attacks:
Jab: Calibur combo (similar to Link), 5% damage on hit. Somewhat fast.
Dash attack: Dashes forward with SK dash animation and attacks with a Calibur hit. 7% damage.
Side smash: Calibur charge spin attack. Max charge deals 30% damage with heavy knockback.
Down smash: Swings sword overhead similar to Troika smash. Somewhat slower than other smashes. Max charge deals 40% damage, but little knockback. Small chance to bury opponent.
Up smash: Upwards variation of Brandish charge attack. Lots of upwards knockback. Max charge deals 25% damage with medium knockback.
Side tilt: Brandish charge type animation, but faster. Deals 7% damage on contact. Somewhat light knockback.
Up tilt: Thrusts sword upwards. Deals 5% damage with moderate upwards knockback.
Down tilt: Swings sword down towards ground much faster than down smash. Deals 9% damage. Light knockback.

Aerials
Neutral: Spins around in midair 360 degrees. Deals 5% damage.
Forward: Thrusts forwards similar to Flourish attack. Deals 6% damage.
Down: Attacks with sword downwards, similar to Link but without the large drop increase. 4% damage with moderate downwards knockback. Spikes.
Up: Flourish charge attack upwards. Hovers in air slightly, doesn't hover after first use. 3% damage for first two hits, 7% for last hit with moderate upwards knockback.
Back: Frankly, can't come up with one.

Specials
Neutral: Pulls out a Blast Bomb and charges for 2 seconds. Once charged, can be thrown and explodes after 2 seconds. If thrown before charged, explodes after 2 seconds plus charge time left. Full charge deals 15% damage, min charge deals 8% damage. Knocks opponents over.
Side: Dashes forward and shoots Blaster 3 times. Each shot deals 5% damage with attack cancel.
Down: Puts down a Freezing Vaporizer on the ground. Explodes after 1.5 seconds and lingers for 5. Anyone caught in it will be frozen if they stay in it for half a second. Deals 3% damage on freeze.
Up: Thrusts upwards with sword with height of a jump gained. Deals 8% damage with chance to multi-hit. After peak is reached, enters blinking state.

Shielding animation: Blocking animation with Mighty Defender held in front.

Grab related
Grab animation: Simple hand grab.
Pummel: Hits enemy with handle of Blaster. 2% damage each hit, fast.
Forward throw: Shield bashes the enemy. Deals 5% damage with large knockback.
Back throw: Tosses behind and thrusts backwards. Deals 8% with moderately large knockback.
Up throw: 3-hit Calibur combo upwards: deals 10% total with moderate knockback.
Down throw: Troika smash type animation downwards. Small knockback. Deals 12% damage.
Cannot move during grab. Of course you can grab through shields: that's the point! Grab beats shield, shield beats attack, attack beats grab.

Final Smash:
Calibur is briefly transformed into the Leviathan Blade: larger attack hitboxes and 1.5x damage. All knockback received by the Knight is reduced by 10%. Lasts for about 20 seconds.

I have no idea whether these damages are realistic: tell me if they're awful.

Fri, 09/30/2016 - 15:19
#7
Its-Vash's picture
Its-Vash
Oh, thats the word for attacking an enemy while grabbing...

I know what you mean. That makes sense now. I just couldn't think of the word for it.

Fri, 09/30/2016 - 15:19
#8
Its-Vash's picture
Its-Vash
Nice!

Cobalt knight sounds really cool and yet well made, and not anime swordsman like almost every fire emblem or sword fighter in sm4sh.

Sat, 10/22/2016 - 00:25
#9
Poothis's picture
Poothis
My take?

*Name of char: Spiral Knight (Trying to imagine as if it really was in game, it would never be someone's IGN)
*Armor set: Azure Guardian (during start up animation the knight would flip the front up so I guess it's more of a mighty cobalt helm)
*Appearance changes to the armor set: Changes to different armor sets (completely cosmetic of course)

*Can fly, hover, multijump, etc;
None of that, just the usual double jumps that all characters have.

*Attacks:
(I'm not going to go into damage or anything really, just a description of the move)
*dash attack: Does a shield bash using the Grand Tortoise (maybe also have a tiny phantom tortodrone appear as a nice bit of detail )
*F-Tilt / B-Tilt: Does a forward stab with one of the Flourishes (which one is purely cosmetic)
*D-Tilt: Drops a Nitronome in front which explodes immediately
*U-Tilt: Does an arcing slash upwards with Acheron
*Jab: Uses the Wild Hunting Blade and does infinite slashes that ends with a slash when button is released (wolvers appear too)

*Aerials:
(same rules as attacks section)
*N-air: Does an aerial somersault with Winmillion with air blades coming out
*B-air: Fires an Iron Slug shot backwards
*F-air: Fires a Callahan shot forwards
*U-air: Thrusts upwards with the Leviathan Blade
*D-air: (spikes or not?) Thrusts downards with the Cold Iron Vanquisher that can spike

*Specials:

*Neutral B: Fires Gilded Griffin for six shots before being reloaded. Can moon walk while firing
*Up-B: Uses Warmaster Rocket Hammer and boosts upwards, pushing the button again will cause you to drop down and hammer the ground (sort of like Kirby's Up-B but you can decide whether or not you want the drop down)
*Down-B: Drops a Shocking Salt Bomb that explodes immediately
*Side-B: Does a dash and drops a Heavy Deconstructor that explodes after 1.5 seconds.

*Smash Attacks:

*Up-Smash: Brings Gran Faust and Divine Avenger from the sides upwards
*Down-Smash: Throws a Dark Briar Barrage underneath that explodes immediately
*Side-Smash: Punches foward and fires a short ranged crystal shot from a Savage Tortofist (And by short ranged I mean like right in front)

*Throws/grabs:
(Does the grab damage, does the throw damage? Is it a delayed, tethering, or normal grab? do the throws have special effects or stun? can they grab someone during their shielding? Can you move during the grab?)
Pummel: Smacks the target with Sweet Dreams
*Back throw: Tosses backwards and slashes with Voltedge
*Down throw: Throws down and stabs the ground with Sudaruska with the Sudaruska launching target upwards
*Up throw: Tosses up and slashes with Combuster
*Forward throw: Tosses forwards and slashes with Glacius

Shielding Animation: Raises Aegis

Final Smash! (For all you filthy casuals!!) NOT REQUIRED BECAUSE THESE ARE NOT USED IN COMPETITIVE PLAY.
Eh, maybe be in melee range to land this. Knight summons and orders all three battle sprites to do some sort of Tri-Attack on the target (Kinda like Pokemon Trainer from Smash 3)

*Good against Knockback? Yes/No
*Moves fast? Yes/No
*Falls fast? Yes/No
Medium weightish character, maybe Link like in weight?

Sat, 10/22/2016 - 00:26
#10
Poothis's picture
Poothis
Also...

I actually love this idea. I sometimes get the thoughts of what if a Spiral Knight was a League of Legends champion and what would their abilities be like as well as physical design and alternate skins. I should probably make that right now... maybe.

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