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Idea for a new type of cosmetic appearance : Weapon Particals and Mineral Breakdown.

2 replies [Last post]
Mon, 07/04/2016 - 17:54
Raven-Tail's picture
Raven-Tail

So, I come across my ideal thoughts once again that will probably next be implemented.
But, I share them anyway to reach the community about what I have to say.

The most basic Idea is Energized Liquid called MIST for ANY weapon of yours to add a special effect.
Yes you guest it! I want to have mist brought back. EXCEPT Only something NEW.

You can forge ENERGY into MIST and this MIST can be used by combining minerals together to give your WEAPONS some new shiny effects!

For example, having a blitz-needle, you take Luminite and Moonstone Minerals, forge them with the Mist Machine, you get a shiny new sparkle on your weapon! It shines like the starry heavens above the Dark-Blue sky!

The Special Effects are PURELY - COSMETIC and WILL NOT CHANGE ANY STATS ON ANY WEAPONS.
The pre-requisites for having this effect should be 5* Weapons ONLY that have been HEATED to level 10.

It will cost 1,000 Energy for a mist tank containing 50 Mist. (Mist not sold seperately)
Where else would you contain the mist? haha.

Another note, YOU CAN NOT CONVERT MIST TO ENERGY. IT WILL BE STUCK LIKE THAT FOREVER.

Some ideal effects to be added.

The effects are CHOSEN by the player by combining any 2-3 minerals.
Also seperated by how much minerals you use.
1 Mineral : Tier 1
2 Minerals : Tier 2
3 Minerals : Tier 3

Tier 1
Cost : 50 Minerals, 25 mist from 1 mist tank.

Igniting Spark - Crimsonite
-It looks like sparks from some fireworks.

Graviton Orb - Dark Matter
-Gravity Orbs orbit around your weapon.

Zappicity - Luminite
- Electrical Currents zap around your weapon.

Bubbles - Moonstone
-Theres something wrong with your weapon, it's bubbling.

Greenhouse Gas - Valestone
-Your weapon is the Earth, the gasses around it is the atmosphere.

Tier 2
Cost : 125 Minerals (both types each), 75 mist from 1 mist tank.

(Need effect ideas)

Tier 3
Cost : 150 Minerals (all types. Can't make it too expensive can we? haha.), 125 mist from 2 mist tanks.

(Need effect ideas)

So yeah, thanks for reading this and hope to see it sometime in any future of Spiral Knights!~
Cya around!
;P

Tue, 07/05/2016 - 11:58
#1
Raven-Tail's picture
Raven-Tail
Any thoughts?

Any input on this idea? It would be GREAT for mineral breakdown. As if you rack these minerals up, theres really no use for them. If you have completed your battle sprite and such.

But I'm still thinking of what other effects would look good. For T2 and T3, would it be a combination of the basic effects or will it be something different?

TBH, I did this post for a bump and input on the idea.

Tue, 07/05/2016 - 12:55
#2
Fangel's picture
Fangel
hmm

All I can think about with this is the memory leaks and lag when initially pulling out a weapon.

Weapons are supposed to be identifiable by appearance, so altering them too much wouldn't be good. This is essentially "weapon accessories", which while not bad, are not really needed either.

On top of this, this is another energy sink. We have far too many energy sinks - in fact, up until recently the only reasonable crown sink was Punch. There simply isn't enough free-flowing energy to make this both desirable and reasonable in the suggestion's current state.

Additionally, minerals have been noted to change how things work. In the past they changed arcade gates, and currently the change (or in this case grow) battle sprites. Pretty effects are nice but this suggestion is an energy sink more than a mineral sink.

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