Forums › English Language Forums › General › Suggestions

Search

Adjust prices of Supply Depot items depending on current price of energy

6 replies [Last post]
Fri, 07/08/2016 - 12:31
Quintinius-Vergnix's picture
Quintinius-Vergnix

Idea works like this:
-Price of trading energy goes up. Price of items in supply depot goes down to match price of energy.
-Price of trading energy goes down. Price of items in supply depot goes up to match price of energy.

Example: Price of energy is 5,000 crowns per 100 units of E. Current price of 50 Radiants is 700 E.

Price of energy goes up to 10,000 crowns. Price of 50 Radiants drops to 350 E.

-Relative value of energy will be decided by Grey Havens (probably somewhere around 6-7k cr), and Supply Depot prices can be updated weekly.

Fri, 07/08/2016 - 14:14
#1
Fangel's picture
Fangel
no thanks

Energy always costs the same amount. $5 will always net you 1,600 from the purchase tab. However, the crown to energy conversion rates change depending on supply and demand. A change like this would make energy inherently less valuable, sort of ruining the purpose of having it in the first place.

Fri, 07/08/2016 - 16:16
#2
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

But Fangel. He's suggesting making energy more valuable. If I buy a burrito at half price the money is worth twice as much burrito because now I can get two of them. This would be very good for everyone involved, as it would further drive up the crown rate and value of energy until people stop crafting... but that's never.

Fri, 07/08/2016 - 16:42
#3
Fangel's picture
Fangel
eh

See what happens is that there's a set crown rate for every item on the depot. It will always cost a certain crown amount for a certain item, so why should we even both with grabbing energy at better prices? For energy gates? For mecha knights?

What use would making crowns and energy have a fluid rate have other than making them essentially the same currency? Really no reason to make radiants always cost 35k for 50 because then we can just buy energy at any point, in which case the supply depot would be better suited as a crown vendor than an energy one.

Fri, 07/08/2016 - 23:38
#4
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt
eh

Yes Fangle, that is what the OP is suggesting. From a F2P standpoint they might as well both be crowns in this scenario. That way when the price of energy goes up massively the F2P don't magically have to grind 8x as much.

FAQ

Why should we even both with grabbing energy at better prices?

Because then we get more buying power on the supply depot, as well as more crowns after an exchange.

What use would making crowns and energy have a fluid rate have other than making them essentially the same currency?

Because then we get more buying power on the supply depot, as well as more crowns after an exchange. Oh, and the developers would be almost guaranteed more energy sales this way since they'd effectively be giving better and better deals until one that aligns with someone on the demand curve lines up whereas now they require someone that demands energy even though that energy is almost worthless.

Sat, 07/09/2016 - 07:29
#5
Tablechair's picture
Tablechair
I agree with what Fangel has

I agree with what Fangel has said.

This idea makes no sense from a game economy point of view, it just ruins everything. There should not be a fixed ratio between ce and cr.

Also it's very easy to abuse. If ce prices get to let's say 1,000,000cr per 100ce, all depot items will become dirt cheap. SL for everyone, all lockboxes will be opened, everyone will get all sprites, everyone gets all weapons, ... etc. And I bet they would go that high instantly. Then P2P players will quit next day.

Sat, 07/09/2016 - 09:45
#6
Fangel's picture
Fangel
continuing

The problem then becomes that energy prices skyrocket since crowns and energy make no difference for the only thing energy is useful for will always cost the same amount in crowns.

When it costs 40k crowns for 3 eternal orbs, then it doesn't matter if energy costs 1k crowns or 60k crowns - the orbs will always cost 40k crowns. This makes energy prices doomed to shoot upwards since there's now no real reason not to. Doesn't matter if energy costs 100k per 100CE, it's the same end cost for stuff right?
But then new players can't afford a single transaction of 100k crowns, so they quit. Even at 10k crowns or 15k crowns, new players can look to that as a stepping stone goal - 100k is a huge leap despite the same outcome after energy is purchased.

On top of this supply depot becomes dependent on in-game money only - outside world money because what fluctuates in usefulness. I can buy $2.45 worth of energy one day and buy eternal orbs, and then the next day be unable to.

Store prices shouldn't be altered outside of a sale - the value of two currencies to each other however can.

Powered by Drupal, an open source content management system