Thankyou

well its been just over a year since the last preview ended. a year and 4 days to be exact. you guys have come a long way since then and you really have made this into a potentially successful game. im loving the amount of choice there are now, and its nice to see such an array of different colours and costumes that each individual wears, compared to last years ~ wear a mewkat helm, stone tortise and sala. wield a crystal bomb avenger and silversix ~
its also been almost 3 years since you first previewed project x. ive enjoyed every step of the way from when i first started in the second preview ( maybe excluding my outrage at the monster balance (LOL)), and i thank you guys a lot for giving me a heap of new friends with the Spiral gods alliance (RIP) as many of us are still friends today as we stray from one mmo to another. You guys are the best and i cant wait to see how great this game becomes. and now that my holidays are over and i'm starting a big year at school, so i will frequent a lot less. (hoping to get into game design woo).
thanks and keep up the outstanding work =D

=D thanks nick! i hope i can cope with all that. i started looking at mods on the holidays (fallout, elder scrolls) and i find it a bit confusing, but i think im working with gamemaker at school this year (i know its not the best at all, especially cus not many people look for platformers these days) and i got little big planet 2 on thursday, which should help a bit with level design i guess. it's a start, and thanks for the advice =D.

If you're interested in Gamemaker, you might also be interested in Flash Dojo. It's basically a site, which gives some very easy tutorials, including set-up of the free software, so you can start making Flash games, and understand some of the concepts involved, without being pushed in at the deep-end. The Flashpunk framework (sorta like pre-written code "nugget/shortcuts") basically replicates the stuff available in Gamemaker, while Flixel (another framework) is for slightly more "advanced" sorta things.
With a bit of work, you could stick your work up on Kongregate, which is huge in online Flash gaming, and maybe get yourself noticed that way.
On Spiral Knights, I pretty much agree, even if I haven't been here as long as other people, it's still a breath of fresh air to play it (I especially enjoy the sound of pistol-reloading for some reason)
If you need a 3D modeler/texturer, call me.
Not a char designer though, I'm lacking some creativity/drawing skills.
Also a lousy animator.
A decent programmer, but that's boring.
Thanks Fallout! We all appreciate the kind words.
Off topic, but if you're getting in to game design, some advice:
- If you're going to get into game design and want to work for a game company, start with level design. A level design position is a great way to get into the industry.
- Start modding games and getting into the indie games scene. Once you know what you're doing, get creative. As a potential employer, I might not be able to appreciate that your TF2 map is a masterpiece of balanced firefighting unless I'm familiar with the nuances of the game, but I probably can appreciate it if you made a crazy haunted house level where ghosts and zombies stalk both teams during normal play.
- Work, work, work. Designing games, especially level building is no different from coding, art, martial arts, baseball or alligator wrestling- you only get better at it if you work at it. Put in the time, much more beyond any university course work you are given.
- Once you're ready, try and get involved in some kind of team project. It's a great way of getting the experience of working with others, especially others from different disciplines. As a designer, you're going to need to have great communication skills to be able to convey your vision outside of through your work. Design is always about collaboration.
Good luck! Hope to be playing one of your games in the future!