Same with all the others so you go from Cracked ->Dim, Dim ->Warm, Warm ->Glowing, Glowing -> Shining, Shining -> Radiant.
I would propose 5 crystals = 3 better ones, this system already exists in reverse why not like this aswell? This would help alot of players.
Make us able to craft Radiant Crystals from Shining Crystals.
Great idea for players, but not OOO. They'd lose money from people not spending E on rads.
![Fangel's picture Fangel's picture](https://forums.spiralknights.com/sites/default/files/avatar_selection/sk_kn-val2.png)
I mean do people even buy rads on the depot?
We encourage people to buy orbs from the depot but hardly ever radiants. Seems like a waste when you have to spend like, $20 to heat one item if the forge doesn't fail you.
![Teddysmacker's picture Teddysmacker's picture](https://forums.spiralknights.com/sites/default/files/avatar_selection/sk_mob-torjan.png)
@Fangel Yes, I know many people who buy radiants on the depot because they work more than they play the game.
Honestly, for even players who do invest lots of time into the game, radiants are the hardest to come buy, yet eternals flood our inventories.
However, the ratio would be different in my opinion. I'd rather have 30 shinings for 10 radiants. As we climb up the ladder, more crystals are needed for forging items.
Similarly, I would like a system with orbs where you can exchange 3 eternals for 1 elite orb.
A ratio of 6 shinings to 3 radians might be more balanced though, considering how stupidly common shinings are. For reference, shinings drop through all depths of T3, and radiant only drop in the last three depths (d26 to d27 is 50/50, d28 will only drop radiants for fire crystals.