My main idea with this thread is just to list a few small changes that could be made to the game, that I happen to come up with. A few of these are echoes from previous suggestions made, that I feel are still reasonable ideas. Feel free to critique any of them. :P
----------
1.) Fixing Equipment Status-Displays --- For armor, change status resistances to be more uniform across star-levels. Have a low resistance fill up one bar, and max up to four (maybe halve those numbers, since stacking status resistances could run off the display-bar).
2.) Fixing Equipment Damage-Displays --- For both weapons and armor, 5* level equipment tends to have the problem of having the stats run off the bar completely, so players don’t get a good idea of what the defense on an Ancient Plate Helm is, for example. You could potentially change this by having new bars overlap a full bar, similar to how health points going over thirty pips looks like.
3.) Create a fire-crystal sink --- Veteran players will tend to build up massive stockpiles of lower-level fire-crystals, so I suggest finding ways to help players get rid of them. One idea I have is to allow the crafting up of lower fire-crystals to higher levels. It would take 5 Shining Fire-Crystals and a couple of crowns to craft 3 Radiants, for example. Another method I can think of is allowing the players to craft fire-crystals into usable heat-packets, which can be applied to gear to add a *small* amount of heat to them.
*Edit* - Rarities could also be shared in a community heating/crafting station, that would take resources from multiple people to craft or forge an item up.
4.) Improving the Shield Bash --- Currently, the shield bash isn’t very user-friendly; it takes a while to execute, and the player is very vulnerable to damage while using it, despite a shield already being raised. My suggestion is to either shield the player in the front completely/partially, or to lessen the time taken to execute the bash.
5.) Increasing the difficulty of Elite Mode --- Right now, the only difference between the three difficulty modes (normal, advanced, and elite) is an increase in monster damage and health. To make the game more challenging, I would like to see a return of the very old monster A.I. that allowed some monsters to trace the player as it prepared its attack. This would bring back the challenge of the currently helpless monsters: zombies, retrodes, (alpha) wolvers, and maybe a few more that I’ve forgotten.
*Edit* - Alternatively, a new gamemode highlighting these old mechanics could be introduced.
6.) Give a more in-depth tutorial for Sprite-Feeding --- The majority of incoming newbies in this game tend to have trouble with feeding their battle sprites, though it’s very important for leveling them up. I’m pretty sure this is became the missions introducing sprites lack a description of this process, so my suggestion is to add that.
7.) Make Dashing and Bashing easier on New Players --- I find that the default keybinds for the dash and bash to be rather hard to execute, let alone remember. While this is easily changed once you fiddle around with the settings, new players have a trend of glancing over these two mechanics, because of the strange keybinding (Why use a modifier key for a mechanic that is used constantly?). My suggestion is to change them to something friendlier, or to at least stress the mechanics more in the tutorial levels.
8.) Option to not show Equipment Models --- When your mouse hovers over an item, a model of the item appears alongside the stats of the item, which can cause a sudden drop in frames for a moment (up to a second or two, if the computer is already stressed out). My suggestion is to allow an option in the settings that allows the player to switch off the model display for equipment, if they wanted to. This wouldn’t extend to accessory displays.
9.) Option to remove Screen-Shaking --- Well, this one is pretty self-explanatory. :P
10.) Daily Rewards --- This is a suggestion that has been brought up several times, but I still think it is a very good idea, that could be implemented easily. Currently, the closest thing we have to this is prestige, but that doesn’t end up doing anything for a player, other than giving them a badge. You could either add a standard daily-login reward, or addition rewards on top of prestige for daily prestige missions.
11.) Changing the Badge to include Achievements --- Right now, the only thing our badges next to our names does is show how much prestige we’ve accumulated, so I suggest letting the player choose an icon from their list of acquired achievements to display beside their name.
12.) Make “Lichen Your Luck” easier to obtain --- The required numbers to obtain the Casino achievements are unknown to the general public, mainly because the description for the secret achievements are all “???”, despite having already achieved them. Changing their descriptions would at least show an achievement hunter what they’re up against.
13.) Add some pointless NPCs --- Knights with stories, knights with nothing to say, anything. We need more of them! Let us bug the knights occasionally seen walking around Haven, for example.
14.) Make scenario rooms more common --- Scenario rooms were a great way of establishing what the clockworks are like, but they’re far too rare to really mean anything. I would like to see new ones added, and have them all pop up more often.
15.) Let Costumes be able to be Unbinded--- The alternative currently is to vendor costumes for 1 crown each, which isn’t a very good option in of itself.
----------
***Edit 19 July, 2016 --- Added Suggestion 6-15, edited Suggestions 3 and 5
I probably want to organize this in the near future.
I love that number 5 suggestion. I would love to see it come to elite difficulty.