We know mixmaster, orbit gun, teddy bear buckler, etc. are all desirable items. Not just in their function, but in their appearance.
What if we were able to craft these rare and limited items for crazy amounts of materials.
Let's take the mixmaster for an example.
- Blue Shard: 5000
- Scrap Metal: 2500
- Gremlin Gizmo: 1000
- Redwood: 750
- Warp Dust: 250
- Thunderball: 250
- Storm Chaser: 100
Now that's close to 10k materials. Hardly easy to come across. On top of this, it makes each material involved highly valuable to end-game players, boosting their overall value.
Another key thing in making these recipes would be to split up what enemies you have to seek out to make it. For the mixmaster example, you'd have to fight constructs, gremlins, slimes, beasts, and shock monsters. I'd imagine for a teddy bear buckler you'd need to fight fiends, undead, beasts, gremlins, and freeze monsters.
As it stands we really don't have any good material sinks in the game. We have boss statues (which is the best one), battle sprites, and crafting. Taking an example from the grinchlin reskins seems to be a reasonable approach to sinking other materials.
Good pointing, now nobody will leave any material lying down, especially Shards. now everyone will evaluate any kind of material and finally those materials can be used to make something.