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Gear as a furniture?Your oppinion..

6 replies [Last post]
Thu, 07/21/2016 - 06:25
Qever's picture
Qever

I dont know if u like the idea but i thought that it ll be cool to see for example a grey owlite shield hanging from a wall.Or hanging swords,guns in different patterns.Like Dual X or one Horizontal etc.What about Armors and cap as a set in a room.Like being an armor in a castle...

i feel fascinated to see so many beatifull gear decor a Guildhall.Plus i think it ll be less work for the GH to adjust them as decor instead making something new.

Now i would like to combine the idea of crafting them with Guild more.In order to craft them you ll need to do guild missions or guild runs.The materials and the crowns the members gather they ll go automatically in a Npc crafter/Treasury name it how you want it...To go to a mission or run you ll need to fill guild slots like guild LD.Maybe only veterans can access these missions/runs?I think it ll give a little more meaning to ranks..

I just thought it randomly,feel free to tell your oppinion,if you think that will be a good idea or a bad one.

Thu, 07/21/2016 - 11:22
#1
Fangel's picture
Fangel
eh

I'd rather us just be able to deposit valid gear into the treasury which we then combine with other materials to craft into furniture. Don't need any "guild bonding necessity" because if you all want the item then you can run together anyways to work on it.

Thu, 07/21/2016 - 11:43
#2
Qever's picture
Qever
Guild Importance and Bonding

I think we need the guild bonding and that is the reason pve guilds live longer than pvp guilds.I dont find any reason not to increase the guild bonding when this is something that keeps players active or making them return..Most friends that returned in sk they missed the times we have in Guild.

In order to avoid random guys joining a guild just to craft i proposed the slots and the ranks too..

Guilds need more depth..I can understand if you dont like that idea but to make the guilds function better i think its essentia to the game and to the sk community generallyl

Thu, 07/21/2016 - 12:38
#3
Fangel's picture
Fangel
er

Well I think guilds can prosper from having group goals, but a guild is about a group of people who enjoy each other's company, have a common interest, or serve to fulfill a purpose.

As such, I do not think this specific furniture crafting should be anything different than the boss statue grind. Imagine getting all your guild together to get into a massive crafting spree - that's the guild bonding that should happen, not forced PvE runs. What if a recruit wants to help with this? What if ranks mean something already in the guild? It locks out people from the very "guild bonding" you want.
Simple crafting is something we all can do, but if we don't have the resources for it then we can ask others for them. Working together is the end result anyways.

Thu, 07/21/2016 - 21:51
#4
Qever's picture
Qever
I just proposed that it would

I just proposed that it would be a nice addition to the guild.it ll add another purpose.It ll give an opportunity to co-op,so in the end we say they same thing.I can understand what you say that it ll be no different from statue crafting(although the statue crafting had limited choices so its not quite the same).Yes alone it cant stand.They need to put more things into it and combine with this.

Now about the lock out.I disagree.If a reqruit wanna help then he needs to be worthy and have patience plus we speaking above reqruit,it wouldnt be in most guilds so demanding and hard to become one.I think its fair for guild players to have extra functions than people who prefer to be solo or guild jumpers.(i dont say being solo is a bad)

Fri, 07/22/2016 - 07:48
#5
Eternity-Terminal's picture
Eternity-Terminal
Carbon based error!

We're tangling ideas here.

Yes, guild PvE runs are a good idea, but I don't feel that they need to be packed together with equipment-based furniture. I think that we could do that with a crafting system exactly like the boss statues.

But guild PvE seems like a great source for jolly cooperation. Maybe this could be a way to get certain monster-themed gear. (Such as a regular run, but when you have 2+ guild members, then you rack of "Monster points" that the guild then could spend on a roaming monster. You could spend, say, Fiendish Points to get a Yesman.)

Fri, 07/22/2016 - 10:57
#6
Fangel's picture
Fangel
many different infrastructures

There are many different guild infrastructures depending on what kind of guild it is. In some guilds ranks don't really mean anything. In others, they are the law and order of the guild. If "recruit" rank means you're not in tier 3 yet, you can still help craft items for the guild. If the guild straight up says "no you can't help at all go away", that locks them out. As a guild, you get boss statues. As a guild, you should be able to craft these items.

I'm not against guild-based PvE runs, however I agree with Eternity-Terminal - we're mixing two unrelated ideas here. I like one idea but don't think the other should be part of the process to make them. As standalone suggestions I'm all for them, but combined I'm not.

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