After looking into it for years, i saw a clear price control in hands of players with huge wallets, after a long discuss in gereneal forum, and months thinking about it, i came with this solution:
- Make Energy bound after the first trade, ie energy will only be unbound when it is first purchase with real money.
Because, the reason behind the price control and the high price of energy on supply depot > market its not the amount of people buying and selling it (supply/demand from captalism) the reason is the energy caming back to the market to generate profit, in a price that no one else is trying to buy it, so, a number of people (i found some of they here in foruns) is buying ALL energy with 9500 crowns or less, and selling it at 10200 crowns or more, these two numbers may change time to time, but the point is the same.
With this fix, no one that buy energy today will stop to buy it, and A LOT of people that stoped buying energy on the market (and playing the game, after all, you need energy to play it) will came back again, or this will prevent players from stop playing for this reason in a month or two.
All i want with this post its to make Grey Havens Staff arcknowledge this idea, and talk with people in the Staff that can make it happens, if it will be implemented or not, i dont care with it right know, i just want that the right person get to know this ieda, so please, make it happens.
This actually effectively kills the market. Without energy resellers, the overall energy that is being sold drops tremendously.
Let's say, oh, one player decides to run 40% of the market. This isn't really the case but for this example let's go with it.
So this player buys energy when it drops, and sells it when it goes back up. Their purchase and reselling methods make up for 40% of the energy trades. By preventing this player from doing this, overall energy in the market drops 40%. This will make energy prices rise as less and less energy is able to be sold, outside of players who purchase energy with real money. As it stands, the players who purchase energy with real money aren't always doing so to resell immediately.
Now, every trade in the energy market is sinking energy. For simplicity's sake, let's say that reducing the overall energy in the market by 40%, it also rises by 40%. Energy would then cost 14k crowns. As time goes on tradable energy goes lower. Energy prices keep rising while energy supply is dwindling because players can't trade it.
New players are the ones most affected by this. They have fewer crowns in the first place, and on top of that, need energy the most to progress. End-game players don't need energy due to having all the gear they need, and will just change their ways to do transactions via crowns.
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IMO we need to keep a flowing and active market without having huge walls to conquer. As mentioned in the general discussion thread, having people with large amounts of energy buying and selling isn't bad for the market, however it is harder on players who just want energy. If the market is moving, it's a good market. If it's stuck, it's a bad market.
My personal suggestions are the following:
Boom, now you have a more involved market that actually moves, if only slightly. It also makes players who are heavily into the market metagame need to remain active in the market rather than just listing a bazillion offers then logging off for the day to do the same thing the next day. Lastly it encourages keeping your listings on the market after you've listed them else you'll be cheated out of the small crown profit you're trying to make (unless you're just purchasing energy or crowns, in which case it's not that big of a deal).
TL;DR - Limiting energy trading to only be tradable once removes market profiteers, which in turn removes a large chunk of energy from the market, raising energy prices. Making energy tradable infinitely but in smaller amounts that don't effect buyers but does make profiteers have to be more active is a good way to make the market fun at any price.