What do you guys hate most about this new fire system? In my case i dont think it is that bat, but you know being forced to grind even more the level up your stuff is kinda boring. The good part about the old fire system, first you could get half of the fire from soneone that you revived and if you had a lot of fire it would go up even 2 levels or more!. I know they wont bring it back, but they could still add something like that, like having some sort of "fire storage" where you could put half or less the fire that you couldnt use because your weapons is at level 5 and you dont have crystals, or either you have them but no single level has a forge machine on the elevator of course. I mean come one we all complain about grind, and this fire system makes you grind even more because i used to level up from 5 to 7 or so in one FSC. Now its like going 10 times to get some crystal for 1 level, and you gotta go again to heat up your weapon, then go more times for the crystal... Thats annoying. My point is if you could get that "fire storage" you could use it whenever you needed it. So you won't have to go to that level again. Reducing crystal cost to the half, i mean come on this won't make you loose money i can give you some examples on some games that did this already. One of the things that i find kind of weird on this game is that if you are Vanguard no matter what it is pretty hard to get end tier amor, like most games when you hit that level let you get everything pretty easy, and lest be honest after you made 10000 FSC runs and 10000 prestige missions, the last thing you want is to go down there again for a weapon or just an accesory. God there are tons of suggestions we all have you could make a vote for them or something listen to us already please. Thanks
Fire system
Fangel is generous, to spend his/her time discussing the 2013-07-30 update for the 200th time.
Fire Cristals are too expencive:
- 2* 85 energy ---> should be 50
- 3* 175 energy ---> should be 100
- 4* 350 energy ---> should be 200
- 5* 700 energy ---> should be 400
I gess the only problen its the 5* one, after all, you can craft it down in any alchemy machine, and at any depth you get the cristals you need for the right gear on that stratun, unless you are at stratun 6, that is from depth 24 to 28, home of 5* gear, but that drops only 4* cristals until depth 26 (with only some rare 5* cristals drop, depth 25 can do that, but with ultra-rare drop), and lets face it, depth 27 and 28 only drops 5* cristals around half of the time (or less) if dont, you get 4* cristals.
That being said, we are ok with farming 4* cristals or less, but not 5* one, with that will be a nice help to buy it with energy, but you cant even match the price of leveling the 5* to at least lvl 8 (when the 5* gear become just a little weak his 4* counterpart), with the price to craft it, a reasonable price should be 400 energy (its +/- double the energy to buy the 3x ethernal to craft it, and that leaves you at heat lvl 8 using the maximum forge).
Another joint solution its to make 5* cristals be dropable at others stratun 6 depths:
- at depth 24 = 10% or a more agressive drop with 30% (but i enjoy more the first one)
- at depth 25 = 20% or a more agressive drop with 45% (but i enjoy more the first one)
- at depth 26 = 30% or a more agressive drop with 60% (but i enjoy more the first one)
- at depth 27 = 40% or a more agressive drop with 75% (but i enjoy more the first one)
- at depth 28 = 50% or a more agressive drop with 90% (but i enjoy more the first one)
About the heat systen, it work fine, and its cool, i do not know why he is complaning...
Let me paraphrase this because it's been said too many times.
A) The whole thing is complicated and tedious for new and casual players, and is pointless since it relies on box drops entirely. If they just made orbs slightly more rare at 5*/moved them it would have the same bottlenecking effect without the forced forging feel.
B) We need more areas to farm for radiant fire crystals, because the current one main area of Dreams and Nightmares is just not enough for players that wish to craft more than one or two loadouts, and is even a bit much for them. Even just making the danger missions end on D28 would be enough.
C) The fire crystals are too expensive in the shop. Gear used to cost just the orb costs; making gear cost 6.3K CE to heat using energy is just too much. 800 ce per 500 radiant crystals would be a more appropriate cost.
D) We should be talking about the fire system. Not the fire crystal system, but the status. That would actually be quite interesting. Fire is as of now a rather weak status (against enemies) as those enemies don't have sonic mode etc. and better forms of crowd control exist aka vortex bombs. Fire on most items is often outshined by the weapon's natural damage- like on magma driver, you're not doing much with fire, and are mostly just getting the damage from the shots.
I would like to see fire scale much better with regards to the amount of status- i.e. strong/mild/weak. Strong = burn until they die, moderate = burn until at least half of their health is done in fire, or just like it is now if that's better for you, mild = like it is now at moderate. That way, items like fang of vog can have strong fire and will stand out, items like combuster can be given moderate fire so that their status will still be an integral part of their weapon (but not overly powerful), and items like ash of agni that are functional already don't break the game.
E) Fangel. Please be nice. I know this is old to all of us and we've been talking about it ad infinitum but to him it's new and he tried. I really shouldn't have to tell you.
That is the price of the ce prices and the new leveling up system.
It was intented for LONG term, when players have so much crap in their arsenal they can make and try out new stuff, not helping out ppl reach 5*.
Which is still faster then what it used to be, seriously, with the mission system and the free stuff they give you (and ofc the free elevators), you can get to t3 in a few weeks.
Rads should start dropping from d24, though.
Basically, it's easy to get to 5*. It's easy to complete the missions.
But it's hard to reach end-game.
And it's not even like "end-game" is that much further from completing the missions. It's just that there's spider webs and mud and sleeping bears that you have to slowly tiptoe past in the way so it takes forever to walk ten paces from 5* to end game. People want to get to end-game, but simply can't. People in end-game are covered in mud and spiderwebs and so if they want to do anything it's sort of awkward but at least there's no bears there.
One thing I learned a while ago when working on a second knight was that the shinings themselves are a really good system as is. I have zero complaints about shining fire crystals because, as a new player, you need a lot of them. If you play slightly casually then 4* is still manageable, as is all previous star levels. Really radiants just need to have more locations end-game players can access because shinings are abundant, but they need to be for new knights to gain access to 5*.
Trying to read this block of text is like trying to eat an entire block of frozen blue cheese. It's weird and not very satisfying and you stop halfway through because it started to hurt your brain.
(I'd recommend adding some whitespace between thoughts, it's much easier to read)
If I get what you're wanting to discuss correctly, it sounds like you're talking about the current heating system, not the fire system. Fire is a status, and fire crystals are part of the forge - what has replaced the old heating system.
Personally I think the heating system is fine up until you get to radiant fire crystals. There's simply not enough ways to acquire them without having fair gear and a good understanding of the game - which most players won't have when they start needing radiant fire crystals en mass.
I'm all about having hard content with good rewards, but honestly the 5* crystal grind is pretty long. Having more ways to acquire them would do wonders for the end-game, and really help make the forge something that helps pace progression instead of entirely stop it.