Those levels with the elevators that have question marks could have a chance to take you to another level. No name, just question marks. They'd have a format to follow and a list of possible rooms for each part. For instance, there could be multiple types for those rooms that have the party buttons and have groups of enemies spawn in, each with a chance to be chosen. Only each enemy would be generated based on lists for level types, so there'd be a theme (frost level, mechanical, devilites), so it wouldn't be complete chaos.
Randomly Generated Levels
Thu, 07/28/2016 - 17:56
Electrosheep
Sat, 07/30/2016 - 01:06
#2
Thunder-The-Bright
algorithms are the solutions to all problems.
so, danger room: the level? I don't think they would be very interesting. danger rooms are interesting because they have new and more difficult monsters. we have arenas for this kind of stuff you ask.
I'm pretty sure I'm not understanding what you're getting at here, because it sounds like you're asking for literally how levels are currently generated, just without a name on them.