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misc lag + a side of rage.

35 replies [Last post]
Fri, 06/17/2011 - 00:43
crimsonsteel
Legacy Username

Straight to the, often repeated (probly), point of lag and its effects on shielding and movement.
Why does it suck so bad. why did OOO design the game this way. why does everything HAVE to go through the servers before it registers on your own computer.
Why is it I block, and seconds later I am still getting damaged?
Why is it the server often goes "lol no, you were walking over there, not there like you wanted to on the client", right into spikes or the club of a lumberer?
Why is it jellies attack to the side of me, a distance of one spiral knight, and I still get damaged?
(speaking of jellies, why is it slimes join, and it counts as a death, bringing another wave in, which join in on that, and before you know it, you have 3 colonies bearing down on you, pounding away with their insta-spikes o' death?)

WHY THE *core* IS EVERYTHING SERVERSIDED?!

sure it cuts back on "hackers", the guys that use moonlight engine and whatnot.. probly.... probly not for someone who actually wants to mess around on the game, such as infini-mist if they figured it out, but why does OOO have to not give a .... care in the world... for the players who not only support the game, but play it properly. instead they just continue to neglect core problems.

The game lags worse than Nexons Combat Arms on an event weekend after a major patch, has more bugs than Minecraft alpha when Notch was the only coder - this game has been in development for longer even (supposedly)..

Spiral Knights is really one of the better F2P mmos I've played, but God, why does it get so let down by these (surprisingly few actually) issues, that just crop up EVERYWHERE?

Yeah sure it sounds more like a bug report-y kind of post, but it is more of a rage and opinion piece, and really, who in a bug report is going to read a wall of text?

- Matt

Fri, 06/17/2011 - 01:59
#1
Devicho's picture
Devicho
Are you sure it isn't your

Are you sure it isn't your connection? I've had a few times where things would lag out a little, but I've never had too much of an issue, save for one day after an update where things were popping around a lot, and my laptop isn't necessarily fantastic.

Also, there have been a lot of new players recently due to Spiral Knights appearing on Steam, so the servers may just be under strain.

Fri, 06/17/2011 - 02:32
#2
Pwnzord
Legacy Username
I love the fact that people

I love the fact that people always respond with "it's your connection". It's quite clearly the fact that Spiral Knights is the only MMO targeted worldwide yet having only US servers, when even your average Facebook flash game can manage to have widely distributed servers. Inter-continental connections simply aren't good enough for a flawless gaming experience, and adding server load to that just makes things worse :(

Give us Europeans some loving would you OOO? :P

Oh, and I don't think client sided is the way forward, but maybe something that took the client's shielding into account would be nice!

Fri, 06/17/2011 - 03:44
#3
crimsonsteel
Legacy Username
yeah i was gonna say "if

yeah i was gonna say "if anyone says its a connection problem; please go say something constructive", as it is a very non-constructive thing to say. im hardly going to fork out 300,000$ in real life to move to california from australia just so i get 200less ping or whatever on spiral knights. ESPECIALLY when they could actually fix it on their side by making the shield activate client side - note i said "activate" not shield in general. if shield HP was client side, then it could be easily value-edited etc..

position lag is also very painful, and as for clientside/serverside 3rd party program messing about moments.. its a platform action game, not an FPS. if someones using speedhacks, who cares? pvp isnt re-enabled anyway. (besides, they could make pvp movement serverside)

being a long term player, from CBT, i can say its not because of increased server usage that this lag exists. its been here from day 1 and it still hasnt been remedied.

... and java is never good to begin with. problems with latency just compound when a large mob of enemies get spawned, your game hangs for half a second.. you find yourself in a firepit/spike pit and getting wailed upon by said enemies etc.

Fri, 06/17/2011 - 04:02
#4
Pwnzord
Legacy Username
It has the double whammy

It has the double whammy effect too: you are left thinking "WTH I've just walked across half the room with my shield up, why didn't it work?", and to make it worse on every else's screen you look like a total n00b for walking straight into an easily shieldable attack >:(

Fri, 06/17/2011 - 04:33
#5
Wtfbot's picture
Wtfbot
I think it's not the fault of

I think it's not the fault of OOO's where you live, I don't think they forced you to live there you know. Just a thought, living to far from the servers is not their fault. They could just you know, take it away from you and not let you play. I've seen games do that, 2moons( Dekaron) comes to mind they got rid of a region of the world out of their game, I believe for a similar reason.

Is that what you want?

I know this isn't constructive but I don't like when people bite the hand that feeds even if all they are getting is dirty water.

Also forgive me if I'm wrong( and I often am) but OOO's is a smaller company, and this is a new game. With it's success we will see better service in the form of more servers. This could include one in the east for the Asian and Australian market. So a little patience my do you well.

Fri, 06/17/2011 - 05:31
#6
crimsonsteel
Legacy Username
i know what youre saying, but

i know what youre saying, but we also already said -twice- why you shouldnt say something ridiculous as that.
people sometimes.. well a lot of the time, cant help where they live. just because you may live in america doesnt mean everyone is as "blessed" *gag* as you.
furthermore, the issue of lag running into spikes or non-shielding is actually solveable by OOO, regardless of ping, because they CAN make it so when you shield, it doesnt send the command "i am shielding" to the server, rather just calculates on hit "i have been hit with shield up, therefore my shield hp is reduced to x hp" and send THAT off.. same with x/y position of your spiral character. this doesnt cost anymore on the serverside of things, it will lower overall raging, make the game easier for others to play, and an overall more enjoyable experience.

sure, patience is a virtue and in short supply - i agree with you there. its something most people need, but ive been playing this game since mid-late CBT... and nothing has changed, except now monsters are more punishing if you dont block, or move out of the way... something you CANT do, because they wont fix the core function.

YES, the game will be slightly more vulnerable to "hackers" if they do make some stuff serverside, but like i said above, speed hackers in spiral knights arent going to make a lick of a difference, same with people who hack shield to always be on, because if they do that, sure they could possilby move and atttack at fullspeed while protected (even though theres already probly some inherent coding to prevent tthat), but their shield would also always be broken - rendering them vulnerable when they need defence most.

Fri, 06/17/2011 - 06:03
#7
Stormrider
Legacy Username
Wai So Special?

SoSpecial. Just a thought.

People know that it's not the fault of the company for the location of their residence. You don't see people saying "Give us new homes in America so we can play lag free". I totally understand the game is new and still has many issues and updates to deal with, but you've gotten something terribly wrong mate. Fact is: Living too far from the servers IS their fault.

What if for some strange (banana) reason no water reached you? Do you think "(Apple), my fault for living here"?. What if some guy smashed his car into your house? Do you think "(Rambutan), my fault for being in his way"?. I don't think so man. The driver has the responsibility to watch out for others. The government has a responsibility to provide water coverage for all residents. And a game company has the responsibility to satisfy the gaming needs of its customers. The players.

As much as a company can just cut players off, players can also leave without saying a word. And please to the black jesus in heaven, don't tell people to have patience when all they're doing is voicing their thoughts. You clearly have the wrong definition. The people with no patience wouldn't bother communicating their thoughts. They would simply stop playing.

To attain a desire you must have perseverance. Along with the patience to continue persevering. What I'm getting at mate, is that the people here do have patience, but they also have perseverance. They are waiting, but that does not mean they are going to do nothing while waiting.

EDIT: Language.

Fri, 06/17/2011 - 08:17
#8
Patito
You know what makes me gag?

The thought of living with the internet in Australia.

U mad bro?

Seriously, you rage at a game, then rage at someone for pointing out the game isn't responsible. No one told you to move. They told you to get over it.

Fri, 06/17/2011 - 09:17
#9
Garbeld
"Fact is: Living too far from

"Fact is: Living too far from the servers IS their fault."
If you think there absolutely must be something at "fault" here, it's vague social, economic and cultural factors that simply make Australia unappealing to game developers etc.
At which point, I think it makes more sense to say "it's no one's fault, you're unlucky, haha." Perhaps minus the vindictive laughing.
"And a game company has the responsibility to satisfy the gaming needs of its customers. The players. "
SK doesn't satisfy my gaming needs. I want a claw weapon.
OOO isn't doing their job. They are neglecting their responsibility to me, right?
Oh, and let's add some shuriken, too. SK just isn't a satisfying gaming experience without player-usable claws and shuriken. And familiars, too.

The only responsibility OOO has is not to make false promises. As they've never suggested anything along the lines of "we have servers in every square-mile of the internet-enabled world", and as latency is an implied, all-but-unavoidable factor of online gaming, they have done nothing wrong.
Perhaps it would make OOO more money, more user satisfaction (of a profitable sort), to add more servers in areas outside of the USA. I'd be all for if they did. But they have no obligation to.

Fri, 06/17/2011 - 10:26
#10
Stormrider
Legacy Username
Meh.

Patito. You got your definition of rage wrong. I may use crude language, but it's more for some social emphasis rather than rage. However, since people like you tend to take it the wrong way I'll start using a factual manner of grammar. On a separate note: never once have I said or implied anything about people telling me to move. To be accurate, I was stating directly that he was implying the fault lies with the residents for the lack of adequate service. And nobody told me to get over it, they inaccurately pointed out a lack of patience in people with patience.

People like you always think they are so cheeky. Typing with the same few phrases and getting pretty much every fact wrong. Admittedly, this does annoy me. So I guess you've accomplished your goal.

Garbeld. I'm inclined to agree that it's really nobodies fault. However, you've also gotten something wrong. I've stated 'players' and 'customers', never have I targeted an individual. If enough people wanted a claw weapon, the company would consider it, no? If enough people wanted shurikens, I'm sure that would also be considered. IF people really thought the game wasn't a satisfying experience without player-usable claws and shurikens, then somebody will surely hear that plea.

Whether you like it or not, this game is a business. And in a business final and foremost priority is to satisfy the needs of its customers. False promises can be made, only to be reprimanded by the player-base and gaming media. I know they've never suggested anything like having full internet coverage across the globe. However to me, especially now that the game is on steam, it seems like the game is targeted to the gamers all over the globe. And believe it or not, that includes Australia. Now if their target really is players all over the world, failing to adequately cover apart of that would be counter-productive to that goal wouldn't it? So yes, it is their responsibility.

Fri, 06/17/2011 - 11:06
#11
Gwenyvier's picture
Gwenyvier
No argument that Steam makes

No argument that Steam makes it look like OOO is now targeting global gamers. New servers take time and money to set up. And, if its a new area for the company to be working in, more money for renting a building, electricity, water, etc etc. It could be that the profit would not be more then the cost (admittedly I find that unlikely). I am sure if OOO decides to put up servers other there though that we'll see an announcement by Nick on the forums. Probably something along the lines of "The lag monster is about to be slain, new server coming to the land down under!"

~Gwen

Sat, 06/18/2011 - 06:39
#12
crimsonsteel
Legacy Username
alternatively they could

alternatively they could somewhat solve/relieve the issue by not having so much information needing to be sent to and from the server. put more stuff client side. it would certainly solve shielding issues if they put some defending calculations on the client side - you put your shield up on your screen, you get hit by the monster on your screen, it sends off the information to the server "my shield got hit by a wolver", the server sends back "ok, now your shield has 47/100 hp" instead of the current "i put my shield up before the monster hit", and recieving back "lol no, you died bro", and suddenly youre spasming all over the screen, and flop down in a bed of heat beads.

more servers in different locations would assist with ping issues and be welcome, sure, but theres always going to be somewhere that still is on the recieving end of a massacre. minimising communications between client and server, a little risky i know, but its cheaper than setting up a server in Wagga Wagga for a few farmers :P

- Matt____ (Lambda knows who)

Sat, 06/18/2011 - 06:51
#13
Thoranhippo's picture
Thoranhippo
Point is there are French,

Point is there are French, German and Spanish havens. Plus there could be briton players among the community. I'm European so obviously this is a concern for me. Spiral Knights clearly aims other communities than USA players, they even made the effort of translating the game, which isn't so common in MMORPG. So clearly (again with that word), the "foreign" communities invited to play the game should be granted with equivalent advantages!

Sat, 06/18/2011 - 07:26
#14
Trouser's picture
Trouser
WHY THE *core* IS EVERYTHING

WHY THE *core* IS EVERYTHING SERVERSIDED?!

It's not just a matter of hackers, which you touched on, and although you dismissed it is still a completely valid reason for everything to be managed by the server. In addition, there's the matter of synchronization. Inevitably, the clients of players in a party will have different notions of when and where things happen, and the server must be the final arbiter of what has actually happened. The simplest, and in my opinion the most sensible, way to do this is to simply manage everything server side and respond to player actions as they reach the server. Lag is unfortunate, but inevitable. If you do more on the client side, you don't get rid of it, you simply change how it manifests. For example, if someone else's client informs the server that a monster was shield bounced M milliseconds ago, and you receive the notification that the monster is now right in front of you and attacking N milliseconds later, you're now suffering from an effective M+N millisecond lag on that event instead of the N milliseconds you would under the current system. Plus, the door would be open a lot wider for hackers? It's lose-lose.

Yes, lag is a pain. Feedback on things like when the shield is actually active could be improved. But you can't just wish away the lag.

Sat, 06/18/2011 - 07:48
#15
Peaks
Legacy Username
I lag A LOT too...

Seriously, Im new, and I died 2 times on the stupid starter things because I could get away from the frogs.
I was invited to this game by my friend, and I think its awesome so far except for the LAG.

Sat, 06/18/2011 - 07:49
#16
Peaks
Legacy Username
Sorry, typo.

Couldn't**

Sat, 06/18/2011 - 09:06
#17
Fazan
Legacy Username
It's interesting to me that

It's interesting to me that someone would refer to "biting the hand that feeds them" in reference to a legitimate business offering a commercial product to paying customers. While the adage that "the customer is always right" is indeed a myth and not the right way to run a business, it's also a fact that a business cannot afford to treat its customers as somehow being indebted to them for providing a service.

Now, granted, you can make the argument that this is a "free" to play game, and a lot of the people who play it aren't really contributing to the developer's revenue, and I'll grant you that that may well be true. But consider the other side of the coin - do those who do pay receive better connection if they happen to live in Australia or Aiso or Europe? No. Because Spiral Knights does not offer a faster connection service. I'm not sure they could even if they wanted to, since much of the ping and packet loss gets incurred along the transmission route. I'd go as far as to say that the servers aren't intentionally programmed to drop people's packets and delay their communication attempts on some sort of discriminator manner.

My point here is that you cannot treat customers, be they paying or free, as somehow indebted to the developer and as owing that developer anything beyond what the basic End User License Agreement mandates. If a developer has chosen to pursue a "free" to play model, then that developer has the responsibility that their side of the agreement demands while the players can be held to task to what their end of the bargain requires. That's how good business relations work. And so when a player expresses what I feel is a legitimate complaint, this cannot and should not be met with the "Doncha know that other kids are starving in ?" argument. That's why you'll never see legitimate, self-respecting businesses do it. The farther they'd ever get is simply inform the player that they don't offer the service said player is requesting.

All told, it is what it is. We can't blame the developer for server locations or service quality, since that's the business model they chose, though requesting expansions is always a good idea. We should also not blame each other for being ungrateful or needy or arrogant because, at the end of the day, this is a service to which we are all customers. No more, no less.

Sat, 06/18/2011 - 10:23
#18
Merlzebub
Legacy Username
Either program or play...

I've got a 2500K @ 4.5 Ghz, and a hd 5830 to match on 8 gigs of ram and a 15 mbps connection (all the time, not burst).
Why is it that a game that is on par with Bomberman 64 is performing so poorly?
Lag. I'm getting kinda tired of playing now and seeing my character bumble around like a drunken idiot.

Try to go down one hallway?
Oops, lag teleported you around the corner.

Trying to kite a monster?
Oops, you're actually running into and not around that block.

Trying to block a gremlin's throw attack?
Oops, you can't get your shield up in time. Ever.

Trying to use your 3-hit combo?
Oops, only 2 will ever connect, but will it be the one with knockback? Who knows!

Sat, 06/18/2011 - 10:30
#19
Jaouad
Legacy Username
latency

latency

Sat, 06/18/2011 - 10:56
#20
Fazan
Legacy Username
The power of your machine has

The power of your machine has absolutely no bearing on network latency. All powerful hardware can help you do is draw the visuals faster and avoid fighting a low framerate, which I'm pretty sure you're not. Spiral Knights isn't a resource-heavy game so any reasonably contemporary machine should be able to run it well.

What you're describing is a combination of a high ping time and lost packets. Ping time basically describes the time it takes between when you press a button and when you see an action on the screen, though a lot of contemporary games have "lag compensation" to make the game look and feel smoother. Just be aware that at any given tim you're around a quarter second BACK from where it seems like you are. Lost packets are what causes the "stuttering" or "rubberbanding" effects, and those are instances where you issue a command to the server, but that command never reaches it. When that happens, your client has a set amount of time to wait for a response from the server, and if it doesn't get one, it re-issues the command, slowing it down considerably. Depending on how many times you lose the same packet, you can end up seeing your commands take 3/4 of a second to execute.

When people say "it's probably your connection," it's because it usually is. Not YOUR connection in particular, but you only have control over the connection between your PC and your exterior wall. From then on, it's your provider's connection quality, and then from then on it's the quality of whatever network hubs you're being routed through and their providers and their network quality. If you trace your internet calls to practically anywhere in the world, you'll notice that they jump through about a dozen stops, and each of those stops adds time and runs the risk of losing connections. If a line between you and the Spiral Knights is crappy, neither you nor OOO can do anything about it, especially if it's a third country somewhere in the world.

For those interested, I'd suggest running a http://www.speedtest.net/ test for your connection both to your physical location to test your provider and to wherever the Spiral Knights servers are located and see what you get, both for connection speed and ping, and if you really want to know, for packet loss, as well. Chances are your results will deteriorate FAST as you move away from your physical location.

---

Now, I'm not saying that there's no chance of anything being wrong with the Spiral Knights servers. I've been playing MMOs to know that even professional development studios sometimes goof up in very simple ways. However, what I AM saying is that this is fairly rare and if it is the case, everyone would be feeling it. I'm in Eastern Europe, myself, and I've never noticed much of any "lag" to complain about outside of no more than two or three separate instance over about 12 hours of gameplay. I like to think my provider is good, but more than that, I like to think Spiral Knights has some pretty aggressive lag compensation, as there's no chance in hell I'm running at less than 100ms of ping to ANY US-based server.

Incidentally, can I call up a netgraph or other network performance tool in-game somehow?

Sat, 06/18/2011 - 11:50
#21
Sturak
Legacy Username
I would love to see more

I would love to see more stuff run from the player's end.
Hell, even giving us a way to play offline when our internet is being buggy... or if we're just sick to death of the lag.

If I could play offline, I definitely would be putting money into this game to buy energy and such.
As it is, I'm not spending money on a game this glitchy.

Sat, 06/18/2011 - 15:29
#22
Fazan
Legacy Username
Any game that makes money of

Any game that makes money of player grinds really can't operate without direct quality control, otherwise it's fairly easy to make a trainer for it and just give yourself wads of resources. Anything that's local on the client side is prone to hacking as no protection is really secure enough to determined specialists. And when the actions of one player can impact the experience for the whole community and, by extension, the developer's bottom line, that's a big no-no. So I wouldn't expect to see Spiral Knights playable offline unless they make a separate version of that and sell it as a full-priced game. I might actually buy that.

However, I keep wondering if there isn't a better way to handle that kind of quality control than to have the server oversee everything in real time. I wonder if it isn't possible for the game to play largely on the client, at least when solo, and just give the server periodical event logs so the server can judge if the player is cheating based on what has happened and why. You'd still have to deal with real-time positioning when playing with other people, but I still find it better for their characters to seem laggy on my screen than for MY character to lag for me. Sure, it ain't pretty for team-mates to be laggy on your end, but at least it doesn't impair your ability to block and dodge.

Sat, 06/18/2011 - 15:31
#23
novareid
Legacy Username
After forwarding my ports and

After forwarding my ports and flashing my router with DD-WRT, I never get lag.

... But that was before the Steam release. I'm almost certain that the server is being strained by the sheer number of concurrent players.

Sat, 06/18/2011 - 16:37
#24
Zingman's picture
Zingman
have you tried fiddleing with

have you tried fiddleing with the advanced settings at all?

After the most recent patch it was "lagging" horribly, but then I fiddled with the adv settings and unchecked "enable vertical sync" and it cleared right up.

Sat, 06/18/2011 - 20:08
#25
crimsonsteel
Legacy Username
@Fazan good computer specs

@Fazan good computer specs will alleviate jumping of framerates and some computer hangs due to the game being java. the crappy framerate and hangs are compounded by lag.

@zingman yeah im running most things on lowest setting. i live less than one km, probly like 0.5 of a mile, from an internet node/hub/center - whatever you want to call it. i have ADSL2+. and yet i still lag.

@trouserman yeah, putting more stuff clientside is a dangerous gamble, but having sheild block, JUST the calculation of "on hit" or whatever, will lower the amount of packets straining the server AND your home network. modify buffer settings etc and youll fix it up some more. movement could also be clientside, with a few checks - not a lot. SURE these DO open up the game for people who want to skrew around and ruin the game for themselves by cheating, but seriously, 1) you arent going to stop someone who REALLY wants to do it, and 2) what kind of advantage is someone going to get using a movement speedhack in a game with no pvp and loot that gets randomly distributed? honestly. shield wise? their shield would always be broken if they manufactured a way to hack it to always be up, while allowing them to attack, leaving them open to ohko lumberer hits or something.

Sat, 06/18/2011 - 20:31
#26
Trouser's picture
Trouser
... in a game with no pvp

... in a game with no pvp ...

There is no PvP now, but there will be.

Sat, 06/18/2011 - 21:15
#27
gell
Legacy Username
I don't lag horribly here in

I don't lag horribly here in California, but it's widely been discussed on this forum how it appears that most things are not client-side, which is really a shame. You press shield, the little circle appears, the big bubble appears, devilite throws a lamp at you, you still get hurt. Every time. This can only be a result of server-side collision detection, rather than client side. There's no reason, from a programming perspective, that this could happen if you coded it client-side, even if you were terrible at code, unless you just totally screwed up the syncing of the hitbox and the visual representation. That's not "lag" but latency, and it's something OOO needs to address because of how many people it frustrates. That's not something you want in a game you designed.

They could defend themselves all they want about cheaters/hackers, PVP, etc, but other games understand how to not piss off the player by doing client-side checks and then using a verification on the server in the next 100ms.

Sun, 06/19/2011 - 03:36
#28
crimsonsteel
Legacy Username
also, they could just make

also, they could just make the game peer to peer, so you do not lag at all solo, and dungeon with your friend from across the street effortlessly. put dungeon drops, crown drops and their checks all serverside obviously.. maybe even monster HP as that isnt AS important, plus if it wasnt serverside, youd get a bunch of Sudden Death hacks coming in (vanaduke cakewalks for the lols) etc. if you want a good example, check out Grand Chase, admitedly, i dont think they went HP serverside, instead got hack shield programs.

Wed, 06/29/2011 - 01:50
#29
Lt_Grim
Legacy Username
Cus I'm in Japan

I know why I lag. I'm half-way across the freakin' globe from the servers, haha. Yeah, the lag makes tier3 areas unplayable for me (shield works only half the time, and I get hit when my character appears to be several character-lengths away from any attacks), and that sucks, but I can't really change anything about it. So yeah, I really enjoyed this game, but I just can't play anymore.

I have no qualms against OOO, it's not like they can please everyone, and the game itself is very fun, and pleasing to the eye (especially for a F2P game). I'm sad that I can't really play it fully, but I can always find other games. If they set up a server in asia, cool. If not, oh well.

Wed, 06/29/2011 - 03:23
#30
Evning's picture
Evning
Doesnt work for pvp if ur shield is client sided.

Ppl will start complaining like this.

Wtf???!!
I(read: my game client) already killed that noob(read: u)??!!?
Why is he not spewing heat marbles on the ground!!?!?!??
Wad? U say u shielded? Nonsence u did no such crap.
I am gonna report u as a hacker!
GTFO NOOB!! HAXX!!

Its a rough outline. Read it with a dash of imagination.

Wed, 06/29/2011 - 05:10
#31
BulBaGarden
Legacy Username
Hopefully they will solve

Hopefully they will solve this problem here before the PvP thing comes out.
It will just make more people dissatisfied with the game.
Just have a partnership with a good internet provider in each main continent(e.g Asia and Europe) and provide good server for us.

Thu, 06/30/2011 - 06:32
#32
opaopa13
Legacy Username
@Stormrider

What if for some strange (banana) reason no water reached you? Do you think "(Apple), my fault for living here"?. What if some guy smashed his car into your house? Do you think "(Rambutan), my fault for being in his way"?. I don't think so man. The driver has the responsibility to watch out for others. The government has a responsibility to provide water coverage for all residents. And a game company has the responsibility to satisfy the gaming needs of its customers. The players.

You switch to a very different definition of "responsibility" for gaming companies. The public waterworks has a legal obligation to provide water to people living in its residential zones. Drivers accept a legal obligation to drive safely when they receive their license. Companies have an economic impetus to attract new customers. Until a contract is entered, a company has no legal or moral debt to the people who would consume their products.

If pressed, I might agree that Three Rings has a responsibility to investigate the possibility of international servers, comparing the potential for a wider playerbase and increased revenue against the costs and technical challenges. But here's why people react so poorly to these kinds of posts: why would anyone assume that Three Rings isn't already doing this? Does Crimsonsteel really believe he knows more about international servers and clientside programming than a company that has designed a number of successful MMOs?

I'm not saying people shouldn't voice their opinions, absolutely not. But Crimsonsteel could have simply asked if the Spiral Knights team had any plans to add Australian servers and noted that, while he likes a lot of things about SK, the lag is a serious problem for him. Instead, he resorted to immediately questioning their competence and commitment while simultaneously demanding better service. It's the combination of being both arrogant enough to assume that the Spiral Knights team doesn't already have skill and experience designing MMO client-server models and access to detailed data about population by region and average ping as well as the immaturity to open his post with "Why does it suck so bad" that makes me wonder why anyone would defend him, or anyone else in this thread who followed his example.

Thu, 06/30/2011 - 08:50
#33
Stormrider
Legacy Username
My Stance.

Opaopa13, perhaps the examples that I chose were not as appropriate as I deemed them to be at the time. What I intended was to give image to various scenarios which allow for easy comparisons. As you have already pointed out, the two situations I've provided are in fact legal obligations. Though, just like many others before, you've gotten the wrong idea. I was intending on giving rise to situations where individuals are handicapped due to an external influence beyond their control. Consequently, the question this brought up should have been: "In such a situation, would you blame the handicapped individual?".

Responsibility is not about legal or moral debt, nor is it about entering a contract, it's about taking on the consequence of a self-initiated event. My intention was not to subjectively force people to believe that Three Rings must fix this issue. The entire reasoning behind everything I have been posting was to get people to understand that this lag is not the fault of the players. It's the fault of the company. Just because they don't have an obligation to fix the problem, doesn't make it any less their responsibility.

From the very beginning my stance was against one poster who decided to indirectly imply that any latency experienced was the fault of the individual for living in his/her location. He proceeded to use the fact that game service could be removed from our region as a threat. Every individual on the net knows that game service can be removed from anyone if the provider so desired. That individuals (Peanut) was insulting.

To clarify: I'm not defending or following the example of Crimsonsteel, nor am I making assumptions about Three Rings. Don't make sentences that sound like you are assuming that I'm assuming things that are presumably wrong.

Thu, 06/30/2011 - 12:25
#34
opaopa13
Legacy Username
I was intending on giving

I was intending on giving rise to situations where individuals are handicapped due to an external influence beyond their control. Consequently, the question this brought up should have been: "In such a situation, would you blame the handicapped individual?".

Well, "blame" is a very different word. I think everyone can agree that you can't blame the handicapped individual. The interesting question is, what's the role of the provider (be it government services, a for-profit company, etc.) in that case? I think that's too large a question to tackle here, but I will say this: Spiral Knights is a free-to-play game provided by a for-profit company. It's entertainment. It's a luxury. It's a FREE luxury. Trying to assign "blame" or invoke "responsibility" or label lag-affected players as "handicapped" is making a mountain out of a molehill.

Responsibility is not about legal or moral debt,

Actually, Miriam-Webster defines "responsibility" as "the quality or state of moral, legal, or mental accountability".

nor is it about entering a contract, it's about taking on the consequence of a self-initiated event.

Typically, "responsibility" does not refer to that final definition. That IS one of the definitions of "responsible", as in "liable to be called to account as the primary cause, motive, or agent" (note the use of "liable", which goes back to "legal accountability"), but the definition of "responsibility" refers only to accountability or burden, not merely "being the primary agent of".

This is getting pedantic, though. You've already rescinded your parallel between "lack of access to potable water" and "lack of access to lag-free gaming", which is what really bothered me. But you're still trying to use "responsibility", and I'm just saying that implies far more than you actually seem to be arguing.

My intention was not to subjectively force people to believe that Three Rings must fix this issue. The entire reasoning behind everything I have been posting was to get people to understand that this lag is not the fault of the players.

I don't actually see anyone arguing that it's the fault of the player, though? I don't think there's any contention about who decides where the servers are, just level of obligation a gaming company has to its players. I may be missing something, though. SoSpecial, who you initially responded to, just says that it's not the fault of the company, which is a reasonable stance. His overall point is "being offered something for free, even if ultimately that something isn't good enough for you, is a poor reason to complain", which I would agree with, if not his roundabout way of putting it.

To clarify: I'm not defending or following the example of Crimsonsteel, nor am I making assumptions about Three Rings. Don't make sentences that sound like you are assuming that I'm assuming things that are presumably wrong.

You were at least sort of defending him by telling SoSpecial not to tell him to have patience. I think it's more a matter of civility and perspective than patience, but... well, anyway. I didn't mean to refer to you when I talked about people following his example, but I think I being unclear. Sorry about that.

Thu, 06/30/2011 - 16:59
#35
Stormrider
Legacy Username
Mmm

I will say this: Spiral Knights is a free-to-play game provided by a for-profit company. It's entertainment. It's a luxury. It's a FREE luxury. Trying to assign "blame" or invoke "responsibility" or label lag-affected players as "handicapped" is making a mountain out of a molehill.
From our view it may be a luxury, but to a company it's business. Entertainment is a legitimate industry in modern society, whether it's provided for free or not, the same logic applies. On another note: a molehill is annoying no? Especially a big one. I'm sure people wouldn't like having it in their garden. It might even prompt them to do something about it.

Actually, Miriam-Webster defines "responsibility" as "the quality or state of moral, legal, or mental accountability"
Accountability and debt are two completely different things.

Typically, "responsibility" does not refer to that final definition. That IS one of the definitions of "responsible", as in "liable to be called to account as the primary cause, motive, or agent" (note the use of "liable", which goes back to "legal accountability"), but the definition of "responsibility" refers only to accountability or burden, not merely "being the primary agent of".
Not that I'm against this, but if we're going to get technical then I highly doubt we will attain a satisfactory conclusion for both of us. To start with, liable is a word that is also susceptible to various possibilities. It does not conclude at legal accountability. I have stated that responsibility refers to taking on the consequence of a self-initiated event. I don't believe I was wrong. An accountability or burden can both be considered the consequences of an action. In this way my definition has them covered, no?

But you're still trying to use "responsibility", and I'm just saying that implies far more than you actually seem to be arguing.
Please elaborate. I'm only human, I make mistakes, but I will only continue to use it wrongly unless corrected appropriately. Either that or I will persevere and stubbornly cling to my own idealistic impressions on the value of a single word.

I don't actually see anyone arguing that it's the fault of the player, though?
You're correct. It's an argument which began over a mere vague implication, but managed to prolong itself through the misinterpretation of its observers. With the case of SoSpecial, I agree with you about his overall point up until the part mentioning the dissatisfaction of watching 'people bite the hand that feeds even if its just dirty water'. This implies that a man should not retaliate if given mud to drink. Lack of retaliation indirectly implies that the man deserved what he got. The only reason he could possibly deserve it is because he is somehow responsible for the current predicament. Now, there are other men who have gotten clean water, but he has gotten mud, don't blame the *insertwaterboy*. It was apparently his own fault. In anycase, the man concludes he will ask for clean water.

Don't bite the hand that feeds? Even when the hand has better goods saved for other fishes? Don't ask for clean water? Even when its a far better alternative to mud? The whole concept is pretty much an attack on freedom of speech which loudly states his point as being "Don't go blaming others for your own problems". This ultimately lead to me arguing that the problem was not entirely our own to begin with.

You were at least sort of defending him by telling SoSpecial not to tell him to have patience. I think it's more a matter of civility and perspective than patience
It's a matter of your perspective of patience. I couldn't help but feel that he thought patience to be one that involves silently waiting for a miracle to occur. I have a personal belief that if one wants to obtain a desire one must work towards it. Patience is a virtue that is still pursued even when working towards a goal.

There is a fine line between a person who has patience and one without it, who really has the right to say to another that they must have patience on this forum? In my opinion, any argument or suggestion on this forum counts as a productive attempt. Impatience is when a person resorts to negative/reckless behavior due to the irritation of delay. To get to this level I think at minimum you've got to start doing phone pranks or punching holes in your house but, like you said, it's a matter of perspective. Although now that I've gone over it, you're right, I've kinda indirectly defended Crimsonsteel.

I didn't mean to refer to you when I talked about people following his example, but I think I being unclear. Sorry about that.
S'all good. I try to take everything personally, helps me get serious (which doesn't happen often).

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