Have you ever played/watched Legend of Zelda: Four Swords Adventure? Because it seemed like it would be really, really fun, yet it's not the kind of competitiveness where you directly pummel eachother. (Due to needing to work together.) Note that this is really just LoZ: FSA mashed into SK. The main differences are meant to adapt to the differences between the two games.
So, for to enter PvP delving mode:
- You need a party of 2-4 people. These can be any 2-4 people who meet the tier clearance requirements. (You can't drag your T1 alts into T3, peeps!)
- The party must be in a safe zone. (i.e. a Terminal, Moorcroft, or Emberlight)
- Then the party leader needs to go into the party options and check the "PVP enabled" box.
- Once doing this, every party member is prompted to give 1 Spark of Life (or 50 Energy). (You'll find out why in a minute.)
- Once started, the party stays in PvP mode until either the next safe zone OR someone leaves the party.
- The party is locked while in PvP mode.
So, magical difference between PvP and PvE is that you can directly damage each other, right?
WRONG! The idea is to get people to compete by beating up more monsters than other players! Crowns are used to determine who was the most helpful, and the winner is the one with the most crowns. The main differences are:
I think that's everything...moving on!