Game should have...
Gloves > Attack Speed Increase -Defenses|Resistance / Decrease +Defenses|Resistance
Belts > Increase Vial/Capsule or Variety count | Sleight of Hand speed (draws out via/,capsule quicker)
Boots > Movement Speed Increase -Defenses|Resistance / Decrease +Defenses|Resistance
Battle Sprite > Disposable/Consumable Cool down/Power trinkets (harness too lame)
Additional balancing for armors will be required. Shoulder, arm, leg plates could also be implemented. This will leave more complexity/options for gear to expand insight and creativity and make costumes/accessories make more sense (pauldrons and shackles).
I dunno about that... That would make the game into some extremely generic RPG for me.
And the UVs... That could be dramatic.
Eh.