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New gear type

10 replies [Last post]
Thu, 08/04/2016 - 11:14
Nebrium's picture
Nebrium

Game should have...

Gloves > Attack Speed Increase -Defenses|Resistance / Decrease +Defenses|Resistance
Belts > Increase Vial/Capsule or Variety count | Sleight of Hand speed (draws out via/,capsule quicker)
Boots > Movement Speed Increase -Defenses|Resistance / Decrease +Defenses|Resistance

Battle Sprite > Disposable/Consumable Cool down/Power trinkets (harness too lame)

Additional balancing for armors will be required. Shoulder, arm, leg plates could also be implemented. This will leave more complexity/options for gear to expand insight and creativity and make costumes/accessories make more sense (pauldrons and shackles).

Thu, 08/04/2016 - 11:27
#1
Corporal-Shade's picture
Corporal-Shade
Hello Darkness, my Old Friend.

I dunno about that... That would make the game into some extremely generic RPG for me.
And the UVs... That could be dramatic.

Eh.

Thu, 08/04/2016 - 12:01
#2
Nebrium's picture
Nebrium
...

It may introduce some gear rpg aspect elements to the game, but there's no skill tree which defines a true rpg that we are familiar with.

Attack Speed Increase UVs could go down the toilet.

Forgot to add a repair system as well.

/e

It's all really just for the sake of customizing your gear/costumes properly... In order to have properly placed accessories you simply don't put ankle shackles on your butt crack... You don't put wrist shackles on your stomach... Or shoulder pads on your stomach (apparently you can in sk)... A Skolver armor should be able to wear a tail and ankle shackles together...

Asides from being a difficult task to incorporate, I can see a significant amount of promos and new content that helps revolutionize both game play and future aesthetics.

Thu, 08/04/2016 - 15:38
#3
Caleros
Trinkets

This can be covered in trinkets. Like the gloves. Boots and belts probably not, but you can get a fancy necklace.

The things such as the perks you mentioned should just go alone into trinkets. Just less complicated.

Thu, 08/04/2016 - 17:39
#4
Nebrium's picture
Nebrium
...

The way how the game reads and displays damage and speed values is just all wrong...

Why on earth would they limit it to L/M/H/VH - MAX? It sadly works because of how mediocre the mediocre gear selection...

This game would have lasted longer if it wasn't as simple as that because believe it or not, smart players actually love calculating their stats with numbers instead of a dull simplified fixed text to determine what is only possible becomes a bore to them.

Fri, 08/05/2016 - 10:18
#5
Fangel's picture
Fangel
meh

Making gear too involved just makes players less likely to make a variety of gear. We have 3 varieties of defense (helmet, armor, shield) and 3 varieties of weapons (sword, gun, bomb). When we separate armor into several more things, it's sorta convoluted. Visually it would be a lot of model work since it would affect every armor in the game. I would rather encourage players to make 3 sets of armor for different scenarios than spend another 6 days trying to pass the hall of heroes and have them quit at the 3* one.

As it stands I love the simplicity of the game. It has a cute and easy to understand game on the surface with a lot of depth underneath.

And for your "smart players love calculating"... Well, we have those players, and they're still calculating.

Fri, 08/05/2016 - 19:00
#6
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

IDK most people I know don't really make much gear anyway Fangel this could be the suggestion of a life time. I just want some nice boots, more speed, more defenses, sounds good to me. +12 because I am 14 people and someone didn't like it.

Fri, 08/05/2016 - 19:11
#7
Corporal-Shade's picture
Corporal-Shade
Hello Darkness, my Old Friend.

What about the orbs?

Sat, 08/06/2016 - 11:22
#8
Nebrium's picture
Nebrium
...

I knew it... Someone had to say simplicity is what makes the game unique. Yet when you put it that way, this game has more potential than just creating 1 set of load out and lurk on the form and while parked in haven all day (asking for the games death wish)...

What people calculate in this game is garbage... It's far too easy to achieve Max, why not set the Cap levels higher and have RNG upgrades takes it course. The only reason what I can think of why not many Max uvs are around is because it's not that valuable no matter what you use it for(minus max status, which should be nerfed to compensate for the additional gear to be acquired)... Paying 30k E for a max normal set to tank an extra 1 or two hits vs a Max Damage set isn't justifiable to me.

Current UVs are rubbish, I have them for the sake of OCD and collecting them. Increasing the cap of difficulties and defensive stats may favor a lot to Veterans who grinds all day. But all these changes requires an excessive amount of work... Oh well, might happen in Spiral Knights 2.

Sat, 08/06/2016 - 12:16
#9
Fangel's picture
Fangel
eh

If you're complaining about UVs then that's a different monster to handle. The armor system in the game is alright, however the defense values they give are lackluster.

As it stands, you only need 12 orbs of alchemy to advance at every hall of heroes. Unless these additional items are like trinkets (not required, but do things), then it's more reasonable, as following the current logic it would be 21 orbs per hall of heroes. I can't see many players wanting to farm orbs with their current droprates for that long.

Additionally, buffs in the game are already so widespread it would be more worthwhile to nerf all the other things just to make these items be worthwhile. That might not be too bad in practice, however game balance would be out of whack for a long while.

What you want is an expanded trinket system with a visual effect on your knight. If we were to have something like this, it should be on top of our current sets, but give a positive and a negative.
Basically, you have 3 free trinket slots with a buff and a nerf, and the two paid trinket slots that give a buff only. New slots would have universal effects (eg. +2 shock -2 freeze), as well as specialized effects (eg. boots can affect movement speed and dash timer).

You would use these items to min-max your gear. I would say make these new items affect bonuses last, meaning if you have +6 from black kat and some gloves increase ASI by 1 and damage by 1, then your damage would be capped out at ultra.

This adds the "complexity" you desire without increasing the required grind, and doesn't require a huge armor overhaul to do either.

Wed, 08/17/2016 - 05:31
#10
Triplescrew's picture
Triplescrew
Naah. I prefer it simple.

Naah. I prefer it simple.

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