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First-person slash mode.

2 replies [Last post]
Sat, 08/06/2016 - 08:00
Umbra-Lunatis's picture
Umbra-Lunatis

Alright, so my last suggestion was about MGS-style stealth. Simple enough.
HOWEVER, I just had another idea. MGR Blade Mode for SK.

Now, the way SK works with monsters is that you beat them up and they disappear, fully intact save for constructs and zombies. poof.
With a perspective-shift function, this could be made a tad more in-depth. Specifically:
-Gremlins holding weapons could be disarmed by slashing at the hands (no dismemberment)
-Zombies could be dismembered several different ways, being able to crawl as a torso if necessary, and being able to function headless
-Retrodes could be dismembered the same way as zombies
-Bombies' fuses could be cut off, at which point they would disintegrate rather than explode
-Gun Puppies could be severed from the ground, usable as holdable turrets for a short amount of time
-Rocket Puppy projectiles could be sliced through
-Howlitzer heads could be sliced through
-Gremlin Demo bombs could be destroyed
-Melee attacks could be parried, exceptions including Vanaduke's mace and other titanic weaponry. This would be interesting for Lockdown, too, albeit occurring when players used a melee attack at the same time rather than switching to Blade Mode.
-Shankle tops could be severed and destroyed
-Guns and Vials could be aimed more carefully in first-person, having an estimator line for single-shots, a cone for Autoguns, and Alchemer lines would have a ricochet-path estimator.

Thoughts?

Sat, 08/06/2016 - 10:43
#1
Fangel's picture
Fangel
bit too much

While the last suggestion has a place in the game, a complete perspective shift is something more attuned to an entirely different game, not our current settings.

As is stands, pretty much every model in the game that you can't see isn't textured. If a first person mode were to be implemented, additional art would need to be made for the backends of these models. You can see this in effect with the throwable pots, as a single line of texture behind the opening on the top is missing a texture behind it, which is only noticeable if you walk above the pot to look at it.

On top of that, additional changes to combat probably shouldn't be done in a hack n' slash. While they cold be really cool for a first person game, when your sword goes chop you chop with it.

I do like the parry idea though. That's something that fits into our current combat a bit. Instead of being a 100% chance it should be something like a 20% chance, otherwise your lockdown situation will have players constantly parrying while simply trying to attack. This would favor the high pinged, as most things do, so it would need to be balanced accordingly.

Sun, 08/07/2016 - 05:51
#2
Milly-Souls's picture
Milly-Souls
It's a little much, but would be cool with some tweaks.

I'm not sure if dismembering gremlins would be a good idea though, I thought this game was supposed to appeal to ages of 13 and up? So I'd assume they probably won't add brutal dismemberment or something to that effect. But I'd kinda admit it would be sorta cool. Blade Mode is also known as Zandatsu in MGR, just letting yall know ( needs confirmation ).

I feel like parrying should be done with shields, not hitting your melee button when they melee you too. Comparing it with Dark Souls, you can hit a button on the exact very few frames (parrying should be extremely hard) that the enemy player connects a melee attack with the shield itself (not the aura) and then they could be immobile for a few seconds and cannot take any action. As for bullets, they can be deflected back to the enemy player with a bit of a tracking .Now, since this should probably only be implemented with lockdown as it would be very hard to implement whether if every enemy in PvE melee attacks should be parryable. Since I think it should only be done with shields, this would only be possible by playing as a guardian, and to be honest, I think it should be a guardian only application. This would need a lot of tweaking as well though...thoughts? I think for each attempted parry, successful or not, depletes 25 percent of the shield life, and like in Dark Souls, parrying can leave you vulnerable for a brief second if you screw up. What're your guys' thoughts?

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