Okay, so we got four damage types: Normal, Elemental, Piercing, and Shadow.
The general idea I get from the damage types is this:
Normal is neutral from just being some sharp blade.
Elemental is effective against Constructs because it can freeze or fry circuitry, or melt or corrode armor.
Elemental is effective against Undead because they utilize elements to cut though bone and crap. Fire burns undead easily, Cold makes bone brittle and Shock... It does something.
Shadow is effective on Slime because... Royalty is weak to evil?
Shadow is effective against Gremlins as both Shadow and Elemental are usually opposites.
Piercing is effective against Beasts and Fiends.
It's effective against just those two? Can someone explain that while leaving out game mechanics?
Also I've heard plenty of times that Piercing is basically Armor Piercing. But it has little effectivity against Constructs. Riftlocker's description says that it's Armor Piercing(somewhat).
So what I'm asking is... How is Piercing effective against Fiends and Beasts, and ineffective on Constructs?
And why are slimes strong against pierce? You'd expect regular slicing to be to tough against gelatin, and might make the sliced slimes to split into multiple sentient rectangles. Or at least, elemental should work more against slimes, since even the Cautery Sword mentions that heat is better for slime dispatchment.