So does anyone else think most of the 5* gear is anticlimactic? (Not that I have a lot of it mind you.) When we go from 3* to 4* it seems like there is a decent bump in usefulness of the gear (presumably because most 4* stuff only needs a level five 3*) and it doesn't take that long to heat up the 3* gear as needed. So then to make it to 5* you have to grind out a tremendous amount of heat to get that 4* gear completed, dump in a bunch of crowns and CE, find rare materials, and what do you get? Gear that is seemingly only a few small percentage points better. Thus far the only piece of gear that I've thought 'Ooh cool, 5*!' is the magma driver, because the fire damage when you light something on fire seemed to actually go up quite a bit more that a few percent (though the normal shot damage seemed to barely change.)
Maybe I shouldn't be looking at the 5* gear as a goal that is going to provide a reward, but that was/is my natural inclination given the effort that goes into getting. It seems like it would be hard to provide much of a bump because the 4* stuff is pretty close to the max on the stat bars. Heh, maybe they could have the 5* gear 'go to 11' and have it bust through the end of the graph. ;)
I know rebalancing would probably be required and be a pain, hopefully ooo has some kind of internal modeling system they can try things out on a statistical type basis.
What do other people think about the 5* gear?
Try out the bombs and you'll be impressed. The blast radius increase from 4-5* is awesome. But yeah I know what you mean, it's moderately annoying to upgrade a 4* sword to its 5* version and have it seem to actually decrease in power pre-leveling.