Dear Fellow Knights, as well as Game masters and all of Grey Havens,
I must warn you this is a pretty hefty list of what needs to be changed and returned to normal with reasons so be prepared for a long read.
This game had and STILL HAS Potential!
As a veteran player of Spiral Knights (December 2010 - now), I have witnessed the game die off due to the greedy clutches of the former game owners of OOO (Three Rings). I have watched as the game was changed by the hands of OOO (Three Rings). When the game was in its prime 5 years ago, i personally loved the game and played it everyday. As time went on, the game slowly began turning into a "Pay to Win" game rather "Play to win" which was the games original intent. it saddens me this happened to a game i very much loved but Below is a list of things that need to be changed and/or returned to normal if you as the Game Masters, or other fellow Knights wish it...
Things that need to be changed BACK (including reasons):
1- Revive system: The old revive system was what made the game what it was. Free to play. the game was all about team work and co-operation. not about self healing and paying for revive sparks that can easily run out and are hard to find by themselves. Way back when Spiral Knights was in its prime (2010-2012), the old revive system was the definition of "Free To Play" because a party of 4 could easily survive off 6 bars of health, each having AT LEAST HALF a bar of health. What happened to Spiral Knights?..i understand that playing solo it is impossible to revive without costing a spark or 50 energy to revive...but in a party group, atleast bring back the old revive system to bring back the "Free To Play" aspect with the option of still being able to use a spark or 50 energy to revive yourself...you cannot charge players to pay for something that was FREE to begin with...
2- Heat system: Although the new heat system is fairly Okay in my opinion. the fact that heating an item in the clockworks is limited to loadout stations and the amount of said heat crystals needed to heat is overwhelming expecially for 5* items, along with the % success chance depending on how many crystals used. it is also a hindrance to have to leave a party only to heat an item, then have to return forfeiting boss tokens if in the process. If anything, PLEASE game masters...Return the old heating system...it is less of a hindrance than to have to return to haven to level up or having to farm for hard to find heat crystals such as the "Radiant Fire Crystals" (5*) pretty much forcing us to pay for heat crystals or spend days farming for enough to finally level up our equipment...it would be farm more simple to just return the old heating system...but, still have a % chance of receiving the Forge Prize Box / double level up / 25% bonus heat...that is all i ask as a veteran player that loved this game and hopes for it to be enjoyable...again...you cannot charge players to pay for something that was FREE to begin with...
3- Shard Bombs: I think all veteran bombers can agree with this one, The new mechanics of the so called Shard bombs make sense but the damage output are beyond underwhelming along with the HORRID knockback of the bomb and shards itself causing Full bombers to kill themselves with constantly shifting enemys due to the exploding shards. The old mechanics of the shard bomb allowed Bombers to have a range weapon without forfeiting the need for a gun. the old mechanics were simple, at range the bomb did little damage but up close that damage was magnified by the amount of shards that hit the target and surrounding targets up to x8 if the enemy is large and standing on the bomb itself.
Things that NEED to be CHANGED or ADDED (including reasons):
1- Silver Key Prices: Although the prices of silver keys were reasonable when first released, players soon realized most of the said accessories were less desireable and only sold them for roughly 4,000-20,000 Crowns which only turns a loss of profit, interest and a reason to buy more keys and open more boxes resulting in less customization options. atleast drop the Silver key price down to 200 Energy, which is currently around 18-20k crowns in which is closer to the less desirable accessories.
2- Bomb damage overall: Reason I'm stating this is because out of the 3 weapon types (swords/bombs/guns) , bombs do not have a basic (non-charge) attack. knowing this, why do the bombs only do as much as a basic swing of a sword or more accurately the same damage as a average gun shot? overall bombs need a damage buff (excluding status-mist bombs) to equal that of a legitimate charge damage.
3- Prize wheel (elevator): I have nothing big to argue about the prize wheel besides that the items obtained by the prize wheel are close to nothing. Obviously the best items in the elevator prize wheel are the lock boxes. Everything else is too simple to obtain so why bother when i can easily kill a monster for more than 5 crowns or a simple material? its a Prize wheel...atleast make it feel like something or completely get rid of it all together and sell random prize boxes in the Spiral Depot for roughly 400 Energy amount (with key prices at 200 energy).
4- Log in rewards: i personally believe log-in rewards would boost the amount of players for spiralknights; like say for example discounts on next energy purchase, or a 3 hour heat / crown booster.
5- Bomber AND Gunner shields: Lets face it. shields are our first line of defence across all the elements and factions of Spiral Knights...but one thing stands out. How come the bombers and gunners do not have a shield to go along with the set? How come swords get the option of the Barbarious Thorn shield line to increase sword damage? Where are the shields for bombers or gunners to increase damage? if not damage why not charge time reduction? just a thought...
6- Dual wielding swords/gun: the thought of dual wielding guns or swords is by far what players still want. i believe that dual wielding will bring a new flow of players. although dual wielding will be a difficult mechanic to fuse with a shield, my proposition to how it can work similar to a shield is if no shield is allowed during dual wielding swords (shields only allowed when dual wielding guns)...BUT, when blocking with dual swords, ONLY allow defence from the front and allow a Parry or Counter attack that will knock enemys away / stun (similar to shield bashing) but dealing double sword damage . In this case of dual swords, the new shield bashing mechanic for dual wielding swords will be the same as sword shield but have a cool down similar to jump rather than shield recharge.
Finally...
Things I find acceptable:
1- Spiral Depot: i find purchasing prebuilt equipment at any rank is perfectly acceptable and the prices are acceptable right where they are.
2- Shadow Key Price: Perfectly acceptable for the rewards given once completing Shadow lairs
3- Free Elevator cost: the fact that elevators are no longer energy costly gives a light touch of "Free To Play" leave it right where it is at 0 energy cost.
4- Crafting fee (crafting orbs): Generally, the price of crafting is still the same as the old system. leave it right where it is because it did not change at all.
PS: Thank you for everyone who has taken the time to read all of this...please give me feed back Game Masters and fellow Knights...i still hope there is still time to revive this game back to its former glory...
Veteran Vanguard Knight: Ninja-kong
>End Transmission<
Change Back 1) Old style "medic" revive mechanic: I agree. The only reason I had to part with real life money was to purchase a gate pass, freeing up my 100 Mist Energy to revive fallen team mates or crafting. Newbies without great gear could be a 'heart mule' instead of just dead weight in a fight. Veteran players could choose to play combat medic and revive newbies who showed promise. Its a bit too expensive to be generous with my Sparks for anything other than high reward situations (arenas, boss fights). Its not that I don't want to revive fallen team mates, even when they aren't really pulling their weight, I just want to save my sparks for when they are really going to pay off. This means leaving K.O.'d team mates on the floor. They lose out on gaining the experience of playing a map they don't have experience with, or working in a group watching each other's backs. It also means that there's less incentive to try to do anything that you know for a fact won't result in a win.
Change Back 2) Auto leveling up weapons when the heat bar is full: I only half agree with Ninja-Kong. The old style auto level up when the heat bar was full was fine all by itself, it didn't need any prize boxes or double level ups. Though Grey Havens could just just dump the Heat mechanic for equipment (probably dump it for the Battle Sprites as well). Fire Crystals can be purchased from the Supply Depot and dropped from boxes. Veterans who want to speed through the equipment leveling up process can spend some of their CE stash or grind for Fire Crystals. Maybe this could help bring in cash to Grey Havens with real world purchases of CE to be spent in the Supply Depot for Fire Crystals.
Change Back 3)Shard Bombs: Don't have any, don't have an opinion.
NEED 1)Silver Key prices: I have other things to spend my hard earned crowns on besides gambling. Though an alternative to dropping the Silver Key prices would be to put the keys in the Prize Wheel instead of the lock boxes. If folks had a key maybe they would be more likely to decide to impulse spend crowns on a lock box from the Supply Depot/Auction House.
NEED 2)Bomb damage: I disagree with Ninja. Bombs damage/effect everything within range. The damage a bomb does to a single target might be less than with a gun or sword type, but those weapons only damage a smaller number of targets per swing/shot. Bombs aren't supposed to be better than the other classes of weapons just different enough to require their own unique play style, tactics, and strategies.
NEED 3)Prize Wheel Prize selection: I would agree with either dumping it completely or getting rid of the crowns. Combat usable items are not great as my inventory is usually full when one comes up on the prize wheel so the item never makes it into my inventory and 5, 10, 5,50 crowns are pointless. I'm fine with getting full health buffs, the super rare lock box, but I would be ecstatic for crafting materials or some tiny amount of Crystal Energy (3, 6, 9 increments).
NEED 4)Log in rewards: I've listened to some YouTubers who have made the same comment. I agree, a mechanic that gives you a reward that increases with each day that you log on and play could extend the shelf life of this game for many players. The work is already started with the Prestige missions. How about prestige points plus, crafting materials, sparks of life, or tickets? How about having a cumulative prize for each day that a player beats a prestige mission but doesn't accept the prize? Beat a prestige mission and open the box = spark of life. Beat 7 prestige missions but refuse to open the box until the 7th day and get the prize multiplied or a chance of a more valuable item.
NEED 5)Bomber/Gunner Shields: Quick strike shield for Gunners (you ain't supposed to get close enough for them to hit you anyways). The only justifications I can think of for not having a Bomber specific shield is that Helmet/Armor bomber buffs would have to be reduced for balance. And Bombers are probably one of the more difficult weapon classes to play so a lack of shield would be an intentional handicap for a hard core player.
NEED 6)Dual Wielding: I haven't heard too many folks asking for this. I disagree with ya Ninja-Kong. Dual wielding would mess up balance by a lot. I could see a two handed weapon class. No shield could be equipped, high damage or effect chance, maybe slow down movement speed.
RE: 0 Energy cost for the elevators. From a game play standpoint, its great. I can play all I want with whomever I want. I can explore a hard level, die a bunch, and not get frustrated as I can keep working on my weaknesses (or waiting for dumb luck). The downside, as I mentioned before, the only real cash I dropped on this game was for my monthly gate pass. It was the only item of any value that I could purchase in game with cash. The costumes are neat to look at but not a thing I value. CE for cash feels a bit like cheating, its not cheating in any way, but it feels like I would be trying to take a shortcut and miss a bunch of the hard work the designers from OOO and now Grey Havens put into the game. Gambling stuff makes me uncomfortable, so lock boxes are things that I have a stash of but little desire to open.