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EVERYTHING WRONG with Spiral Knights (from a veteran player of 2010)

16 replies [Last post]
Mon, 08/29/2016 - 19:43
Liu-Kon's picture
Liu-Kon

Dear Fellow Knights, as well as Game masters and all of Grey Havens,

I must warn you this is a pretty hefty list of what needs to be changed and returned to normal with reasons so be prepared for a long read.

This game had and STILL HAS Potential!

As a veteran player of Spiral Knights (December 2010 - now), I have witnessed the game die off due to the greedy clutches of the former game owners of OOO (Three Rings). I have watched as the game was changed by the hands of OOO (Three Rings). When the game was in its prime 5 years ago, i personally loved the game and played it everyday. As time went on, the game slowly began turning into a "Pay to Win" game rather "Play to win" which was the games original intent. it saddens me this happened to a game i very much loved but Below is a list of things that need to be changed and/or returned to normal if you as the Game Masters, or other fellow Knights wish it...

Things that need to be changed BACK (including reasons):

1- Revive system: The old revive system was what made the game what it was. Free to play. the game was all about team work and co-operation. not about self healing and paying for revive sparks that can easily run out and are hard to find by themselves. Way back when Spiral Knights was in its prime (2010-2012), the old revive system was the definition of "Free To Play" because a party of 4 could easily survive off 6 bars of health, each having AT LEAST HALF a bar of health. What happened to Spiral Knights?..i understand that playing solo it is impossible to revive without costing a spark or 50 energy to revive...but in a party group, atleast bring back the old revive system to bring back the "Free To Play" aspect with the option of still being able to use a spark or 50 energy to revive yourself...you cannot charge players to pay for something that was FREE to begin with...

2- Heat system: Although the new heat system is fairly Okay in my opinion. the fact that heating an item in the clockworks is limited to loadout stations and the amount of said heat crystals needed to heat is overwhelming expecially for 5* items, along with the % success chance depending on how many crystals used. it is also a hindrance to have to leave a party only to heat an item, then have to return forfeiting boss tokens if in the process. If anything, PLEASE game masters...Return the old heating system...it is less of a hindrance than to have to return to haven to level up or having to farm for hard to find heat crystals such as the "Radiant Fire Crystals" (5*) pretty much forcing us to pay for heat crystals or spend days farming for enough to finally level up our equipment...it would be farm more simple to just return the old heating system...but, still have a % chance of receiving the Forge Prize Box / double level up / 25% bonus heat...that is all i ask as a veteran player that loved this game and hopes for it to be enjoyable...again...you cannot charge players to pay for something that was FREE to begin with...

3- Shard Bombs: I think all veteran bombers can agree with this one, The new mechanics of the so called Shard bombs make sense but the damage output are beyond underwhelming along with the HORRID knockback of the bomb and shards itself causing Full bombers to kill themselves with constantly shifting enemys due to the exploding shards. The old mechanics of the shard bomb allowed Bombers to have a range weapon without forfeiting the need for a gun. the old mechanics were simple, at range the bomb did little damage but up close that damage was magnified by the amount of shards that hit the target and surrounding targets up to x8 if the enemy is large and standing on the bomb itself.

Things that NEED to be CHANGED or ADDED (including reasons):

1- Silver Key Prices: Although the prices of silver keys were reasonable when first released, players soon realized most of the said accessories were less desireable and only sold them for roughly 4,000-20,000 Crowns which only turns a loss of profit, interest and a reason to buy more keys and open more boxes resulting in less customization options. atleast drop the Silver key price down to 200 Energy, which is currently around 18-20k crowns in which is closer to the less desirable accessories.

2- Bomb damage overall: Reason I'm stating this is because out of the 3 weapon types (swords/bombs/guns) , bombs do not have a basic (non-charge) attack. knowing this, why do the bombs only do as much as a basic swing of a sword or more accurately the same damage as a average gun shot? overall bombs need a damage buff (excluding status-mist bombs) to equal that of a legitimate charge damage.

3- Prize wheel (elevator): I have nothing big to argue about the prize wheel besides that the items obtained by the prize wheel are close to nothing. Obviously the best items in the elevator prize wheel are the lock boxes. Everything else is too simple to obtain so why bother when i can easily kill a monster for more than 5 crowns or a simple material? its a Prize wheel...atleast make it feel like something or completely get rid of it all together and sell random prize boxes in the Spiral Depot for roughly 400 Energy amount (with key prices at 200 energy).

4- Log in rewards: i personally believe log-in rewards would boost the amount of players for spiralknights; like say for example discounts on next energy purchase, or a 3 hour heat / crown booster.

5- Bomber AND Gunner shields: Lets face it. shields are our first line of defence across all the elements and factions of Spiral Knights...but one thing stands out. How come the bombers and gunners do not have a shield to go along with the set? How come swords get the option of the Barbarious Thorn shield line to increase sword damage? Where are the shields for bombers or gunners to increase damage? if not damage why not charge time reduction? just a thought...

6- Dual wielding swords/gun: the thought of dual wielding guns or swords is by far what players still want. i believe that dual wielding will bring a new flow of players. although dual wielding will be a difficult mechanic to fuse with a shield, my proposition to how it can work similar to a shield is if no shield is allowed during dual wielding swords (shields only allowed when dual wielding guns)...BUT, when blocking with dual swords, ONLY allow defence from the front and allow a Parry or Counter attack that will knock enemys away / stun (similar to shield bashing) but dealing double sword damage . In this case of dual swords, the new shield bashing mechanic for dual wielding swords will be the same as sword shield but have a cool down similar to jump rather than shield recharge.

Finally...

Things I find acceptable:

1- Spiral Depot: i find purchasing prebuilt equipment at any rank is perfectly acceptable and the prices are acceptable right where they are.

2- Shadow Key Price: Perfectly acceptable for the rewards given once completing Shadow lairs

3- Free Elevator cost: the fact that elevators are no longer energy costly gives a light touch of "Free To Play" leave it right where it is at 0 energy cost.

4- Crafting fee (crafting orbs): Generally, the price of crafting is still the same as the old system. leave it right where it is because it did not change at all.

PS: Thank you for everyone who has taken the time to read all of this...please give me feed back Game Masters and fellow Knights...i still hope there is still time to revive this game back to its former glory...

Veteran Vanguard Knight: Ninja-kong

>End Transmission<

Mon, 08/29/2016 - 21:14
#1
Jollysapper
Thoughts...

Change Back 1) Old style "medic" revive mechanic: I agree. The only reason I had to part with real life money was to purchase a gate pass, freeing up my 100 Mist Energy to revive fallen team mates or crafting. Newbies without great gear could be a 'heart mule' instead of just dead weight in a fight. Veteran players could choose to play combat medic and revive newbies who showed promise. Its a bit too expensive to be generous with my Sparks for anything other than high reward situations (arenas, boss fights). Its not that I don't want to revive fallen team mates, even when they aren't really pulling their weight, I just want to save my sparks for when they are really going to pay off. This means leaving K.O.'d team mates on the floor. They lose out on gaining the experience of playing a map they don't have experience with, or working in a group watching each other's backs. It also means that there's less incentive to try to do anything that you know for a fact won't result in a win.

Change Back 2) Auto leveling up weapons when the heat bar is full: I only half agree with Ninja-Kong. The old style auto level up when the heat bar was full was fine all by itself, it didn't need any prize boxes or double level ups. Though Grey Havens could just just dump the Heat mechanic for equipment (probably dump it for the Battle Sprites as well). Fire Crystals can be purchased from the Supply Depot and dropped from boxes. Veterans who want to speed through the equipment leveling up process can spend some of their CE stash or grind for Fire Crystals. Maybe this could help bring in cash to Grey Havens with real world purchases of CE to be spent in the Supply Depot for Fire Crystals.

Change Back 3)Shard Bombs: Don't have any, don't have an opinion.

NEED 1)Silver Key prices: I have other things to spend my hard earned crowns on besides gambling. Though an alternative to dropping the Silver Key prices would be to put the keys in the Prize Wheel instead of the lock boxes. If folks had a key maybe they would be more likely to decide to impulse spend crowns on a lock box from the Supply Depot/Auction House.

NEED 2)Bomb damage: I disagree with Ninja. Bombs damage/effect everything within range. The damage a bomb does to a single target might be less than with a gun or sword type, but those weapons only damage a smaller number of targets per swing/shot. Bombs aren't supposed to be better than the other classes of weapons just different enough to require their own unique play style, tactics, and strategies.

NEED 3)Prize Wheel Prize selection: I would agree with either dumping it completely or getting rid of the crowns. Combat usable items are not great as my inventory is usually full when one comes up on the prize wheel so the item never makes it into my inventory and 5, 10, 5,50 crowns are pointless. I'm fine with getting full health buffs, the super rare lock box, but I would be ecstatic for crafting materials or some tiny amount of Crystal Energy (3, 6, 9 increments).

NEED 4)Log in rewards: I've listened to some YouTubers who have made the same comment. I agree, a mechanic that gives you a reward that increases with each day that you log on and play could extend the shelf life of this game for many players. The work is already started with the Prestige missions. How about prestige points plus, crafting materials, sparks of life, or tickets? How about having a cumulative prize for each day that a player beats a prestige mission but doesn't accept the prize? Beat a prestige mission and open the box = spark of life. Beat 7 prestige missions but refuse to open the box until the 7th day and get the prize multiplied or a chance of a more valuable item.

NEED 5)Bomber/Gunner Shields: Quick strike shield for Gunners (you ain't supposed to get close enough for them to hit you anyways). The only justifications I can think of for not having a Bomber specific shield is that Helmet/Armor bomber buffs would have to be reduced for balance. And Bombers are probably one of the more difficult weapon classes to play so a lack of shield would be an intentional handicap for a hard core player.

NEED 6)Dual Wielding: I haven't heard too many folks asking for this. I disagree with ya Ninja-Kong. Dual wielding would mess up balance by a lot. I could see a two handed weapon class. No shield could be equipped, high damage or effect chance, maybe slow down movement speed.

RE: 0 Energy cost for the elevators. From a game play standpoint, its great. I can play all I want with whomever I want. I can explore a hard level, die a bunch, and not get frustrated as I can keep working on my weaknesses (or waiting for dumb luck). The downside, as I mentioned before, the only real cash I dropped on this game was for my monthly gate pass. It was the only item of any value that I could purchase in game with cash. The costumes are neat to look at but not a thing I value. CE for cash feels a bit like cheating, its not cheating in any way, but it feels like I would be trying to take a shortcut and miss a bunch of the hard work the designers from OOO and now Grey Havens put into the game. Gambling stuff makes me uncomfortable, so lock boxes are things that I have a stash of but little desire to open.

Tue, 08/30/2016 - 05:51
#2
Fallen-Feces's picture
Fallen-Feces
CORRECT! U ARE NOT WRONG

u are in every right here. even i tried to say this in a steam discussion but a ton of annoying 2011s were like NOPE and kept on going on about how the old version was WAY too ez.

Tue, 08/30/2016 - 06:05
#3
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to all problems.

it's been a while since I responded to these kinds of suggestions. it's been a while since I responded at all, actually. all right.
*cracks knuckles* let's go.

1,1) the debate on ER vs health sharing comes down to: do you have a good party?
if you do, health sharing is great. it lets you keep valuable teammates alive when they take a pot shot and they die. it helps feeling in a team.
if you don't have good teammates, health sharing can be very, very bad, since they will keep dying while you don't, and will patronize you for not reviving. this and solo play is why health sharing was replaced with ER.
having an option to having health sharing or ER seems like the best decision for me.
btw, reviving was never free. health sharing wasn't a full revive, and neither are ERs.
ans SoLs are way better than what we had before.

1,2) the forge has been introduced because they wanted free elevators. find a way to balance that, and we can talk.

1,3) weren't shard bombs absurdly OP at close range and not that great and CC, which is what bombs are about? they were changed because they were more akin to a sword mixed with a gun than a bomb.
not to say that current shard bombs don't have problems, just that reverting changes isn't that good of an idea.

2,1) never bought a silver key, can't say.

2,2) bombs aren't underpowered, but they aren't meant for single targets. if bombs had the same single target DPS as swords, you would only use bombs, since the 90% of the time you enter a room there are multiple enemies and bombs would just be way better.

2,3) the prize wheel is pathethic, but it can give you good items, like hearts or vials. I actually would like the prize wheel to not give anything important and just be support.

2,4) login rewards would be nice, yes.

2,5) I think that as a gunner and a bomber your first line of defense is not getting hit. as such, it's better to have status shields rather than damage shields.

2,6) dual wielding existing weaponry is a no go. you would obliterate everything in less than the time they have to attack you. special weapons that are designed to dual wield are the only thing that have been said possible to implement.

Tue, 08/30/2016 - 12:20
#4
Fangel's picture
Fangel
ayoo

I guess it's my turn to take a crack at this too.

Revive System
Current revive system encourages strong players to work with other strong players. This, unfortunately, means less skilled players either need to "git gud", or play on lower difficulties. While this is good for balance (better players reap better rewards), it's pretty bad because good players need sparks of life less, and they drop more on higher difficulties.

I guess what I'm saying is the current system is a fair replacement for the old one (for reasons Thunder-The-Bright outlined), however either having an alternative revive item that can only be used on teammates and/or making sparks of life drop more on lower difficulties would prevent frustration.

Heat System
New heat system is to balance out free elevators. However, unlike old paid elevators, there's no way to bypass the forge. Introducing a "forge pass" akin to the old "elevator pass" would be phenomenal.
Basically, heating and delving were swapped. While you used to pay to play, now you pay to progress. This system is much better since the game is "free to play" after all, not "free for about an hour then you have to pay to continue".

Shard Bombs
New shard bombs are more bomb than gun. That doesn't make it better (it was the only single-target bomb available), but it does make it more like an actual bomb. I would be all for a "toxigel" bomb that would be pure piercing damage, inflict poison, and essentially just be the "toxigel" spin attack with a projectile distance of a nitronome. You can still use it like a single target bomb, however its projectiles will be random and won't be a sniper bullet in a bombshell.

Silver Key
Silver keys are perfectly fine. They are a cosmetic box. Any game with weapon skins or a "crate" system (see: TF2, CS:GO, Killing Floor 2, Payday 2, etc) has cosmetic items behind a paywall. This paywall is almost always $2.49. In Spiral Knights, you can purchase packs of 750 energy for $2.45. This is the same amount as a silver key, therefore, you can buy silver keys like the system in every other game.

Accessories themselves have no in-game price - these are set entirely by the players. A military maid headband is worth 15 crowns to one person, but 35k crowns to another. As such, we shouldn't set the prices of a cosmetic item by supply/demand of players.

Bomb Damage
As others have said, bombs are unique in that they excel at multitarget damage, and stink at single target damage. This is intentional - bombs are pretty fair where they stand. Aside from shard bombs. Shard bombs need to deal more damage because their neutral damage is god-awful.

Prize Wheel
Prize wheel is a bonus for completing the level. Personally, I like the extra crowns more than consumables, unless I'm in Dreams and Nightmares. It's non-intrusive, gives a small bonus for completing the level, and overall is good where it stands.

Log-in Rewards
Yes, we do need some sort of log-in reward. Personally I think we should make prestige have a shop exclusive to people of certain prestige values, then add additional prestige badges. A log-in reward doubling as a crown sink would heavily benefit new players while aiding veterans in getting those items they want since they have the resources for 'em.

Additional Class Shields
More unique types of shields would be nice. As it stands, swiftstrike buckler is a bit too strong but useful for all classes. Having shields that act as trinkets (ASI/DMG/CTR - low/medium) would be wonderful and allow for much more class customization.

I've toyed with the idea of a reactive shield, where when it breaks, it explodes, knocking back all enemies around the user and dealing damage to them. It would be the perfect bomber's shield, but anyone who finds themselves in a tight situation could use it. More unique shields would be great!

Dual Wielding
Oh now you've gone and done the thing that triggers all us forumers. Wonderful.

After several years of talking about dual wielding I can assure you that dual wielding would either just be cosmetic (imagine a cutter where you hold two daggers), or would be something else entirely. At the point of being cosmetic, what's the purpose of it anyways? It looks cool? I mean, that's a valid reason, but not one that should make or break it.

However an idea I've been all for has been a new line of shields that is a parrying blade. The parrying blade will, when taking a hit, slice forwards. It will block the hit still, but you would not remain shielded when you counter-attack. This creates an entirely different class for shields, but also makes dual wielding a bit of a reality with an entirely different mechanic instead of being "overpowered weapon because who needs shields".

Tue, 08/30/2016 - 14:14
#5
Manava
Reading while commenting so

Reading while commenting so far i agree with the : having the old reviving system and heating as well. Yes the Shard bombs was my favorite weapon back then i even did crazy things with it like soloing vana just using it. I said it before price wheel is just a waste of time geting 0* mat that cost 1 crown lmao, and silver keys reall costs too much specially with CE price going up. i would like bombs to have basic attack. I did post something like having a login system in this game cause it will at least makes the players have something to play the game for.
I would rather say in dual sword can block a percent of the damage not all of it with no need for shield recharge and dual guns will have an evade rate to negate some of the damage but in the same time both do not surpass the normal shield. The shield for gunners and bombers should be add because now guns and swords are just the most dps dealing right now.

I would like to add : you all should be aware of the no reload glitch that basically allow you to shot with your gun endlessly. (if you know it good if not figure it out yourself or just watch a lockdown match). Now that glitch or bug is actually annoying an gives guns an overwhelming power over swords and bombs. (I just remembered that this glitch have 2 different ways sigh...). just make it absolute to reload your gun after shooting the magazine.

I just remembered shouldnt we be able to throw bombs and i think it should work like this : first charge the bomb choose where you want to throw by pointing with your mouse then release the charge and the bomb will fly their and explode with the timer running while its flying also having a limit range to where you can throw and have this ability to throw bombs without surpassing guns (if we are getting a basic attack for bombs).
and yes i do write while thinking its much better for me.

Tue, 08/30/2016 - 15:26
#6
Liu-Kon's picture
Liu-Kon
Answering to previous comments

@Fangel:
i still believe that the old revive system fused with the new (SoL revives) would be a great option. that way energy revives will not increase and SoL can still be used if you don't want to health share. also i know it wasn't "free" but in terms of IRL money it was. i also love your idea of a parry sword type shield. i would very much love that type of shield as well as a bomber shield. amazing ideas you are throwing out here. I do though have to disagree with you on the prize wheel and the cost of Silver keys. the prize wheel its self is absolutely pointless. maximum you get 50 crowns and IF you are lucky you can get a box that you can sell between 3k-20k. for a prize wheel the prizes it gives are total trash. if the prize wheel scaled with teir that would be one thing. but the prize wheel prizes are total trash across the board expecially when you can get easy materials and crowns by simply killing one enemy....

@Thunder-The-Bright:
Yes i understand that the forge was introduced to balance out and replace the old energy elevator costs. But is it really nessassary to sell 50 radiants for what, 700 energy in the supply depot, when a lvl five+ 5* requires at least 150 radiants to ALMOST gurantee a level up? Also its a total piece of shit to farm for radiants as spamming vana only brings out (at most for me) 15 raidants and almost 100 shining fire crystals like what the f. okay i get that the game is free to play but now its PAY to PROGRESS due to the stupid ridiculous radiant farm rate which in turn makes it ALMOST COMPLETELY pay to win at that point.

@Manava:
Yes everyone knows of the gunner infinite ammo mechanics. i suggest guns have an ammo counter and forces a reload when you run out of ammo in the clip rather than having, for example, slowly shooting alchemers once and waiting half a second to reset ammo and shoot then keep repeating or simply alchemer switch shooting. i personally would not have a problem if guns did have a ammo counter and say for example tapping the shield twice would allow a reload at your own will rather than forcing a reload and not allow a self activated reload.

Wed, 08/31/2016 - 10:23
#7
Fangel's picture
Fangel
that's the thing

The prize wheel acts as a small bonus for completing the level. It you complete a lot of levels, that's a lot of bonus items you're getting. When the prize wheel was initially released, the crown bonuses would be applied to everyone in your party due to the shared crown loot system. Remember: the prize wheel is a bonus for stepping on the elevator, not the reason.

Additionally, I do believe the old revive system would work in the new system but only if we removed emergency revives. At the same time, sparks of life would need to be an ever rarer drop. In the past, dying was a huge bad thing since you paid to attempt that depth and dying meant you didn't get any money back. Therefore, you would have party members help you up. Now that elevators are free, if you die and have no sparks you can try again. There's no penalty for leaving and trying again, whereas in the past there were huge penalties for bailing.

But again, I think the current system works out fine, however lower difficulties should have higher spark of life drop rates to ensure that those who need them can get them, and then attempt higher difficulties once they've amassed sparks. Seems like a no brainer, but they're currently grouped up with other rarities and drop more frequently on the highest difficulty - the place where people who don't need them will find them.

Wed, 08/31/2016 - 10:52
#8
Liu-Kon's picture
Liu-Kon
@Fangel

You make a very valid point with how they should re-do the SoL drop chances. But what im still stuck on is the prize wheel. Yes i get that it increases the more you go down say if you were lucky u kept getting 50crowns every time from depth 0-28 you easily get roughly 1,000 crowns. But is that really worth it to run 0-28 and is anyone even that lucky to get all 50 crowns every time? No. What im trying to get at is, the elevator prize wheel needs to either 1-scale prize rewards with tier, 2-completely remove the crowns and replace with rarity items including sparks (according to teir), or 3-completely do away with it. Either or, the prize wheel items are total trash and dont scale at all in higher teirs.

Wed, 08/31/2016 - 10:57
#9
Liu-Kon's picture
Liu-Kon
One more thing

Rarities found in dungeons are automatically bound. So if the prize wheel were to replace crowns with rarities, it would only benefit the player him/her self. Also, radiant fire crystals are the absolute worst to farm for so if the prize wheel had rarities it would HELP as a bonus to radiant farming

Wed, 08/31/2016 - 12:00
#10
Fangel's picture
Fangel
...

The prize wheel isn't supposed to be a replacement for a box, or an enemy, or anything really. It's supposed to be a free gamble for a lockbox and if you don't get it whatever, you get something else that's useful in some regard.

The prize wheel isn't doing any harm being here. The prizes are small and unnecessary - but that doesn't mean they aren't helpful over time. For example, in my 6000+ hours, I've likely earned well over 50k from the prize wheel. I've also gotten a number of lockboxes, one of which gave me a heavy wolver tail.

However, that isn't to say I am against more items being on the prize wheel. Rarities that scale per stratum would be great, however we shouldn't remove anything from the prize wheel in favor of another item. Making the wheel more varied is better than making it just another thing to farm. I think more unique items (such as a free 1 free level up item for any star level) could be on the prize wheel while not affecting other prizes.

Wed, 08/31/2016 - 13:41
#11
Fallen-Feces's picture
Fallen-Feces
tbh

tbh i have to agree with fangel on the dual wielding part cuz i think that would just ruin the game. but i do get VERY annoyed when i see a reamedy capsule and vials in there. ik reamedys can be life savers but i never have the time to use em anyways.

Wed, 08/31/2016 - 13:38
#12
Liu-Kon's picture
Liu-Kon
Prize Wheel

In all honesty you and i are arguing against nothing. You make valid points about the prize wheel but again, your gap difference of "+6000 hours likely earning 50k" is still a huge gap. I mean why not just scale the rewards, for example if you go 0-28 it scales with tier and how many levels you have traveled on that venture. But if you start on t2 or t3 the scaling does not scale as much as a 0-28 run because you did not hit as many elevators. But what the hell right? If they throw in rarities rather than materials then im all for it as long as the rarities and amount scale with dept and tier. also perhaps add a "spin again" option for 5 energy for just one more chance at more prizes; that right there would helpful for the game in terms of irl purchases

Wed, 08/31/2016 - 14:20
#13
Fangel's picture
Fangel
er

Prize wheel is your bonus for completing the level. If you want to gamble let me direct to the golden slime casino's golden prize wheels.

But over 50k is assuming I've landed on the 50 crown choice at least 1000 times. I've easily made more off that wheel, especially since the wheel can grant you rock salt and mod calibrators - materials that are otherwise only acquirable through trading tokens.

Basically the prize wheel has room for improvement but it already does what it needs to do - provides a minimal bonus with a very low chance of bringing an accessory-containing box into the world. Getting rid of the only method of obtaining said boxes doesn't seem right when the only thing that's bothersome about it is "i don't get the shiny thing every time". That's the point, you're supposed to get something small and insignificant so that the shiny thing stays shiny and you're excited about getting it. The fact of the matter is the "shiny" thing isn't really all that shiny, but rather, it is shiny in comparison.

Yes it could use work but no it does not need work else to "get rid of it".

Wed, 08/31/2016 - 14:55
#14
Liu-Kon's picture
Liu-Kon
Can we just...

Can we just agree to the simple fact the prize wheel needs a rework of some sort. I think a spin again option and rarities added into the wheel would be a great addition. I do get aggrivated with the potions in the prize wheel though...those can go

Wed, 08/31/2016 - 15:45
#15
Fallen-Feces's picture
Fallen-Feces
yes

yes please agree im done with this thread

Thu, 09/01/2016 - 10:14
#16
Fangel's picture
Fangel
then it's literally just preference

The prize wheel itself could have a rework - I've already agreed here. However, I do not think anything from the prize wheel should be removed because you want something else... Simply, we should include more things to spice it up. There are times when a poison vial is helpful, other times is crowns is better. Removing one or another because you're thinking of a time that it wasn't helpful isn't a viable reason to remove them.

Having all fire crystals and sparks of life on the prize wheel would be amazing. They would still need to be rare (thus you wouldn't get them every run) but the fact you would get them would keep you completing those levels!

Alternatively, we could have multiple "prize wheels", and every depth is randomized which prize wheel it has. This would mirror the "Golden Prize Wheels" in the slime casino, however you only get one spin per depth. Iron lockboxes could be re-introduced in this fashion, but the monthly ones would be on a specific prize wheel. On top of this, our current prize wheel would be the only one available in missions, thus preventing the King of Ashes mission from simply getting a buff in rewards that it doesn't need.

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