And now i know everyone is gonna laugh at my idea cause no one can respect someone's idea (and no one ever respects supports)
My idea is a Tranquilizer... yes ... a tranquilizer ... it can put enemies and allies to sleep ...(which does heal them over time but just wait) You know there are those bracelets or whatever and some equipment that have sleep status resist on them? Say for example you tranq one of your allies ... they dont fall asleep cause of the sleep status resistance ... but they also get healed over time and yeah it kinda sounds trollish ... but kicking a player is 2 clicks away ... and for those who say "But the new players are gonna make that gun and it might ruin their game cause they wont be able to progress" ... Then just make the gun available only for 4* and 5*... the tranq could be used to heal allies after a battle or a hiding ally in a corner mid battle ... but it would also be good to use it to heal those tanks that wont fall asleep (and no certain bosses like vana/Jelly king and the twins wouldnt fall asleep)
Crafting Route: Antigua(3*),Tranquilizer Mark 1(4*), Tranquilizer Mark 2(5*) (Yeah it needs a better name but i am just giving an idea)
So the weapon would deal no dmg ... have extremely slow firing speed + only 1 bullet (For ballance :P so you wouldnt spam it everywhere since it heals you)
Enemies like Beasts,Gremlins and Fiends would be kinda easier to put to sleep than Slimes,Constructs and Undead
Sadly when do devs check ideas like these? ... And for humanity's sake dont laugh because you dont like an idea -.-
The reason why sleep doesn't exist any more is because knights would purposefully take damage from a monster to inflict sleep on themselves and full heal off of it. Why would they make a gun centered around exploiting that issue?
And why is a gun with a slow firing speed an upgrade from antigua, the fastest gun in the game?