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Fehzors guide on fighting gremlins and slimes with dread venom striker

9 replies [Last post]
Tue, 09/13/2016 - 08:23
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

Why Dread Venom Striker???

Dread venom striker has normal damage with many hits, which means it has to get past A LOT of defense. For this reason, it has REALLY high attack power. These words are capitalized for a reason- its base damage is actually a bit higher than the brandishes, which is to say that as defense goes to zero, dread venom striker becomes the best sword to use for normal hits just about- since "weakness" is just lack of defense, this matters quite a bit- imagine a weapon that is super effective against everything. Yes, Iron Slug. But as a sword with a tiny range.

To get to this damage you need to boost yourself. Generally, this means bringing chaos/black kat and maskeraith with deadly cloak, as well as trying to find and pick up attack boosting orbs whenever possible. Having a friend with Drakon's boosting firestorm ability isn't a bad idea either.

Now, this damage isn't sustainable. Oh no. So here's our game plan-

1. Attack with other weapons, mostly bombs and guns.
2. Cloak after drop a bomb
3. Deadly shadow cloak + DVS an enemy to death
4. Rinse and repeat

Complimentary Weapons

A list of weapons that go well with DVS, from best to worst-

1. Dark Retribution (gets the full boost from mask's cloak)
2. Venom Veilor (makes DVS do a bit more)
3. Shivermist Buster/Voltaic Tempest (stops enemies, making cornering them automatic)
4. Blasters/Antiguas/Drivers/Mixmasters (ranged damage is safe damage)
5. Other damage bombs, including ash of agni

Gremlins

To begin, gremlins come in quite a few flavors which must be handled in quite a many ways. Generally speaking however, your team will handle the bulk of the gremlins before you have a chance! Your main task is to take out the gremlin menders while they do this, as they are the only real threat even close to being worthy of using dread venom striker on. Another noteworthy thing is that gremlins are weak to poison, which makes DVS outshine just about everything.

Menders: If you have venom veilor, ignore them and poison on. If not, dark retribution, cloak, bash to death. Dark rets takes care of the crowds a bit (with tons of excess damage from deadly cloak) while you sneak around to get into position. Failing that, just corner and kill. If its in the bubble you can even charge attack them, whatever works.

Thwackers: When the opportunity arises, dash or bash in, switch weapons, and attack. Most of the time however, you're going to be using an auxiliary weapon. Most of the time this is going to be dark retribution.

Demos: Attack head on! It's a bad idea to fight these but if you have to try to keep knocking them back so as to dodge the bombs they're dropping. Generally using other weapons is more effective.

Stalkers: Corner and bash, similar to menders.. but since they can go invisible, it's advisable to first drop a bomb, or tortoshield bash into them, or what have you so as to catch them by surprise. DVS is good against these, as it prevents them from hiding again and corners them easily.

Mortafires: Use a barrier to make them drop their shield, then use your dread venom striker to kill them. Alternatively, sneak up behind them with maskeraith's cloak, or just run around them frantically. There's no real way to fight these guys that isn't annoying and time consuming.

Oh yea, that flamethrower gremlin: These are like kittens just kill them EXTERMINATE EXTERMINATE.

Slimes

Slimes are vastly more simple. The general formula of dark retribution + dread venom striker applies very well and eats them alive. If you don't have dark retribution or deadly shadow cloak, it's possible to just corner them and bash away, shielding attacks occasionally. The other bombs mentioned above do a number as well, especially while your cloak regenerates if you do have that.

Giant lichens are a bit tricky, but are just like jelly cubes except bigger and scarier and random.

Tue, 09/13/2016 - 09:14
#1
Zincamania-Forum
Bonjour

Bonjour

You forgot Electron vortex as the best tool for DVS, it compensates for DVS' tiny hitbox and lets you cut up crowds easily. Also, like you said, DVS has a lot of DPS potential, so I wouldn't recommend dealing with crowds through DR. EV let's you deal with crowds with the DVS itself, which allows you to focus your loadout purely on sword damage bonus. And that allows you to perhaps get a little more defense from your armor. I wouldn't recommend chaos gear at all though, it's wannabe black kat without the good stuff like MSI and max damage bonus, while it has all the bad stuff like shock and poison penalties.

I wouldn't use any of the mist bombs either because I find them slow, while DVS is all about moving fast. You get plenty of poison from your sword and your maskeraith anyway. One other sword I like using with DVS is Gran Faust, because it gives you that wide swing of big damage that you can easily combo into by swapping weapons. This covers pesky slime or gremlin thwacker hordes, both of which can be difficult to deal with if they corner you and your pet is on cooldown.

Thanks for reading

Tue, 09/13/2016 - 10:54
#2
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

Lol I think we just play the weapon differently. I'm fine with this and I'll give what you said a try, although with vortexes I've found that I take damage VERY easily when trying to get in charges, and that other weapons (slug) are flat out better. The gran faust combo however, is not something I've tried! So thanks a ton for that, because now there's something new for me to try XD

Tue, 09/13/2016 - 11:11
#3
Fangel's picture
Fangel
Sheesh

See I know you're trying to play off my post in the other thread, and even if you are being sarcastic pretty much every method you have listed up there is "use the cutter like a less effective brandish combo, or use a different weapon".

If you are speaking about using a cutter and only a cutter against gremlins or slimes, the hit and run tactic is the best thing in its arsenal. If you're using a wild hunting blade you can even prepare a charge attack on them due to the high knockdown, but this works better with gremlins than slimes.

If you're talking about cutter combos, then that's a whole other world. What cutters lack in specialized damage and flinching power they make up for with speed, so if you pair it with a high flinching weapon then it suddenly becomes a much more amazing weapon. Cutters + magnus lines have proven to be a personal favorite for me, even before the gunner update. Whenever my slots ran out, I would bring a DVS + callahan to heart of ice as my normal loadout simply due to how effective it is for everything that's in there. As such, the powerful flinching power of the winter's grave would pair amazingly with a cutter.

Auto-target is also a must for cutters, as long as you know how to toggle it appropriately. With auto-target on, you can center in on the target you want without flying past them. For larger targets you'll want to toggle it long enough to get into their blind spot.

Lastly, cutters are single-target weapons. Gremlins and slimes are pretty difficult to split up once they've grouped together - compare this to constructs or beasts which can be knocked out of formation safely and taken out. As such, cutters are most effective VS beasts/fiends, moderately effective VS constructs/undead, not effective VS gremlins/slimes. This doesn't mean impossible, just ineffective.

Tue, 09/13/2016 - 14:20
#4
Zincamania-Forum
No More Starlight

Yes, but that's why you don't use DVS charges... They aren't good. The charge only gives you a tiny amount of extra damage (it makes all your swings do the damage of the last attack in a regular combo, which really isn't that much higher than the first 4 swings). But it also roots you in place, forces you to do the full combo and you can't adjust your aim, aaaand you have to charge it up (even though the charge time is short). It's just objectively better to use the regular attacks.

Tue, 09/13/2016 - 14:33
#5
Fangel's picture
Fangel
eh

The charge itself is pretty quick, you just have to position yourself really strategically to use it. DVS's charge is fast to charge, but is more dangerous due to its lack of flinching ability. The WHB's charge is much safer due to its high flinch rate, although it takes longer to charge.

Tue, 09/13/2016 - 15:03
#6
Zincamania-Forum
Well, the scope of this guide

Well, the scope of this guide is DVS. WHB is out of discussion because it's DVS's retarded little brother nobody wants to play with. DVS' design actually makes sense: Fast high base, normal damage hits with a way to reduce enemy defense and unlock that high base damage, the poison.

No matter how strategically you might use the charge, it doesn't change the fact that the regular attacks deal just about the same DPS when you factor in the charge time and that they aren't held back by the limitations the charge has. Even if you are the best DVS charge user in all of spiral knights, you're still more likely to get hit while using charges compared to regular hits, you're still bound to finishing the whole charge, even if the monster might already die before the last 1 or 2 hits occur, you still can't use sprite abilities for the entire time it takes to charge up and complete the charge, etc. All of that for a little bit of extra damage per hit, which gets nullified because you're going to get in more regular attacks in the same amount of time.

Tue, 09/13/2016 - 15:24
#7
Fangel's picture
Fangel
...

How... How often have you tried to use a DVS charge? I've made it work on more occasions than one. In fact, for a while there I dual-wielded cutters because why not.

DVS charges have a significantly higher chance to poison enemies. This trend is noticable across most weapons, and DVS is no exception.

Essentially, similar to how a DVS is situational, its charge is too. In the case of the OP, the charge is not going to be useful against slimes and gremlins (polyps are a huge exception, and knockers/menders have a bit of merit), however that doesn't mean the charge is useless overall. You should only be using the charge if you deem it safe - an arena with 6 polyps is not safe, however a lone scuttlebot can be baited to attack by walking past it and you can unleash your charge attack into its side.

Tue, 09/13/2016 - 17:41
#8
Bopp's picture
Bopp
the flinching

The flinching is what makes WHB not strictly worse than DVS. The flinching is a significant difference between the two weapons.

I'm not saying that WHB is better than DVS. I like poison. It's just that interruption is not to be ignored.

Wed, 09/14/2016 - 09:32
#9
Dats-Mah-Boi
I think I'll stick with a

I think I'll stick with a real weapon like Winter Grave. Thanks though.

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