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Rocket Puppy tip

6 replies [Last post]
Sun, 10/09/2016 - 01:40
Jazzberry-Jam's picture
Jazzberry-Jam

So...i don't know how well this is known, but i found a thing.

The rockets from rocket puppy don't do the same damage (at least to shield) all the time.

It takes 3 tiles in distance for the rocket to "arm", so if you stay 4 tiles away from the puppy and block the rocket, your shield will be badly damaged.

But, if you stay within 3 tiles and block, your shield will take NO damage, as long as it's at max health (only tested on elemental shield). If the shield is already a bit damaged and you block a rocket within 3 tiles, your shield will barely take damage, the shield health regenerating faster than the rockets can damage it. But they still knock you back, so be careful of that.

Sun, 10/09/2016 - 05:22
#1
Bopp's picture
Bopp
hmm

I haven't noticed anything like this, but that could be just because I'm unobservant. Some questions:

Your post is all about shields' taking damage. What if you don't shield? Does the knight not take damage either, within 3 squares of the rocket puppy?

Is it possible that this "arming" is time-dependent rather than distance-dependent? I wonder whether you could circle a rocket puppy closely enough, to keep the rocket within 3 squares without having it blow up. Then would it never arm? Or does it arm after a certain amount of time (say, 1 second), and that just looks like 3 squares to you, because that's how long it takes the rocket to travel 3 squares?

Which shield have you been using? I'm wondering about damage vs. status.

Sun, 10/09/2016 - 07:57
#2
Jazzberry-Jam's picture
Jazzberry-Jam
best title ever

My post is all about shield because that is all i tried. Was in a wrench warfare arena to heat a gun, but had low health, so i didn't have the guts to take a full hit in the name of science.

And yeah, it is pretty much time dependent, but i believe travel time dependant. Also, no, even if that was the case, circling a rocket puppy works well for the knight, but not for the rocket. The rocket is bad at turning corners, so it would steer past those 3 tiles anyway.

I have been using dragon scale shield.

Sun, 10/09/2016 - 08:30
#3
Jazzberry-Jam's picture
Jazzberry-Jam
Back from testing

Luckily, there's a grim gallery in the new arcade gate and i managed to do some testing.

By the way, all that i have said so far is only for tier 3, i have no idea if lower tiers have this arming thing.

I used vog set with swiftstrike buckler. I stood at point blank range in front of the rocket puppy and took around 6 rockets. 2 of them were just like i said, doing little to no damage to my shield, while the rest did a third of total health. This difference is weird and i have no idea what causes it.

Anyway, i have also tanked several hits with my knight's body and i am happy to announce they did 0 damage. But some of the rockets set me on fire, so you still got to watch out for that.

Sun, 10/09/2016 - 11:10
#4
Uberer-Alt's picture
Uberer-Alt
this is known

the missile only causes fire and no dmg if you are standing very close to the puppy. the reason your shield took no dmg was that it had fire resist. and the swiftstrike didnt always take dmg cos the missile doesnt always cause fire

edit: took out stuff like "i think" cos i know how it works (and have known since forever). many players might not know so its good you posted about it, but im honestly pretty surprised bopp didnt know :o (and i dont mean that in a rude way, there is definitely stuff others think is obvious that i dont know with all my years of play)

Sun, 10/09/2016 - 09:53
#5
Bopp's picture
Bopp
sounds right

Yeah, that's why at the end of post #1 I asked about damage vs. status. It all seems to make sense if the rocket has status but not damage, when at short range.

Of course, there is still the question of why the rocket was designed that way. Maybe the designers felt that rocket puppies were too difficult and added this disability to tone them down a bit.

I haven't checked this discovery myself yet, but it's really interesting, so thanks for sharing.

Sun, 10/09/2016 - 11:21
#6
Nitronicx
Spoilers!

Wow, I found this (I think) few years ago. I should post my findings in the future.
So, here are some random things that came into my mind:

- Apocrean Harvester's tentackles work in a similiar way as regular rocket. When a Harvester starts spawning tentackles, just move a bit 90° from the direction they are coming.

- Lichens may look the same in all Tiers, but they are single-cell in Tier 1 and I-don't-know-how-much-cell (3 or 4) in Tier 3. That's why they form colonies quickier.

- That rocket you are talking about goes straight for some distance, then it stopes and auto-target chip kicks in. That means it doesn't matter whether it's coded to turn on after some time or some distance, because it would work the same anyway. I'm unsure if this was said here.

- I've got this thing from wiki, but poisoned monsters healed from other source take damage instead of HP. Self-heal turns only to no heal. I think it isn't well known feature, so I'm mentioning it, too.

Funny glitches!
- Using Maskeraith's shadow cloak on the elevator may cause some weird few hundreds of seconds lasting defense buff on the next level. I don't know if it actually works or not. Can be cancelled by another shadow cloak. Other teammates can see the buff near your portrait. (My record is 3234 seconds on the screenshot.)

- Shooting (i.e. from Blaster line) may cause some lights to fade and then light again, as if those projectiles were consuming them. You can try shooting on the elevator. As far as I know, it doesn't happen to everyone. I'm suggesting older computers because I've got one.

- When viewing forge or recipes (or any other window which causes your character to enter his "working on something" animation) in Clockworks, you can hold shield to froze your character's animation. Then you can also move around. And switch weapons. You can switch them as much as you want, but you'll most likely broke your arm. But others won't see it. Others will see almost no animation when you switch your weapons. It's really funny and I hope developers will never fix it, because it offers a way to protect yourself when viewing those windows. Tell your friends about it.

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