The Dungeon Tip Collection.

soo basically there are a lot of tips for getting past monsters even with low star equipment, and not losing any health. so this thread is just for adding your tips for getting past certain monster types without losing to much health. these tips can even be for certain levels like arenas or danger rooms.
here are some of my advise to get past certain mobs.
Lumbers
basically if they are in groups, run between them with a small knock back bomb. ( and construct bonus can help!) and try to make them hit each other as they deal damage to other enemies who are in the way. another easy way is to use a sword from the cutter series, hit them once so they throw an arm at the ground, run around them while charging the rapid attack and hit them from behind. guns are pretty easy to kill them with although it takes time.
Kats
kats can be incredibly hard to hit, especially with lagg. one way is to use knock backs with a troika and corner them. or use a bomb and don't move when they charge at you so they will get hit by the blast.
wolvers
at tier three they can get pretty annoying when when they keep moving. i always find myself a corner so they cant teleport behind me and use my charge attack with my vile striker to kill them. the same tactic can be used with kats, but it can get tedious.
jellies
they aren't the easiest guys to kill especially when swarms corner you so you cant move or revive. the easiest way is to basically heard them up and bomb them. but do not bomb to frequently or they will slide into you dealing damage as there attacks are not interrupted by bombs. try to stay away from corners and deal knock backs if your using a sword. the antigua series can also deal great damage if your truly stuck. But face it.... there's something incredibly satisfying about blasting jellies with explosives.
trojans
easiest with two or more people (one to lead the mob towards themself the other to attack, strikers are great using the charge attack and will get them down quickly.
tortodrones
these guys are alway fun to verse, so i dont like using my vile as it takes them down without them being able to attack. but crystal bombs or fiery vaporizers are great when you are running circles. the easiest way is to move far away so the tortodrone does the shard attack, then quickly take your move before it can drill you.
gremlins
im gonna leave this section out, as there are so many types. but basically take down the healers first or poison the other gremlins so they cant get healed. i don't know what to do with the demos, my tactic is kamikaze but not reliable at all.
devilites
to maximise the crowns i always take down the boss first and continue doing that as others are promoted. there are many ways to defeat them as they are always in groups. range attacks do the job well as well as bombs. using swords gives you a higher chance of being hit, but using knockbacks is good. its always fun to use the vortex to bring them to one spot then use a bomb from the crystal series to deal a lot of damage.
Greavers.
these guys can be pretty annoying if your only wielding a gun or a bomb, and will be in your face non stop if you let them. the easiest way to deal with them is by using a medium sword (calibur, spur, cleavers) as this will stop most of there attacks and if theres more than one it's still fairly easy. greavers used to annoy the hell out of me as i only ever carried a bomb.... but i find going berserk with an arc razor usually does it for me.

Keys
setting your keys to different buttons can help a lot.
its best to change your move forward back, right strafe, left strafe to the asdw keys. go one way while aiming a different way. you can also use 'f' as the 1st capsule button. you can then always place your health capsules in the first slot and will be able to use them quickly without reaching for 1. i also use 'c' for the status capsules, to make it easier to use them when i need them.

I don't understand why they have the current default keys. They're just weird. They should definitely change it as moving in the direction that you will shoot all the time is just horrible and strafe does not solve that. Anyways...
In General Fighting
I think it's best to always go for counterattacks so waiting for the enemy to attack before you do yourself. (Of course killing everything so fast that they don't attack works too)
Always keep in mind to compensate for lag as you need to block for a certain amount of time before it is effective.
Don't just mash the attack button or I'm not going to revive you >=0 (Well I will but I'll be a little annoyed =P)
And don't forget using your shield can cancel some delays for instance using a large sword you could just swing once, block and swing once, etc to be more on the same side. Another good example is the autogun, only shoot once and you can cancel as soon as the last bullet is shot. (You can't shoot again too fast though or you will get the delay from shooting twice)
Thanks for the tips guys. Highly appreciated

while sk is down, ill probably fix this as its old.
things to update:
-royal jelly boss
-vanaduke
-oilers
-quicksilvers
-usage of certain weapons (after the several nerfs)
- phantoms
-zombies (it seems i forgot this last time)
-mecha knights (also forgot)
- scuttle bots (maybe.... kinda pretty easy to take down)
-retrodes
-greaver (these still annoy the hell outta me)
-slooms
-lichens
-slag guard (someone? i haven't played firestrom in ages)
maybe later on a 100% guide for each dungeon.
and probably some team skills (1 person knockbacks, while the other shoots)
also perhaps playstyle guide to suit personalities (kamikaze FTW)

just cus this isn't getting done, ill add like 1 section every so often.
Greavers.
these guys can be pretty annoying if your only wielding a gun or a bomb, and will be in your face non stop if you let them. the easiest way to deal with them is by using a medium sword (calibur, spur, cleavers) as this will stop most of there attacks and if theres more than one it's still fairly easy. greavers used to annoy the hell out of me as i only ever carried a bomb.... but i find going berserk with an arc razor usually does it for me.
Regarding the keys - I used to use the mouse to aim and attack and WASD to move. Then you can strafe and retreat while shooting behind you.
Now I use an XBox Pad. What I lose in aiming ability (aiming guns with a joystick is very difficult) I gain back with the ability to map my shield and vial belt to easily accessed buttons. The ability to shield immediately without hesitation is precious.
Reposting from General
Good Ideas:
- Kill the healer. Self explanatory.
- Save Curse Vial against Jelly King.
- Learn the attack patterns. It's easier to find an opening when you know what they do.
- Fight one group at a time. Don't break the crystal blocks separating monsters from each other unless you're done fighting them.
- Separate groups of monsters. Having space to dodge attacks is good!
- Lure monsters to open areas. Spikes are bad, so is poison.
- Move the zombie rezzing stone away. Self explanatory.
- Coordinate your attacks. There's not point trying to attack the same monster from the same side if whoever strikes first knocks it out of range.
Bad Ideas:
- Setting fire to Oily Slimes. Their bodies and puddles spread fire.
- Electrocuting Quicksilver Slimes. They go super fast if they are shocked
- Flanking a Trojan when you're the target. It doesn't work, stop trying. It just makes it harder for everyone else trying to flank him.
- Attacking things past T2 head on. Flinching a monster is much harder in T2. Attack AFTER they do unless you're sure you can flinch/kill/knock them.
- Staying at medium range from a Tortodrone. They will charge you at this range. Either get in melee and bait the ground slam or move away and bait the crystal missiles.
- Running around needlessly. The chance of crossfire increases when you run circles around monsters with range attacks. Keep the enemy between you and others so their attacks move AWAY from your party members.
- Fighting laser mechs in a narrow path. Big no no.
- Using high knockback attacks carelessly. Please stop knocking jellies into me with your blast bomb. I appreciate the damage but it makes it hard to dodge when the field suddenly shifts after every blast.
- Shooting monsters who dodge. Same problem. Especially when multiple people are doing it.
Lumbers
For Ironwood class lumbers, at least, they seem to have an inside zone to their attacks. If you're standing next to them as they swing you'll not get hurt.
Wolvers
The big trick is that Ash Wolvers like to teleport behind your facing direction, by pointing off angle when backpeddling they'll block your path much less often.
Trojans
When using faster swords that don't slow you down to much while holding a charge try to bait them into rush attack. If they try to do a ram-attack combo simply sidestep and unleash your charged sword for massive damage.
Gremlins
Autoguns can work well here since all Gremlins have a tendency to pause for a moment and "think." During one of these moments give them a quick burst of bullets. An appropriately leveled autogun can dish out damage at the same rate or better the healers.
Deveites
Speed swords are great when facign small groups. Rush, swing and shield in quick succession to damage them and block the office supplies with a high degree of reliability.
Gun Puppies
Ranged weapons that do peircing damage tear these poor guys apart and allow you to keep you distance to dodge their bullets easily.
With large groups bombs are the best choice weapon. Failing a bomb, a patient player can circle strafe with any non-autogun ranged weapon and whittle down almost any group of enemies.