Edit: eh... on second thought, this needs more work. i'll get back to it... eventually.
==X==
Just as the title says, I thought of a set of effects that would apply on certain floors. This suggestion tries to give a little more meaning to status resistances.
General notes:
1- A knight with resistance to the status that the weather condition represents won't be effected by it, however, if a knight has no resistance or has vulnerability, then the weather condition's effect applies.
2- A knight only needs one bar of positive status resistance to avoid weather conditions.
3- One weather condition should be applied to a single floor.
5- These weather conditions should be limited to danger missions and such.
Freeze // Cold:
Notification: "The temperature is low here. You feel cold!"
Under this condition, Knights will have reduced damage, which varies depending on how vulnerable the knight is to Freeze. Starting at zero resistance, damage reduction should be 15% and increases as vulnerability is gained, it caps out at 50%.
Fire // Hot:
Notification: "It's uncomfortably hot in here..."
This status causes the knight's attacking speed and moving speed to be reduced. For as long as the knight doesn't have resistance to fire, 'Medium' attack speed reduction and 'Medium' moving speed reduction are applied.
Poison // Nauseous:
Notification: "The air feels toxic... You aren't feeling very well..."
Under this condition, a knight with no resistance to Poison gets 'Medium' movement speed reduction and the knight's overall defense is lowered by 30%.
Shock // Static:
Notification: "You feel static electricity building around you... It tickles."
Static weather has two effects:
1- Disturbs radar functions, rendering it useless.
2- Randomly causes the Knight to receive a shock spasm for one second and receive damage.
Curse // Dread
Notification: "Death's in the air!"
Another randomly applying weather condition. This one will death mark the knight and slow them down as if they were walking on a Swarm Source. This effect lasts for 5 seconds. As usual, knights with resistance to curse won't be effected.
Sleep // Drowsy
Notification: "The environment makes you feel a little sleepy..."
This will be as if the knight got hit by a monster able to deal sleep, however sleep is always infected but no damage is taken. If the knight has sleep resistance, then they won't be effected. However, if the knight has no resistance or has sleep penalty, the standard formal (whatever it is) for applying status comes into play and puts the knight to sleep. Again, this applies randomly.
Stun // Hallucination
Notification: "An odd aroma in the air makes you dizzy... Something's not right..."
Anyone without Stun resistance is effected by this. Hallucination causes the monsters on the player's screen to appear as a different type of monster. For examples:
In the eyes of a player under Hallucination...
1- Gremlin Thwackers would appear as Mecha Knights.
2- Zombies would appear as Retrodes.
3- Rocket puppies would appear as Howlitzers.
Level related note:
To make it a little tricky, the monsters in the levels don't have to be themed after the weather condition. Some examples:
1- We could have a level with a Nauseous weather condition but the monsters in it would be Shock themed.
2- We could have a level with a Static weather condition but the monsters roaming the place would be Fire and Poison themed.
In this case, players will need armor sets with various resistance to defend against weather condition and monster combinations.
That's all. Thanks for reading.
No to everything. Medium movement speed and attack speed reduction is too much. Reducing defence due to poisin resistance is too much. Randomly shocking / putting people to sleep/ cutting movement speed MASSIVLY / reducing damage / the rest of your crap idea is too much. There is no one perfect armor to defend against everything here.
For one, Chaos set would be massivly hindered in these types of senarios.
For two, what if i were to be put in a poison environment, with shock wolvers. Okay i can use mercural mail to defend against the wolvers and the shock status. But OH NO! The poison environment kills my defence 30% so it becomes completely useless?! Smarrrrt.
For 3 sleep, stun and shock..another dumb trio. Okay say im attacking a lumber. "Oh no! no armors have sleep resist ima fall asleep now mid combo" OR "Oh no! I dont have good shock resist *BZZZZT*"...*BOOM* lumber to the head. Or perhaps i get to a deconstruction zone (because everyone loves those) and oh-my its a stun environment. whats with all these mechaknights? How come they dont take damage against elemental?? Hmmm smarrrrt.
For 4, curse movement speed reduction...why???? The only armor with curse resist is divine veil and divine mantle. Who in the hell would anyone other than a full divine set avoid this other than with max curse UVs??? Are you trying to kill the game??
If anything, make your idea into pockets of cloud that burst like mist clouds from battle pods. But for a whole environment? Hell no this is not balanced at all. Chaos set would be hindered everywhere if it was applied as a whole environment for an entire level AND even then no armor combo would be able to defend everything i understand this, but with that curse/shock/sleep/poisin/ pretty much your whole idea is horrible. Im sorry to say but this is not a good idea at all...definatly not.