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Special Weather Conditions

2 replies [Last post]
Mon, 11/21/2016 - 10:16
Strayed-Faris's picture
Strayed-Faris

Edit: eh... on second thought, this needs more work. i'll get back to it... eventually.

==X==

Just as the title says, I thought of a set of effects that would apply on certain floors. This suggestion tries to give a little more meaning to status resistances.

General notes:

1- A knight with resistance to the status that the weather condition represents won't be effected by it, however, if a knight has no resistance or has vulnerability, then the weather condition's effect applies.

2- A knight only needs one bar of positive status resistance to avoid weather conditions.

3- One weather condition should be applied to a single floor.

5- These weather conditions should be limited to danger missions and such.

Freeze // Cold:

Notification: "The temperature is low here. You feel cold!"

Under this condition, Knights will have reduced damage, which varies depending on how vulnerable the knight is to Freeze. Starting at zero resistance, damage reduction should be 15% and increases as vulnerability is gained, it caps out at 50%.

Fire // Hot:

Notification: "It's uncomfortably hot in here..."

This status causes the knight's attacking speed and moving speed to be reduced. For as long as the knight doesn't have resistance to fire, 'Medium' attack speed reduction and 'Medium' moving speed reduction are applied.

Poison // Nauseous:

Notification: "The air feels toxic... You aren't feeling very well..."

Under this condition, a knight with no resistance to Poison gets 'Medium' movement speed reduction and the knight's overall defense is lowered by 30%.

Shock // Static:

Notification: "You feel static electricity building around you... It tickles."

Static weather has two effects:

1- Disturbs radar functions, rendering it useless.

2- Randomly causes the Knight to receive a shock spasm for one second and receive damage.

Curse // Dread

Notification: "Death's in the air!"

Another randomly applying weather condition. This one will death mark the knight and slow them down as if they were walking on a Swarm Source. This effect lasts for 5 seconds. As usual, knights with resistance to curse won't be effected.

Sleep // Drowsy

Notification: "The environment makes you feel a little sleepy..."

This will be as if the knight got hit by a monster able to deal sleep, however sleep is always infected but no damage is taken. If the knight has sleep resistance, then they won't be effected. However, if the knight has no resistance or has sleep penalty, the standard formal (whatever it is) for applying status comes into play and puts the knight to sleep. Again, this applies randomly.

Stun // Hallucination

Notification: "An odd aroma in the air makes you dizzy... Something's not right..."

Anyone without Stun resistance is effected by this. Hallucination causes the monsters on the player's screen to appear as a different type of monster. For examples:

In the eyes of a player under Hallucination...

1- Gremlin Thwackers would appear as Mecha Knights.

2- Zombies would appear as Retrodes.

3- Rocket puppies would appear as Howlitzers.

Level related note:

To make it a little tricky, the monsters in the levels don't have to be themed after the weather condition. Some examples:

1- We could have a level with a Nauseous weather condition but the monsters in it would be Shock themed.

2- We could have a level with a Static weather condition but the monsters roaming the place would be Fire and Poison themed.

In this case, players will need armor sets with various resistance to defend against weather condition and monster combinations.

That's all. Thanks for reading.

Mon, 11/21/2016 - 21:23
#1
Liu-Kon's picture
Liu-Kon
No period

No to everything. Medium movement speed and attack speed reduction is too much. Reducing defence due to poisin resistance is too much. Randomly shocking / putting people to sleep/ cutting movement speed MASSIVLY / reducing damage / the rest of your crap idea is too much. There is no one perfect armor to defend against everything here.

For one, Chaos set would be massivly hindered in these types of senarios.

For two, what if i were to be put in a poison environment, with shock wolvers. Okay i can use mercural mail to defend against the wolvers and the shock status. But OH NO! The poison environment kills my defence 30% so it becomes completely useless?! Smarrrrt.

For 3 sleep, stun and shock..another dumb trio. Okay say im attacking a lumber. "Oh no! no armors have sleep resist ima fall asleep now mid combo" OR "Oh no! I dont have good shock resist *BZZZZT*"...*BOOM* lumber to the head. Or perhaps i get to a deconstruction zone (because everyone loves those) and oh-my its a stun environment. whats with all these mechaknights? How come they dont take damage against elemental?? Hmmm smarrrrt.

For 4, curse movement speed reduction...why???? The only armor with curse resist is divine veil and divine mantle. Who in the hell would anyone other than a full divine set avoid this other than with max curse UVs??? Are you trying to kill the game??

If anything, make your idea into pockets of cloud that burst like mist clouds from battle pods. But for a whole environment? Hell no this is not balanced at all. Chaos set would be hindered everywhere if it was applied as a whole environment for an entire level AND even then no armor combo would be able to defend everything i understand this, but with that curse/shock/sleep/poisin/ pretty much your whole idea is horrible. Im sorry to say but this is not a good idea at all...definatly not.

Tue, 11/22/2016 - 04:02
#2
Strayed-Faris's picture
Strayed-Faris
I'm dead, woof.

@Liu-Kon

>Medium movement speed and attack speed reduction is too much.

Um, we have armor sets that offer those type of reductions. One, two, three. If GH/OOO thought it wasn't too much to slap that on an armor set, then I sincerely doubt that this will be a problem.

I don't claim to have any of the aforementioned sets, I was hoping someone would chime in. ._.

edit: I just watched this. There is no thing to be scared of.

>Reducing defence due to poisin resistance is too much.

You're overestimating the relevance of defense. But in a sense, so am I, but I'm a paranoid "better safe than sorry" type of player. What's your excuse? x)

Keep in mind we have players that manage to go through levels wearing nothing but proto gear. I doubt that anyone would miss 30% of defense.

>There is no one perfect armor to defend against everything here.

A perfect defense armor shouldn't exist. What's your point?

>For one, Chaos set would be massivly hindered in these types of senarios.

If someone is special enough to go in full Chaos into a place that says "Don't do this" then they should be rewarded for it.

Seriously though, I don't think mixing sets would be a bad idea here. Seerus/Chaos, Skelly/Chaos, etc. All of those give positive status resistance to something.

>For 3 sleep, stun and shock..another dumb trio. Okay say im attacking a lumber. "Oh no! no armors have sleep resist ima fall asleep now mid combo" OR "Oh no! I dont have good shock resist *BZZZZT*"...*BOOM* lumber to the head. Or perhaps i get to a deconstruction zone (because everyone loves those) and oh-my its a stun environment. whats with all these mechaknights? How come they dont take damage against elemental?? Hmmm smarrrrt.

First off, I would appreciate it if you stopped ignoring the Jelly mail line of armors. Sleep resistance does exist. However, it is rare, that is a good point. To make a simple fix, we would just add a Sleep resist perk for sprites.

edit: Also this

Second, you only need ONE point of positive resistance to be unaffected by weather conditions. You don't need 'good' resistance to anything. (Personally I think this is pretty weak. >,>)

Finally, these are the type of things a player should come prepared for. How is this a bad thing?

>For 4, curse movement speed reduction...why???? The only armor with curse resist is divine veil and divine mantle. Who in the hell would anyone other than a full divine set avoid this other than with max curse UVs???

The misinformation is strong in this one. Here's a list of armors with Curse resistance:

http://wiki.spiralknights.com/Valkyrie_Mail
http://wiki.spiralknights.com/Radiant_Silvermail
http://wiki.spiralknights.com/Deadshot_Mantle
http://wiki.spiralknights.com/Divine_Mantle
http://wiki.spiralknights.com/Heavenly_Iron_Armor
http://wiki.spiralknights.com/Almirian_Crusader_Armor

That's 6 armors that offer Curse resistance and let's not forget that Sprite Perks exist. That's 7 sources of Curse resistance.

> Are you trying to kill the game??

Lol.

I strongly, strongly, doubt that an optional mission (danger mission and such) with weather conditions would suffice to kill off SK. Keep in mind that this is just a suggestion, the likelihood of this getting implemented is next to nothing. Relax and discuss the suggestion instead of randomly going off on people like this.

>If anything, make your idea into pockets of cloud that burst like mist clouds from battle pods.

Let's just not do anything at all. lol

>But for a whole environment? Hell no this is not balanced at all.

I'm going to need a little more deta—

>Chaos set would be hindered everywhere if it was applied as a whole environment for an entire level AND even then no armor combo would be able to defend everything i understand this, but with that curse/shock/sleep/poisin/ pretty much your whole idea is horrible.

Um, one weather condition should be applied to a single floor. No one said anything about everything being put into one level. I'll go ahead and update the OP... .-.

edit: typos fixed.

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