I'm crashing about every time I load in to a plateau. The only time I haven't so far is when I had used my emergency rev, died again and needed to spark. I've sent a support ticket in but figured I'd ask if anyone else is having this problem, see if it's just me or not.
Anyone else crashing when loading into grasping plateaus?
The Plateau has a weird "memory leak" thing that makes the game run progressively worse as time goes on. Also, the Harvester's model/integration doesn't help anything, and neither does the fact that the map is enormous.
Apocrea is one of those things that's hard to optimize for the devs due to it being a tileset-creation. My suggestion would be to make it a solid environment model, with slots for "puzzle" and "environment" presets.
Also I can't help you, sorry. I have a feeling somebody else on this forum might be able to, though.
Yeah, the memory leak has been around foreverrrr. It seems like something is overloaded, since I'm not lagging (no more than normal in Haven olol) at certain parts in the plateau or anywhere else outside of that level. It went like this.
Apocrea started, I hopped in, did one arena without a problem, loaded into a plateau and the game crashed right as it finished loading. Closed with no error message. So, I reopened it, loaded in and had a frame every 5-10 seconds before it quickly crashed me again. So, I tried changing my graphics to low as I loaded in again I wondered if it possibly could've been my computer, though not likely as I have pretty decent specs for a laptop. Amazingly, I loaded in, though ofc I was dead. I sparked to see if I could find any other odd behavior and I found some strips of missing floor tiles (here) and had a couple small freezes. Then, I decided to see if breaking headstones would cause anything. After breaking 2 headstones with nothing spawning, I broke a third one and I'm wondering if it spawned something 'cause I crashed.
So, I got annoyed and validated my files. It supposedly failed to validate 19 files, which was 250 MB to redownload. After letting it do its thing, I reopened the game and it acted like it had an update to download so I let it do that for ~20 minutes. My internet is pretty slow. -3- After reopening the game and getting to a plateau yet again, I once again crashed on loading in.
So yeah. I'm out of ideas aside from reinstalling, which I'm not keen on doing considering my internet is slow and sketchy but I have a feeling that may have to happen. I'm on Windows 10 (just watch, that's my problem) and Java Version 8 Update 111. Can provide other specs too.
EDIT: Well, I went out and peeked at SK's files and found some error logs from today. I've taken a look into each one and they're all the same error. From what I could make out of it all, it definitely involves the rendering of the graphics for the plateau. I'll see if I can prod support and see if they want me to send them the logs.
If it's graphics, perhaps your graphics card is causing issues? Is your computer an AMD, Nvidia, or another type for graphics?
I know a friend of mine has any 2D sprite's graphics get scrambled and messed up, and we think it's due to AMD graphics. You could try updating or downgrading your graphics driver to see if it's that!
I got some help from a friend on my issue. Turns out, my graphics chipset completely stinks (no surprise, it /is/ a chipset and not a card) and I had to go put 64 bit Java in SK's folder to eliminate my issue. Confound my specs, they're not so bad aside from that. Ah well, I'll just get an actual video card on my next laptop. |D
Gonna leave this post up for a little bit then graveyard it in case anyone else has this problem. Solution: look up how to make spiral knights use 64 bit Java instead of 32 bit Java.
SK crashed at least 3 times for me. So I'm following your solution for now.
This Steam link has images...
https://steamcommunity.com/sharedfiles/filedetails/?id=675719352
...which is based on this
http://forums.spiralknights.com/en/node/62691
Hopefully, it'll work for you! It's a fairly simple process if you follow the instructions very carefully. :) Thrill's instructions on replacing 64 bit Java are exactly what I did so, fingers crossed that it helps you!
For anyone coming across this thread with a similar issue as Sciger's, you will only need to update the JRE files every few months in order to keep up with the latest updates from Java/Oracle, and even then they're optional once you have the base JRE7/JRE8 files in SK's directory. The fact of the matter is, the base installation of SK is still running Java Runtime Environment 6, which is a legacy build now at best and just abysmal in any other context, since it hasn't been very relevant since late 2011, maybe early 2012 if you want to push it. That's almost 5 years now.
That being said, if anyone from Grey Havens happens to read this - do the playerbase a favor and update the base installation with a barebones version of Java 7 or Java 8. If players are having a hard time running the game on JRE6, (as long as they're not in Windows XP) then most of the basic performance issues will alleviate themselves once that's done, since most of the framerate issues are primarily because JRE6 is so antiquated with its GC algorithms.
If I recall correctly, this exact issue was present for everyone back when the last Apocrean Harvester event came around.
People said it was caused by something, but I've completely forgotten just what the issue was.
Something something overloaded something.