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Please buff mercurial set with increase movement speed medium on each individual piece

5 replies [Last post]
Tue, 01/03/2017 - 02:30
Biotronical's picture
Biotronical

As title suggests, the current stats of mercurial armour piece only provides increase movement speed low, which is matched by black kat armour. it would be more reasonable increase the movement speed to medium on each piece, providing more incentive for the armour that is designed to have superior speed.

This buff would not be game breaking, as there is currently no real reason to use mercurial armour due it's lacklustre stats.

Please consider this minor buff to make mercurial armours more viable as the best movement speed armour.

Tue, 01/03/2017 - 05:00
#1
Strayed-Faris's picture
Strayed-Faris
Woof

Yer looking at this from the wrong angle, BK should be nerfed. I would say BK needs to lose the MSI bonus.

[edit, err]

I'm not all too sure about increasing MSI on mercurial, it seems like it would be a little too powerful if coupled with Swift Steps II. I'm not too sure about that though.

Tue, 01/03/2017 - 05:01
#2
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to all problems.

the reason why it's low and not med is because the speed increase is very noticeable and would split the party depending on what speed you have. already having MSI VH with full mercurial and the sprite buff is enormous. MSI max would just be ridiculuous.
I agree that BKC should be changed, namely MSI removed or more status debuffs.

Tue, 01/03/2017 - 06:06
#3
Biotronical's picture
Biotronical
How is walking around really

How is walking around really fast even overpowering? if you have to go through levels, running around monsters doesn't unlock the purple doors, while someone with full chaos cloak would burn through the level much fast due to better clear speed.

As for splitting away from your party, it's irrelevant due to group buttons, again run around really fast doesn't clear the mobs when compared to the offensive bonus of full chaos set.

As it stands, to get mercurial armour you need to grind out twins for tokens. which is inferior to more easily obtainable mercurial demo set, as it also provides movement speed increase as well as bomb dmg, therefore no real incentive to use mercurial armour at all.

Buffing this armour would make it much more unique and match the theme of quicksilver slimes that runs around like crazy.

Tue, 01/03/2017 - 07:06
#4
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to all problems.

I don't think mercurial demo is easier to get, since you have to do RRT to build it. RT is more accessible and easier to do.

With MSI VH you can get to rooms two to three seconds faster than someone with no MSI at all. It builds up quickly, especially thinking of rooms with only minerals in it in which most people just pick one up and run. Or places like graveyards, candlestick keeps or deconstruction zones. with MSI max, I can think it would go up to five seconds per room. That is huge.
note that the idea that MSI splits parties too much comes from the developers. Well, one former developer.

Also, you keep comparing it Chaos like it's the norm. Chaos needs to be nerfed, it's extremely powerful compared to every other set of armor in the game. The argument for buffing armor comparing to chaos is like the argument for buffing Calibur comparing to Acheron.

Tue, 01/03/2017 - 07:53
#5
Strayed-Faris's picture
Strayed-Faris
← All wolvers to the left!

Alright, I thought it through. My answer stays no.

>How is walking around really fast even overpowering?

Running around really fast can potentially make you untouchable. You would be able to dodge more effectively and you would be able to out run almost anything. Keep in mind that most monsters can be effectively dodged at normal moving speed. Gunners using the Antigua line of guns would become OP because there would be nothing that could touch them while they dance circles around their targets and shoot.

>while someone with full chaos cloak would burn through the level much fast due to better clear speed.
>As for splitting away from your party, it's irrelevant due to group buttons, again run around really fast doesn't clear the mobs when compared to the offensive bonus of full chaos set.

In this case, wouldn't it mean that Chaos's buffs need a nerf?

Why are you even comparing MSI to CTR/DMG? How does this make sense?

>which is inferior to more easily obtainable mercurial demo set, as it also provides movement speed increase as well as bomb dmg,

what

wait, lemme try again. WHAT

You need to go through Shadow Lair to get your hands on the Mercurial Demo set. How is that easier than grinding Twins?

If you're trying to balance out those sets, maybe add DMG bonus for guns or swords on the mercurial set. Alternatively, maybe add universal ASI low to each piece.

edit; typo'd :/

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