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How to fix bombs.

10 replies [Last post]
Mon, 01/16/2017 - 15:13
Pery-Alaois's picture
Pery-Alaois

Lamp oil, rope, bombs: you want 'em? It's yours my friend, as long as you have enough ru--

Bombs aren't used as much as guns or swords for mainly one reason: they don't have a basic attack.
This slows down the use of bombs. No shield bashes or sprite abilities can be a substitute for basic attacks. It's a fundamental mechanic, and i think bombs need it.

But how can we implement them?
The reason that bombs don't have a basic attack (according to the bombing guide: http://wiki.spiralknights.com/Bombing_Guide ) is because they were spammed too much in early previews, with the charge attack being rarely used, so Three Rings downgraded them. This caused bombs to be underused. But maybe there are ways of fixing this basic attack.

Bombs could have a set count limit, like in handguns and blast network.
When the player reaches the count limit they'd do the animation for failing the charge. The charge attack would count as the max number, so you wouldn't be able to drop any bombs until the charge attack detonates. This count limit could also be used for gremlin demos so they don't drop too many bombs at once. The maximum number of basic attack bombs would be smaller and do less damage than the charge attack. This count limit could be like, 1-3 bombs.

Also, shard bombs.
The simple way to buff shard bombs while keeping them balanced would be bring the projectiles back, but limit their range to the range of the current smaller shards. Then the basic attack would just be one small shard.

Tue, 01/17/2017 - 05:29
#1
Fangel's picture
Fangel
sounds nice

I've never considered bombs having a count limit to them for a basic attack, but that would be great for making them usable! It's essentially the "clip size" and "combo length" the other two weapon types have. I would say that all bomb basic attacks simply be a small damage radius with unique mechanics being part of their charge attack.

Shard bomb buff would be great if the projectiles landed at the same distance and still did their current explosion, just instead of going from explosion 1 to explosion 2, it was more of an explosion 1, projectiles move to position 2, and if they go that far, explosion 2.

Tue, 01/17/2017 - 10:11
#2
Darklordskull's picture
Darklordskull
bombs definitely need a buff,

bombs definitely need a buff, but adding a basic attack seems clunky. I think bombs should have a universal charge time reduction (like the catalyzer), and increase the damage of all bombs.

Tue, 01/17/2017 - 18:35
#3
Fruitalicious's picture
Fruitalicious
-1. Small issue.

Bombs used to have a basic attack. Way back in the alpha days. They were broken as FUCK and no count limit will be able to get around it, really. Bombs are great as they are, perfectly viable and effecient in their intended role-- support. If we take into account what Darklordskull said, and maybe implement a universal CTR, that'd also be terrible because then DBB, Nitronome, Dark Retribution, and even the BAB would be miles better than any other option available.

Fri, 03/10/2017 - 11:52
#4
Zero-Chill's picture
Zero-Chill
+1 to the CTR idea

But for the damage buff IMO bombs'd be so OP but since we have no balance in a lot of weapons anyway so does it really make a difference

Sun, 04/09/2017 - 16:08
#5
Tadician's picture
Tadician
Do bombs really need a buff?

Do bombs really need a buff? I find them totally usable. The only thing that bothers me abot bombs is the lack of a proper elemental damage one(I never used shard bombs btw).

Bombs hit many many enemies with one bomb. DBB does same damage as BTB's first swing, but it clears wolver dens much much faster because of it's high area.

Thu, 04/20/2017 - 16:44
#6
Flash-Flire's picture
Flash-Flire
this sounds good

I'd like having a basic attack for bombers, and I like the "clip size" idea. Sorta like Metroid (you can only have 3 bombs active at a time)?

Presumably the basic attack of bombs would deal less damage (comparable to guns?) and with less explosion range.

Sat, 04/22/2017 - 02:14
#7
Abelisk's picture
Abelisk
+1 but

I like the idea but the basic attack has to be weaker than the charged counterpart, in radius, damage, and (if applicable) duration.

Please read this GH <3

Sat, 04/22/2017 - 20:17
#8
Slyqouta's picture
Slyqouta
+1

A basic attack for a bomb would be a rather useful utility for breaking certain blocks without having to be fully charge, perhaps if possible the longer a bomb is charged the more powerful it is, but I'm not sure that's how charge works.....but eh, its just my thoughts.

Tue, 06/27/2017 - 15:00
#9
Neekkoth's picture
Neekkoth
Yes please

I think a basic attack like the explosion of a proto-sword charge would be fine.

Wed, 06/28/2017 - 07:27
#10
Triplescrew's picture
Triplescrew
My thoughts:

Uncharged bombs should all have same explosion. For example, uncharged Dark retribution will not create orbiting orbs. It will just explode like a small blast bomb.

Uncharged explosion should be small and weak, but fuse time must be short (50% of charged fuse time). Because normal attacks will be only used to finish some enemies and destroy blocks.

Uncharged explosions should not apply any status. No knockback too.

I dont know about any "spam" issues....We have pulsars now. Besides, there is no point in spamming uncharged bomb attacks if they do less damage than guns and do not apply any status.

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