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Guns issue

7 replies [Last post]
Mon, 01/16/2017 - 17:43
Deurus's picture
Deurus

Hello all,

-The Gunner update drops and come with a large mount of new guns and armors specialized for gunners and some changes for the guns, such a Magnus(line), Pulsar(line) and Catalizer(line), but the most big change is, no movement speed decrease when you are charging a handgun and for "balancing" you move more slowy when you shot and when you stop shotting. This change didn't make the guns useless but make him more like a suport damage if the monsters are far way; all the swords has a extreme damage so why put the movement speed decrease in the handguns? I think this should need to be removed to make the gunners more powerfull.

*After all, it does not make sense for you to slow down when you shoot and not when you use a giant sword.*

~I want to know opinions about this so please comment.~

(P.S. I'm sorry have really bad english).

Mon, 01/16/2017 - 18:22
#1
Bopp's picture
Bopp
disagree

In general, the gunner update made guns more powerful. For example, the Magnus-line guns went from mediocre to awesome. Around the time of the gunner update, we had many threads about how swords and bombs were obsolete, because guns had been made so powerful.

Mon, 01/16/2017 - 19:34
#2
Deurus's picture
Deurus
Bopp

The magnus need to be great, and the Movement speed when charging mostly make good the blits / plague needle. Also the speed penalty is more remarkable with Nova driver(or other driver) and the Sentenza / Argent P.

I did not see any post about make more powerful the swords, some ones like voltedge or grand faust can deal it all monster (or players) in the game.

Mon, 01/16/2017 - 22:54
#3
Pluto-Embershard's picture
Pluto-Embershard
Kind o' with Bopp...-o?

Really, after the gunner update, in comparison guns basically became top-tier. The movement speed decrease is a pretty minor issue in comparison to the remarkable capabilities they already have.

Though swords are harder-hitting in most cases, guns pretty much became the most varied weapon typing after the update and basically the safest to use, as you don't need to fret much about facetanking a hit from trying to strike some damned thing. Not to mention that the release of the gunner armors made choices even more varied (very needlessly so if I personally had to say) and after that update, as Bopp said, a lot of people made an outcry about how swords and bombs (especially bombs) needed to be updated to be in line with guns as they climbed the ranks in one massive reworking patch.

Simply, despite your issue with the movespeed decrease, guns sharply shouldn't be underestimated and the issue feels like a very small dent on its gold-plated foundation. As they are, guns already make you very agile and kiting-capable anyway (with the exception of things like the autogun line).

Tue, 01/17/2017 - 01:53
#4
Putkisen-Seta's picture
Putkisen-Seta
-1

I actually think they should bring back the movement speed reductions. Guns feel off now. And considering how powerful Magnus is now, being slowed to a crawl and flying on your ass when firing would be appropriate.

Tue, 01/17/2017 - 04:32
#5
Fangel's picture
Fangel
It's iffy

I liked gun charges having varying speeds to charges - it makes the stronger guns feel more powerful with their charge attacks. All other weapon classes see these changes (IE, vortex + big angry bombs, sealed swords/flourishes), but guns simply had them removed.

I think we shouldn't have anything ridiculous like how slow the old magnus charge speed was, however slight reductions for certain weapons would be nice.

To be fair however, I'm a strong supporter of making movement speed a more common perk and attaching it to weapons. Having a "movement speed decrease: low" on a strong handgun would bring more risk to using it all the time (ie, magnus having MSD: low and autogun having MSD: medium), yet it wouldn't prevent the weapon from excelling at what it does best - shooting things with very powerful bullets. Additionally you can't roll MSI UVs on things so it would be very difficult to negate said penalties, allowing them to be in a more fine-tuned balance.
Heck, I'd take movement speed perks over charge speed penalties anyday.

Sat, 01/21/2017 - 00:36
#6
Ironu
hold up

As a gunner I have a lot of exposure with using all the guns you guys are talking about. Fangel your idea of putting MSD low or medium on guns is insane! especially on auto gun, where you cannot move while firing. I don't know this whole thing about the change of gunner things being released. I recently started up again but I have been playing since around september 15th. I think the guns are fine as is, possibly lessening the gap between swords and bombs and guns but thats just an idea. over all I believe that the Gunn system is pretty good as is.

Sat, 01/21/2017 - 01:39
#7
Fangel's picture
Fangel
It's an interesting one.

Movement speed is not a thing we see too often. Adding it onto more weapons would provide specific weapons to hit a more fine-tuned balance.

Cutters would benefit heavily from MSI: Medium.
Spurs would benefit from MSI: Low.
Shard bombs would benefit from MSI: Low.
Antiguas could benefit from MSI: Low.
Magnus' and Autoguns could become more balanced with MSD: Low.
"Heavy" bombs could drop the slow charge walk speed in favor of MSD: Medium.

Keep in mind these bonuses are only active when the weapon is in your hand. This means having two autoguns doesn't give you a permanent MSD: Very High.

Autoguns are powerful weapons which only became better in the gunner update. While before the update I would agree that adding movement speed decreases on them would be bad, currently autoguns deal absurd damage with massive mobility. Movement speed decreases would make players need to choose a good time to use their heavy guns, opting to pull them out when they are already safe and switching to another weapon to maintain mobility when they find themselves in a sticky situation.

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