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good game, needs improvement

15 replies [Last post]
Fri, 06/17/2011 - 20:44
Eratun
Legacy Username

Alright these are my suggestions I would like to have for Spiral Knights, some are repetitive because other people had already suggested them. I also know this game barely came out so bare with me of what I would like to see changed in this game.

#1) Pistol procs and damage: I know this game is about swords and all but I mean really, someone should be able to deal equivalent amount of damage with the pistol the same way they do a sword. I know pistol is supposed to be a support based weapon but what I don't like is how weak it is compared to the sword. Not to mention the elemental guns don't proc off when you fire it normally. It was only when I realized that you had to charge the weapon to get the proc off, even then it would be 50/50 or 60/40. Here is my suggestion, I deal about 20 damage to a low level mob with sword and 10 with gun (high level mobs or mid level based on their arm or health) I believe the pistol should deal 20 damage to a low level mob the same way the sword does and about 15 damage to a mid level mob the same way the sword does. Also the procs on elemental guns needs to be fixed, I believe when you fire normally they should have a 40/60 (Succeding/Not succeeding) chance to land and when you charge the weapon against the mob about 90-100% landing the element. Lets face it, the kill capacity of the pistol is not only slow but their damage even with elemental is weak so that is what really should change about the gun.

#2) More items: as I have said, I know the game barely came out but there needs to be more diversity in weapons not just sword. Get maces, lances, axes, etc. weapons that were used by real knights in the medieval age and for the gun add a crossbow type laser (yes, like Chewbacca's) or something that would replace the pistol. The more creative the weaponry the more creative we can get with our characters. Also add more armor designs for characters at the beginning game (not needed but it would be nice).

#3) More Stats: I know this game is supposed to be a free game and just there to blow some time and stuff, but there needs to be a bit more stats such as weapon procs that are not just elemental. Add other nifty things like increased damage (what I mean is the sword when it starts to level gets +1 to its damage base and so on) Also the armor should also give damage increase to either elements or weapons (again +1 not Raise damage by slight). That is another one of my concerns is that we need numbers, not english sentences. We already have to read in the game, we don't need to read a weapons description that says "Raise by slight". Another thing is that english sentences don't tell me about the numbers it has on the damage making it hard to calculate the damage numbers (which in my opinion bores me about a game if I can't find out what I am dealing and what my proc capability is).

#4 Environmental Damage: I understand this game is trying to be difficult but I mean come one, enemies not getting hit by environmental damage? No offense but that is just downright stupid. The game needs to revolve around knowing the field of battle and using it to your advantage (both PvE and PvP). I believe enemies should be liable as we are to take environmental damage, just make certain enemies take less if they have the resistence for that type of environment damage, not hard to do. Making enemies not able to take environmental damage doesn't make the game harder, it just makes it annoying to play because you have no choice but to run in the environment damage or wait for the mob to step out of it (#1 being downright stupid to do and #2 being utterly boring to sit there and wait for a mob). So please just give the enemies environmantal damage so that we don't have to be utter dorks jumping into our deaths all the time. (Also a note: we are robots and thorns damage us but when a flesh like creature goes through it doesn't hurt them, does anyone see the fail in that?)

Those are my suggestions, agree or disagree at your leisure because I don't think I will be responding since this is just to let them know what I think is a good change.

Fri, 06/17/2011 - 20:59
#1
Mooffergooffer
i too have thought about

i too have thought about that, i agree with you on how enemies should also be affected by spikes or thorns, etc. and also the part about the guns.

Fri, 06/17/2011 - 21:00
#2
Mooffergooffer
i too have thought about

i too have thought about that, i agree with you on how enemies should also be affected by spikes or thorns, etc. and also the part about the guns.

Fri, 06/17/2011 - 21:00
#3
Mooffergooffer
i too have thought about

i too have thought about that, i agree with you on how enemies should also be affected by spikes or thorns, etc. and also the part about the guns.

Fri, 06/17/2011 - 21:00
#4
Mooffergooffer
i too have thought about

i too have thought about that, i agree with you on how enemies should also be affected by spikes or thorns, etc. and also the part about the guns.

Fri, 06/17/2011 - 21:00
#5
Mooffergooffer
i too have thought about

i too have thought about that, i agree with you on how enemies should also be affected by spikes or thorns, etc. and also the part about the guns.

Fri, 06/17/2011 - 21:00
#6
Mooffergooffer
i too have thought about

i too have thought about that, i agree with you on how enemies should also be affected by spikes or thorns, etc. and also the part about the guns.

Fri, 06/17/2011 - 21:00
#7
Mooffergooffer
i too have thought about

i too have thought about that, i agree with you on how enemies should also be affected by spikes or thorns, etc. and also the part about the guns.

Fri, 06/17/2011 - 21:08
#8
rawjarhead
Legacy Username
The guns

The reason for guns dealing less damage is not because the game is more about swords it is because guns are ranged hence don't have to be direct in the action and guns would have a large advantage of swords if they dealt the same damage and the Devs put the range advantage into consideration when thinking about damage.

Fri, 06/17/2011 - 21:50
#9
Mooffergooffer
sorry for that :S (too many

sorry for that :S (too many posts)

Fri, 06/17/2011 - 21:56
#10
Madadder's picture
Madadder
1. i think guns are balanced

1. i think guns are balanced any stronger and they might be abused

2. i have no doubt they are in production of this we just dont know when

3. the reason behind this is that the numbers VARY depending on what Tier you're on a 5* weapon on T1 isnt going to deal the same as on T3

4. if this were to happen we would just shield bump enemies into hazards and can u imagine Quicksilvers going into shock traps or Oilers into fire? MADNESS I SAY

Fri, 06/17/2011 - 21:59
#11
Betrael's picture
Betrael
hmm

your suggestions don't seem to be much more than preferential.

TL;DR?
Learn2Play

Sat, 06/18/2011 - 06:46
#12
Effrul's picture
Effrul
There's a lot of similar

There's a lot of similar sentiment that firearms are a mite underpowered, but making them as strong as swords would be a mistake - the tradeoff you're making with a firearm is that you're doing less harm, but you have the safety of distance. Swords are the strongest weapons because of the risk involved. You have to get right up in some gribbler's grill to hit 'em with a blade, so the reward is increased damage. If you could inflict the same level of hurt without having to risk your neck in close quarters, why would anyone bother with swords anymore?

Monkeyman's right; one of the reasons you don't get hard-and-fast numerical stats is that damage varies between tiers. Another is that this is, by design, a pretty casual game.

Environmental damage for enemies has come up before, but it'd be ripe for abuse; as Monkeyman, again, points out, you could easily just shield-bash enemies into hazards without really having to risk yourself at all. You are under no obligation to "run in the environment damage or wait for the mob to step out of it", particularly the first one; who the hell chases a monster [i]into a fire[/i] out of [i]impatience?[/i] Just shoot them while you're waiting for them to come out! [i]This is no rocket science.[/i]

Not responding is of course your prerogative, but dang, I hope you're at least reading.

Sat, 06/18/2011 - 16:07
#13
Zingman's picture
Zingman
the problem with the

the problem with the arguement that guns are underpowered is that, with few exceptions, it's stupidly easy to kite most enemies.

The lack of power gunning is balanced by the fact that, if you're gunning correctly, you should (almost) never get hit.

Thu, 02/02/2012 - 06:51
#14
Rimoro
oooh i got one not about weps but other colours

I always wanted these colours in the game white silver and gold and sometimes black

Thu, 02/02/2012 - 16:14
#15
Severage's picture
Severage
>.>....

Sat, 06/18/2011 - 17:07

Thu, 02/02/2012 - 07:51 (new)

WHYYYY DO YOU DO EEET!?

~Sev

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