at least buff the attack against the undead so its not just a weaker leviathan im gona make it regardless cuz it looks cool but plz to make it unique
should the cold iron vanquisher be buffed
the vanquisher is pretty bad. leviathan blade is better vs non-undead, and divine avenger is better vs undead. there is nothing it can do that another sword can't do better.
maybe give it a low % status? curse maybe?
Yes, CIV and WHB need to be rethought. They are remnants from an earlier era, when it was much harder to get damage bonuses. There were no Barbarous Thorn Shield, damage trinkets, etc. Your options for sword damage were Skolver and weaker-than-now Chaos. So CIV and WHB filled a niche, although even then it was a small niche.
so thats why the effect is soo weak cuz at the time they were rare
cuz i post thes gets 3 comments wermilon i dont know how to type it got 20 + know wich shows most of the comunty is active they just dont care or remeber ( cuz i talked to my guild master vangard and he dednt know that it was bad )
While it would be nice to get a patch that addresses CIV, it would be much more prudent for the developers to address all swords at once. Basically-
Winmillion- lacks a 5* variant and without damage sees very little use
Sudaruska/Triglav- Being slow makes them dangerous; they're not nearly powerful enough to justify this
Cutters- Low damage unless boosted. Should likely be specialized damage.
Rigadoon/Flamberge- Status chance is too low and damage drop is too large for them to see use
Cold Iron Vanquisher- Worse than leviathan the vast majority of the time
Cautery- Could be bumped to 5* for a normal brandish variant
....
Armor- Lacks charge time reduction, arguably one of the more vital stats for sword users.
I'm not going to go over solutions because I've already done that, and if the developers actually care about what I have to say they can contact me in game, over email or here.
Speaking of the Cutter...id like it to have some kind of damage increase, and equal speeds for the Dread Venom Striker and Wild Hunting Blade, since WHB feels slower than DVS, and DVS has a greater charge time reduction, even without being level 5, at least that's my experience. Although, WHB has a better charge effect. I have ideas that can make these weapons more powerful, even with the normal damage base. Dread Venom Strikers poison chance will end up being 100%, even after one hit, leading to the annihilation of monsters, the drawback is, knights still need to dodge attacks (obviously). All of Wild Hunting Blades attacks can flinch monsters, preventing them from making any hits (obviously not bosses), like the charge attack does, though the Hunting Blade cannot have this ability, the drawback is to merely not go crazy with this weapon. Vague, I know for the Wild Hunting Blades drawback, but the Cutter is a weapon of speed and patients. Also, there are monsters that cannot be affected by the flinch of the Wild Hunting Blades charge, so this will lead the WHB to not be as OP. Monsters like Lumbers cannot be affected by the charge attack (meaning they can still attack), or Chromalisks, Scuttlebots, Lichens, Phantoms (I think), and finally it could work on Bombies, but that's just pointless either way.
Why are you asking if an inanimate object should be more muscular? Do you have some sort of weird muscular sword obsession?
The buffs you propose for cutters turn them from being an assassin's blade to being way too powerful, Niro.
DVS is in fact faster than the WHB. It also charges faster, but has a significantly lower flinch rate. This makes the two weapons have completely different usages (DVS is for fast swipes that keep you on the move, WHB is about singling out targets and dealing massive damage to them using the charge attack).
Making the DVS have 100% poison inflicting would give it a unique attribute that no weapon currently has. Instead, simply raising the chance of poison inflicting would work.
Making the WHB flinch targets on every hit would be something to consider if it wasn't from the fastest swinging sword line in the game with the longest combo in the game. I can see a sudaruska always flinching on the second hit in the combo, but a cutter simply should never flinch on every hit. Instead, making it pure piercing damage would separate it from the DVS. Heck, with pure piercing damage on the WHB, adding more flinch power to the DVS wouldn't be out of the question.
fang of vog is obviously a joke sword. The only thing its good for is setting yourself on fire while standing on a heal pad in the clockwork terminal.
The FoV should be changed to an elemental cutter, a new final path for Hunting Blade. Having the same look, but having Vog Cub ghosts for the after image slashes, having a deeper crunch noise, and the charge will not be changed, but additions to have Vog spin around the knight, causing the fire spin or "Flame Dance". (also to make a roar when Vog shows up in the charge attack, like how Snarbolax runs in the Gloomy Wildwoods, roaring)
Also, Fangel, to consider the Wild Hunting Blade, as an "assassin" weapon anymore, is out of the question. As a knight who uses this blade, it doesn't feel to be something that is silent and graceful, but straight forward into the charge and deadly. Also, PIERCE? come now, sure it could "make sense" as the normal damage can be from the physical blade strikes, but also the ghost Wolver bites could do pierce damage, but that would just get in the way when fighting monsters like Construct and Jellies. To separate the WHB with DVS is to make DVS a shadow weapon, but wait, someone is going to say "but there is Obsidian Edge" but its an event weapon, the DVS can be a weapon made anytime. It makes more sense for DVS to be shadow, since poison may be an element, but considered to be something evil, nothing good comes from it as it only destroys. It even has proof in the materials how it has Dark Shards or Dark Matter, to be worthy enough to be considered as a Shadow damage weapon.
WHB being pierce gives it a niche, being the slower of the cutter end-tier swords. Right now, outside of flinch, the DVS is infinitely better.
Secondly, enemies weak to pierce are also vulnerable to the cutter's attack pattern. The lower damage strikes paired up with great speed on the swords allow the user to interrupt fiends, quickly reposition themselves for wolver and chromalisk ambushes, etc. Meanwhile, constructs and jellies (pierce strong) are slow and tank damage - something that current cutters have trouble with. Sure, constructs aren't too big of a deal, but it isn't an attack style that will prove itself to be comparable to other weapons that are more designed for them.
Additionally, cutters aren't too great VS shadow-weak enemies in their attack style. Slimes track you always, meaning the short range puts you in constant danger. Gremlins are dangerous at close range, and the closer you let them get the more likely they are to ruin your day. Without proper knockdown or flinch power, slimes and gremlins will tear into cutter users, even with a shadow variant.
Also, the "cutter" lines are described as "bandit" or "assassin" blades in their descriptions.
Mine has Uv very high vs undead on it and it basically improved nothing