https://zeddidragon.github.io/sk-stats/
Face my striker-bomber: https://zeddidragon.github.io/sk-stats/?right=c3RyIGthdCtmaTEgbWRtK25sMy...
Been plunking on this for a couple of weeks now. I didn't know which subforum it'd belong to so I safed it with General, where it the most eyes would pass over it.
Features:
- Set up a loadout for two knights, choosing from all distinct 5* gear that can be found in the game, including some special 4* and 3* gear.
- Add UVs to each piece of equipment. Not all UVs will have an effect in the scope of the application.
- See resulting stats in numbers for Depth 25
- Execute attacks with a weapon to see final damage on your opponent given their defence.
- Combine several attacks to determine hits to kill, or change equipment after the fact.
- Apply status effects and see their effects. Poison and deathmark will modify attack power and defence power.
- Make the recon deathmark button actually apply a recon deathmark
- Share your loadout with URL parameters
- Save and load custom loadouts
- Equip vitapods
Features that I would love to include but will just take too much time
- Equip a sprite with abilities and add ability use to the event queue
- PvE mode where you can pick a depth and can face off against a monster instead of a knight
- Icons for each equipment piece
Feedback appreciated. Hope it'll come to use for anyone!
Patch notes
- February 11th 2017: Added inflictions of status effects
- February 12th 2017: Added mercurial jelly, fixed some armours having 2 resistance instead of 4
- February 13th 2017: Loadouts get encoded and decoded. You can copy a url and share them with your friends and rivals
- February 14th 2017: Saving and loading of loadouts, persistent state between sessions. The app is considered finished now.
- March 4th 2017: Added vitas due to hardcore mode.
- June 10th 2017: Added the sleep update stuff.
- April 26th 2018: Added Celestial Saber, added status to Sweet Dreams, and nerfed status strength on basic attack of certain guns.
- February 15th 2022: Added some more trinkets.
Pretty awesome
I only took a brief glance, forgive me if I missed it, but how do you intend to handle the cases where you don't know the opponent's defense UVs? Or is the difference made from UVs so insignificant that it won't make a difference in number of hits to kill?