Song of Peace for Siren, and Adrenaline Rush for Speedrunner.
Agent Flint's Generic RPG
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Skills learned.
You've made it onto the flagship after beating up all the pirates in your way. However, the captain of the ship is not so keen on you hijacking it.
?????: Heeheehee... Apprentice, didn't think you'd find me out here.
Apprentice: Huh? Who's th- You!
Agent: Who?
Apprentice: It's Witch's evil sister: Evil Witch!
Evil Witch: Yes! It is I! *lightning effect* After my dolt of a sister got me kicked from the magic academy, i've been creating a grand scheme of revenge. I will destroy Everfell with this fleet of ships, and there's nothing you can do to stop me!
Speedrunner: Yunno this is 5 against 1, right?
Evil Witch: HEEHEEHEEHEEHEE! Not anymore! Officer, Arbalest!
The pirate officer and a crossbowwoman appear.
Pirate Officer: Right here, captain!
Arbalest: We'll take them down for sure.
Apprentice: No way, we'll defeat you and stop your evil plans!
Evil Witch: We'll see about that. Pretties, attack!
Pirate Officer: I'm sorry, did you just call me a pretty?
Evil Witch: Yes, what's the problem?!
Pirate Officer: Can you not call me that?
Evil Witch: Silence! I am your captain and I can call you whatever I desire!
Pirate Officer: *sigh* Fine.
Mechanic: A witch is leading pirates? That's a development.
Arbalest: Can we fight already?
Agent: Okay, let's go then!
Boss Battle!
Agent, Level 9
HP - 215/215
CHR - 2/4
Apprentice, Level 9
HP - 175/175
CHR - 2/4
Speedrunner, Level 9
Charge(1), Vigor(1), Enchant(1)
HP - 160/160
CHR - 2/4
Siren, Level 9
HP - 100/125
CHR - 3/4
Mechanic, Level 9
HP - 195/195
CHR - 2/4
Evil Witch, Level 10
HP - ???/???
CHR - 2/4
Pirate Officer, Level 9
HP - 284/284
CHR - 2/4
Arbalest, Level 9
HP - 304/304
CHR - 2/4
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(Update: First Blood now does 12.5% less damage. Mecha Birbs have 20% less attack. Grape Soda buffs now only last for 2 turns. Epinephrine Shots and Cheer give 50% more health.)
Speedrunner uses First Blood on Pirate Officer. -165.
Apprentice drinks some Grape Soda. Gained Charge(d) and Bubble.
Pirate Officer attacks Speedrunner. -49, -28.
Arbalest uses Volley on Agent. Missed, -33, -30.
Siren drinks some Grape Soda. Gained Enchant and Haste.
Agent slahes Pirate Officer. -56.
Evil Witch casts Venom Jet on Mechanic. -227!
Mechanic was defeated...
"Nee hee hee! You don't stand a stance against my superior magic!"
Agent, Level 9
HP - 152/215
CHR - 3/4
Apprentice, Level 9
Charge(2), Bubble(2)
HP - 175/175
CHR - 3/4
Speedrunner, Level 9
HP - 83/160
CHR - 1/4
Siren, Level 9
Enchant(2), Haste(2)
HP - 100/125
CHR - 4/4
Mechanic, Level 9
HP - 0/195
CHR - 2/4
Evil Witch, Level 10
HP - ???/???
CHR - 0/4
Pirate Officer, Level 9
HP - 63/284
CHR - 3/4
Arbalest, Level 9
HP - 304/304
CHR - 0/4
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Siren uses her Epinephrine Shot on Mechanic, then plays a Healing Tune.
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Welp.
Switch over to Agent and Double Slash the Pirate Officer.
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Siren uses an Epinephrine Shot on Mechanic. Revived.
Speedrunner attacks Pirate Officer. -43.
Apprentice casts Barrier. Aegis for all allies was increased!
Pirate Officer uses Rally. Attack for all enemies was increased!
Arbalest shoots Apprentice. Blocked.
Siren plays a Healing Tune. +117(Multi).
Agent uses Double Slash on the Pirate Officer. -56, -28.
Pirate Officer was defeated. "Forgive me captain, but I... oohf."
Mechanic shoots Arbalest. -59.
Evil Witch attacks Apprentice. -37.
Agent, Level 9
Barrier(3)
HP - 215/215
CHR - 2/4
Apprentice, Level 9
Charge(1), Barrier(3)
HP - 138/175
CHR - 0/4
Speedrunner, Level 9
Barrier(3)
HP - 160/160
CHR - 2/4
Siren, Level 9
Enchant(1), Haste(1), Barrier(3)
HP - 125/125
CHR - 2/4
Mechanic, Level 9
Barrier(3)
HP - 176/195
CHR - 3/4
Evil Witch, Level 10
Vigor(3)
HP - ???/???
CHR - 1/4
Arbalest, Level 9
Vigor(3)
HP - 245/304
CHR - 1/4
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Siren uses Sleet Note on Arbalest. -49.
Speedrunner uses Artery on Evil Witch. -60, Immune.
Apprentice attacks Arbalest. -26.
Arbalest shoots Mechanic. -69.
Siren attacks Arbalest. -73.
Evil Witch attacks Apprentice. -25.
Agent reads the codex...
Arbalest has 14 Atk, 7 Spd, 100 Def, 100 Aeg, and can use Headshot(1), Volley(2), and Arrow Rain(3).
Mechanic uses Hyper Boost! Everyone gained an extra turn!
Agent, Level 9
Barrier(2), Haste(1)
HP - 215/215
CHR - 3/4
Apprentice, Level 9
Barrier(2), Haste(1)
HP - 113/175
CHR - 1/4
Speedrunner, Level 9
Barrier(2), Haste(1)
HP - 160/160
CHR - 3/4
Siren, Level 9
Barrier(2), Haste(1)
HP - 125/125
CHR - 2/4
Mechanic, Level 9
Barrier(2), Haste(1)
HP - 107/195
CHR - 0/4
Evil Witch, Level 10
Vigor(2)
HP - ???/???
CHR - 2/4
Arbalest, Level 9
Vigor(2)
HP - 97/304
CHR - 2/4
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Siren uses Silence Song on the Evil Witch. She then Codexes the Evil Witch.
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Vigor Up self and Double Slash Arbalest.
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Speedrunner attacks Evil Witch. -60.
Apprentice attacks Arbalest. -19.
Siren plays a Silence Song, directed towards the witch. -17, Immune!
Agent uses increases his Vigor. Attack up!
Mechanic shoots Arbalest. -68.
Arbalest uses Headshot on Apprentice. Missed.
Evil Witch throws an Acidic Brew at the party. -30(Multi), Poisoned!
Speedrunner uses Adrenaline Rush on Evil Witch. -58, Attack up(self)!
Evil Witch counterattacks! -51.
Apprentice heals Mechanic with a Medical Herb. +94, Cured.
Siren reads a page of the Codex...
Evil Witch has 430 HP, 10 Atk, 18 Mag, 5 Spd, 150 Aeg, 50 Def, and can cast Venom Jet(2), Nightmare(2), and Attrition(3). She has a 50%
chance to counter physical attacks.
Agent uses Double Slash on Arbalest. -51, -25.
Arbalest was defeated. "I-Impossible, how could I lose to such..."
Mechanic deploys a Mecha Birb.
Evil Witch cackles. "This is it!!! I will destroy you once and for all!" Danger!
Agent, Level 9
Barrier(1), Vigor(3), Poisoned(2)
HP - 185/215
CHR - 1/4
Apprentice, Level 9
Barrier(1), Poisoned(2)
HP - 83/175
CHR - 1/4
Speedrunner, Level 9
Barrier(1), Vigor(1), Poisoned(2)
HP - 79/160
CHR - 3/4
Siren, Level 9
Barrier(1), Poisoned(2)
HP - 95/125
CHR - 2/4
Mechanic, Level 9
Barrier(1)
HP - 171/195
CHR - 0/4
Mechabirb3 MkII
HP - 45/45
Evil Witch, Level 10
Vigor(1), Haste(1), Enchant(1)
HP - 235/430
CHR - 3/4
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Evil Witch casts Attrition!
Agent was drained for 46 damage.
Apprentice was drained for 34 damage.
Speedrunner was drained for 69 damage.
Siren evaded the spell.
Mechanic was drained for 130 damage!
Mechabirb3 was unaffected.
Evil Witch healed 279 health. Haste has worn off.
Speedrunner uses Pentastab on Evil Witch! -43, -41, -40, -42, -44.
Mechabirb3 pecks Evil Witch. -30.
Evil Witch counterattacks! -39.
Apprentice uses a Medical Herb on Speedrunner. +90, Cured.
Siren has Agent cover her.
Agent prepares to counterattack...
Mechanic shoots Evil Witch. -87.
Agent, Level 9
Vigor(2), Poisoned(1), Valor(2), CoverSiren(2), Counter(3)
HP - 139/215
CHR - 0/4
Apprentice, Level 9
Poisoned(1)
HP - 49/175
CHR - 1/4
Speedrunner, Level 9
HP - 100/160
CHR - 0/4
Siren, Level 9
Poisoned(1)
HP - 95/125
CHR - 1/4
Mechanic, Level 9
HP - 41/195
CHR - 1/4
Mechabirb3 MkII
HP - 6/45
Evil Witch, Level 10
HP - 103/430
CHR - 0/4
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(Agent has 0 Charge, actually. Someone must not be doing their job right.)
Speedrunner attacks Evil Witch. -60.
Apprentice casts Aqua Jet on Evil Witch. -52.
Siren attacks Evil Witch. -35.
"No... NO!!! I cannot be stopped by you... I will not be stopped by you!"
Evil Witch teleports away in a burst of dark magic.
Agent: Where did she go?
Apprentice: I think she teleported away. I don't feel her magical aura around here.
Mechanic: That's settled then, the ship is ours!
Chapter 2 Completed
Gained 350 Experience.
New Mod Installed: ReAlIsTiC nAmEs
New Mods available for installing... Pick two.
Simplifier: Shrinks character status during battles.
Charge +1: Increases Charge for all characters by 1.
Lucky Dice: Revamp the dice roller into something significantly more fantastic.
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My name is Flint, agent of the royal city of Everfell. In an effort to become the mightiest, Sarfram has started an unprovoked attack on other nations despite the peace treaty. As the strongest knight of the southern continent, I have been tasked with taking down the evil that commands the corrupted city, and remove it from power. Along the way I have befriended many people that will surely be invaluable in the fight against the forces of evil.
The first of them is Cadence, an apprentice that served under the Witch of Everfell. However, she was tasked with helping me, as the task certainly would not be easy alone.
Second is Raleigh, hailing from the Eastern continent. He may not be the most polite of people, but he is fast and is a force to be reckoned with.
Next is Sage, a siren of sorts, who I found petrified in some sort of underwater temple. Though her past seems to be a complete mystery, she wields powerful healing magic, along with something else behind those innocent eyes.
Last on the list is Kirk. He's a mechanic and I don't know why exactly why he's decided to come with us, but he is interesting. He can deploy mechanized birds that can aid us in and out of combat.
We have hijacked a ship belonging to the leader of some pirates and have successfully blasted our way through the barricade of corsairs. Nothing stands in the way our quest now. We should be arriving at the northern continent soon...
Select your character.
Flint, Level 9 Knight
Cadence, Level 9 Apprentice
Raleigh, Level 9 Speedrunner
Sage, Level 9 Siren
Kirk, Level 9 Mechanic
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Flint.
It feels really weird to call him that, even though that's been his name before the realistic names.
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As the boat reaches the dock, the party notices that there's no town. Flint steps off from the gangplank. "Isn't there supposed to be a town here?"
Kirk takes a telescope and looks around. "There should be a place northwest. We should probably ditch this boat and go there on foot. No doubt the city will mistake us for actual pirates if we go anywhere close."
"Yayyy! I want to see the city!" Apprentice says gleefully, running off the pirate ship.
"Shouldn't we get rid of the ship?" Speedrunner asks.
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Within minutes, Kirk has lit a fuse to the ship's gunpowder stores. Luckily, before you decided to blow up the ship, you ransacked it for gold and treasures.
Everyone walks away as the ship blows up from a safe distance.
Received 'Dragonfly Crest' and 'Strawberry Vitamin'. Oh snap, there's some dangerous beasts ahead. Want to fight them or try to walk past?
You have a 50% chance of success if you try sneaking.
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A successful sneak! You gained... 50 experience I guess.
As the party reaches the sunny town of... Sohnelbuy, they immediately notice the shops selling things. They decide to spread out and see if there's anything worth purchasing.
Delecated's Moneys - 400
Crazee-Pi's Moneys - 400
Katana(120) - A foreign, heavy blade that holds exceptional strength and speed.
Fang Staff(100) - A primitive looking staff that holds uses for both physical and magical combat.
Nightstriker(115) - A light blade that counters it's negligible speed increase with pure power.
Glass Sword(100) - A light blade that fuels it's user with extreme agility. However, it's not very powerful.
Dark Glyph(50) - Gives the user an increase to survivability, though it carries no offensive benefit.
Silver Pistol(100) - A semi-wealthy pistol that better ammo than most flintlocks.
Game Mod: 2P Solo(150) - Enables control of two characters at one time. If one character is knocked unconscious, you cannot control the AI character.
Game Mod: Simplifier(50) - Shortens the character status.
Random Emblem(50, 75) - Obtain a magical emblem that increases stats slightly.
Random Item(40, 50, 70) - Obtain a consumable item that can be used once per battle.
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2P Solo, Katana, and 2 Random Emblems.
Might change the 2 Random Emblems to another weapon, not sure yet, I'll see what Dee buys.
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Silver Pistol, Nightstriker, Dark Glyph, Simplifier, and a Random Item.
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(Just so you know, the Dark Glyph can only be equipped by Siren and it uses her Weapon Slot.)
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In that case, I'll instead buy the Silver Pistol, Nightstalker, Fang Staff, and the Simplifier game mod.
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Bought stuff.
Katana gives Flint +8 Attack and +1 Speed.
Fang Staff gives Cadence +6 Magic, +2 Attack, and +5 Health.
Nightstriker gives Raleigh +6 Attack.
Silver Pistol gives Kirk +6 Attack.
First Random Emblem is the Crab Emblem. Gained +5 Health.
Second Random Emblem is the Horse Emblem. Gained +10 Health.
Simplifier Mod has been activated. Woohoo.
2P Solo Mod has been activated. Please choose a second character to play as.
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I'll mix things up and play Apprentice as my second character.
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I suppose Siren since I've never played as her.
Also, replace Agent's Grape Soda with a Strawberry Vitamin.
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Delecated uses Kirk and Cadence.
Crazee-Pi uses Flint and Sage.
You can socialize now.
Pick a player and the person you want to talk to. You need to say something to start the conversation.
-Flint(Agent)
-Cadence(Apprentice)
-Raleigh(!)(Speedrunner)
-Sage(Siren)
-Kirk(Mechanic)
-Blake(Rival)
-Aliyah(Healer)
-Alekir(Mage)
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Ask Rival (as Agent) why Thief isn't with them.
Also, talk to Speedrunner (as Siren) because of the exclamation mark. EDIT: Nevermind, Dee can talk to him. I don't really have anything to say to him anyway.
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Cadence to Raleigh: "Hey Raleigh, I heard you were from the Eastern continent. What was it like back there?"
Kirk to Aliyah: *bumps into her* "Ah, pardon me."
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Flint sees his rival, Blake, so he walks up to him to have a conversation. "Hey, Blake. Where's Thief?"
"He's just running an errand, nothing special."
"Like what?"
Blake frowned. "That guy who was supposed to give us the payment for the dispersal of the pirates? He didn't pay us, so we tracked him down here."
"But you didn't beat the pirates."
"Well I don't see you stepping up to claim the bounty!" Blake said, crossing his arms indignantly.
Flint scratched his head, remembering something kind of strange. "Hey... how'd you get here before us?"
"We hitched a ride on your ship."
"How did you hitch a ride on our ship without his noticing?"
"We were just really, really, stealthy."
"Okay..."
Sage walks up to Raleigh, who was just talking to some quest giver. "What's on your mind?"
"I think I might have to leave for a day or two."
"For what?"
He walks in a direction, so that nobody but Sage could hear him. "I think I might be able to discover some sort of 'rare creature' out in the wild. But I gotta do the quest by myself."
Sage scoffed. "It's probably fake, but you can search for it. You have a low attack stat anyways."
"Hey! Don't diss my stats, I got high speed!"
"Speed doesn't influence criticals, accuracy, or evade."
Raleigh sighed. "I can handle myself, even though we haven't bought any healing items."
"Sure."
Raleigh is drinking a fruity drink while sitting on a bench, and Cadence doesn't have anything better to do, so she sits next to him. "So... Raleigh, I heard you were from the Eastern continent. What was it like back there?"
He sipped his drink for a few more seconds before answering. "Well... you've seen New Port Town, but I lived beyond there. You just didn't see it. It's real dry, a desert."
"Oh, interesting. How'd you join up with the empire?"
"I took a carriage out to the nearest town, then found an outpost where I could sign up."
Kirk is walking around town, when he accidentally bumps into a girl. "Ah, pardon me."
"It's all right." She says. He looks at Kirk for a bit, as if she knew him from somewhere. "I've seen you... I saw you with Flint and his party in New Port Town. Are you a part of his team?"
"Yeah, i'm Kirk, a mechanic. And you are?"
"I'm Aliyah, and i'm a healer." There's a pause before she thinks of something else to say. "Tell Flint that Blake is expecting a rematch in the near future, but not in this chapter."
Kirk leaned his head to the side slightly, as he didn't know about the rival team. "Ehh... i'm not familiar with this Blake person."
"Oh, we're rivals. Our levels are gonna scale with yours, so watch out."
"Okay, i'll be sure to tell Flint."
Unique Sidequest: Hunter's Instinct
-Only Raleigh can do this quest.
-Raleigh gains Haste during this quest.
-Unlocks Raleigh's Astral Ability upon completion.
-Unlocks Raleigh's Final Weapon upon completion.
-Receive two unique artifacts.
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Raleigh the Speedrunner has spent a few hours outside of town attempting to track down this mythical beast. He might be close, but he's gonna need to find some useful evidence that the beast was around.
Status: I have no idea what i'm looking for.
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You rolled a 3. You didn't find anything.
...try again.
You rolled a 9. You found some relatively minor evidence. One of the tiles has been cleared.
Status: I'd be lying to myself if I said I knew what I was doing.
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Stepped right. Rolled a 13. Gained some minor evidence.
Stepped right. Rolled an 11. Gained someuseless evidence.
Stepped down. Rolled a 19. Narrowed down the area pretty well.
Status: Something smells strange...
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Intimidate for Agent, Disrupt for Apprentice, Flare for Mechanic.