Hello there everyone! I am just kinda new to forum posting, so if I've done something wrong, tell me ASAP! Anyways, I have some suggestions in mind that can be implemented. Additions, questions and constructive criticisms are welcome! Here they are:
1. Why not have a long-time-no-return-prize box? Since there are so many prize boxes already, why not add one for those who haven't been online for a long time so that when they come back, they are not so far behind? It could be sent through the mail. The contents of the box could vary, but still within the same range of value like how the Companion Prize Box was quite some time ago. Sparks of Life, small bits of Fire Crystals, Orbs, Weapon/Trinket upgrade slots here and there could do the work. And, to avoid abuse (setting up alt knights and having them go inactive) why not make it so that it's a box per account and the first one to log in gets the box? And against setting up multiple accounts, make it so that the contents are bound once they are accepted.
2. I'm a bit skeptical about this one, as it is more time consuming to plan and code. Anyways, I often found that the Gremlin Menders are so much superior to the Silkwings. Menders have at least 3 moves that I know of (the Energy Dome, the Spell on the Ground thingy, and the regular healing), whereas the Silkwings, just heals at close range. To add to that, Menders can even revive each other and dodge attacks like other gremlins, making the Silkwings outclassed. They are very predictable, have no defense whatsoever and cannot heal as quickly as the menders. Now, I'm not really sure how they can be buffed, but I was thinking, why not take advantage of the aura thingy when it dies? Ice cube's death aura can freeze people, so why not Silkwing's aura grant enemies full health? Or immunity for a few seconds? I may be going too far here, but it's my opinion. Increasing the Silkwing's move set could also work, but I just don't know what to add. The aura thing led to no. 3.
3. Monsters can get Attack boost, Defense boost, so why not a speed boost? I've seen some suggestions about AI improvement, however GH doesn't seem to see that as a priority right now.... But if we were to increase monsters speed, adding on to their original AIs they can be a lot fiercer in battle. Trolls won't have to get melted so easily, gun pups won't have to be tormented to death, etc. I don't know if ASI or MSI would work the best here, but it's just my direction of thinking towards the Clockwork's monsters.
4. Ever since I started playing on my alt, I have realized that (I forgot, okay?) the Tier 1 Blast Cubes actually does explode. Like literally. The Blast cubes in most places do not pose such a threat as a dynamite should. The ones in Tier 2/3 blows up and leave some droppings on the ground to deal more damage, but do they really? People just stay near the remains of the blast cubes, get the loot and then just run away. It IMO isn't that effective. What could improve it is to have chances of exploding OR leaving those thingies, or even adding both to make it more of a "Blast" surprise.
And yeah that's about it! Thank you for the feedback!
The post is fine, there's no real problems with it.
Now to actually address the content of the post.
1: I mean, GH is kind of already bringing back prize boxes, and that suggestion sounds like rewarding inactive players which is never good.
2: I'm all for it, just as long as Silkwings can't heal other Silkwings. Maybe greatly increase the healing aura range, make it last for ~5 seconds and make it grant immunity to monsters in it.
Side note: that's not how you spell Mender.
3: Sure. I mean, those three are the buffs your knight can get, why not a MSI for monsters? The trail effect already exists.
Another side note: what do you mean by trolls? Do you mean lumbers or...