what should I bring how hard is it and are the things u get from it tradable?
rapid snarbolax (shadow snarbolax)
Bopp or someone more experienced could probably give a better answer than me, but I'll still drop my two-cents.
There is no magic bullet weapon or armor set that can help you through an area in the game, I've found. The best I can do for you is provide a list of gear to consider bringing. None of these are requirements, just guidelines. Also realize that I'm not well-versed in Shadow Snarbolax, I'm only applying my knowledge from other parts of the game to what I believe would be good ways of dealing with those levels.
First and foremost, armor. Mixing and matching is very important here so you can be well-versed. Also remember the ever-presence of Chaos and Black Kat, if you are skilled enough to run this as a glass cannon.
Dread Skelly Shield, Dragon Scale Shield, or Savage Tortoise - Bringing one of these shields is imperative. Status defense on shields is usually more important than damage type defense, so the Poison defense they offer is invaluable. Dread Skelly is the more common choice over Dragon Scale, so I'd personally just go for Dread Skelly, as it's just more balanced than Dragon Scale and better at blocking Howlitzer shots. Keep in mind the movement speed decrease and upgraded shield bash of Savage Tortoise, and also that March of the Tortodrones is just around the corner, if you feel like grinding to get enough glyphs and building materials to make a Tortoise shield.
Radiant Silvermail - Split Pierce/Shadow defense with no Normal defense. It's very imbalanced and specialized, like Dragon Scale, but this would be one of the only areas it works well in (apart from Heart of Ice, possibly). Keep in mind there's no helmet for this armor, only the bodysuit, so you'll need to mix-and-match here.
Sacred Snakebite Pathfinder/Shade Armor - Piercing/Normal defense with Poison and Shadow/Normal with Poison, respectively. Only go this route if you are gonna use at least one or two guns. These armors' brothers, Guerilla or Ghost armor, trade off blanket gun damage for Beast and Undead damage bonus respectively, making them better-suited for this situation, but much worse in the long run.
Shadowsun - Again, a gunner's option. Normal/Shadow defense with Poison, no Piercing.
Fallen - Normal/Shadow with Poison and Fire and all weapons ASI + 1. Make sure your teammates are capable of taking out the Silkwings for you, as it has a nasty Fiend damage penalty. Otherwise, it should be decent here, not great, but it also reportedly works well in a few other areas such as FSC.
Valkyrie - Normal/Shadow with Poison and Curse and Fiend damage + 2. I've never seen anyone using this, but it can be decent here, possibly also in Shadow FSC, if you have ways of dealing with the nasty Fire vulnerability.
Dread Skelly Armor - The shield is much more useful, but it could be decent in this particular area. Keep in mind the many, many alternatives you have.
Skolver - Normal/Piercing with Freeze and sword damage + 2. You'd be wise to mix this with some Shadow and Poison defense.
Weapons-wise, you have a lot more freedom.
Any trusty Piercing sword, gun, or bomb - Flourish or B. Thorn Blade, Callahan, Gilded Griffin, Blitz Needle, Riftlocker, Savage Tortofist, or Dark Briar Barrage are going to be the lifeblood of your arsenal unless you take a support role. There's also always the trusty Iron Slug as a Normal damage alternative to Callahan, and Volcanic Pepperbox to sub for Blitz Needle. (mind the Pepperbox's extra knockback, which ultimately lowers damage potential)
Something to kill Howlitzers - A non-Shadow Pulsar-line or Alchemer gun is the best avenue.
Something to kill Zombies - I'm not sure just how many Zombies there are in Shadow Wildwoods, you'd have to ask someone more experienced, but whatever you use as your main FSC weapon will most likely translate here.
Crowd control bombs - Nitronome/Big Angry Bomb, Shivermist Buster, or Voltaic Tempest/Stagger Storm. Typically, you won't need more than one or two people using bombs like this, so you might be able to free up a slot if you skip this one.
Dark Briar Barrage - I have yet to use this bomb in its five star form, but Bopp and others stand by it as one of the best weapons in the entire game, even if you bring a Piercing sword or gun as your main weapon.
Be mindful of the weapon choices of the rest of your party and cooperate with them. Also consider trinkets such as Pure White Laurels or offensive trinkets (you'll need to do lots of pvp to get those unfortunately), and keep in mind your Battle Sprite's perk and harness.
I hope this helps get you on track.
I have piercing stuff I have the 5 star jelly mail. and I have strike needle. I have spike shower. I have gigawatt pulsar. and I have barbarous thorn blade. so should I bring barb and blitz or bard and pulsar? I can get spike shower and barb blade and blitz by then I have barb I am heating and getting recepi today and probably to next week.
and why did u talk about vana zombies? I am doing snarbolax and never did any other ones.
I just got the names mixed up, my bad.
Unfortunately, your Jelly Mail is one of the most useless armors in the game. Sleep hasn't yet been added as a status Knights can get from enemies, so that defense is worthless. Stun defense is hardly ever practical, either.
If the Jelly is your main armor set, you would be best off dropping it and working on something with offensive bonuses and more useful status resistance. Bopp's armor guide gives some good information about choosing long-term armors, so does Fehzor's guide to choosing armor.
You also need to wait on doing things like this until you have five star gear to do it with. Believe me, the power difference between a four star and five star weapon is enormous, enough that you won't be contributing hardly anything with your four star weapons. Just remember to hold off on upgrading a piece of gear to five stars until you have enough Radiant Fire Crystals to heat it up to at least Level 4 or 5, because most five star weapons are weaker than their four star precursors at the first couple of heat levels. The exceptions I know of are Iron Slug, which changes damage type from Pierce to Normal, and Blitz Needle, which is stronger than Strike Needle even at Level 1.
If that list is of all the weapons you have, consider branching out into Normal and Shadow weapons so you have better coverage.
Lastly, consider saving up for a third and possibly fourth weapon slot when you eventually decide to start on Shadow Lairs. It makes you a lot more versatile, which is helpful in harder levels where you can't just brute your way through everything with two weapons.
I also have obsidian edge black hawk electric charge bomb 4 star faust combuster and jelly resists piercing. I will be taking 3 other guildes 1 that has done darkfire Vanaduke solo and I will be getting 5 star then do it I am saying should I do something else besides like barb blade.
Jessecho, thanks for linking to my armor guide. It offers advice for Shadow Lair armor.
Storm-Traveler, have you read the wiki page Shadow Lair? It offers general advice on weapons and armor, and tells you which monsters are in each lair. You can also view videos on YouTube (but don't view too much, or you might ruin the surprise). And bring Sparks of Life.
i have seen it how many sparks though
How many sparks? It depends on how good you are. Sometimes I've overheard players using this rule of thumb: "at least 10". Good luck.
I am not yet I have a forum for choosing teammates.
Piercing and elemental protection. And a good Piercing and elemental weapons. It's not much different than a normal snarbolax run, think snarbolax with tier 3 monsters. I bring alot of sparks too because chaos set is chaos, but I would suggest at least 10 on hand. The hardset part in my opinion is the level after the boss fight. Lots of high danger no map and there's dead ends. Oh yeah and things won't die.