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Ideas for making new gear

10 replies [Last post]
Mon, 03/27/2017 - 04:38
Qever's picture
Qever

As the name of the game is ''Spiral Knights'' I always thought,that we could add even more gear related to the "Knight theme" we already have.

Wouldnt be great to add some Axes?Pretty much by adding the Hammer from Serious they gave us a small taste.But why stop there and not add some axes?The one that gremlins have for example.Imagine in 5 star your axe evolves into a double axe for example.
The game mechanics of axes,should be like the ones that heavy sword have(sealed sword or troika line) cause they are way heavier than a sword so it makes sense to be like that.

Futhermore why not add something new too,apart from hammer and axes.Many would agree that pierce swords are kinda underrated in pve world.Their fast attacks and their combo makes difficult to hit the monsters.I see many times players use acheron than a btb against a beast cause its easier to target the opponent.So why not give pierce attack more meaning?What i suggest?Lances/spears!Another knight weapon.The spears could be a lot of slower than a pierce sword but with stronger attack.This could make a great addition to the game and fresh air.

Do you think the idea is good or bad?Does it worth to discuss on it and even think about weapon models or so?Feel free to talk,have a wonderfull day!

Tue, 03/28/2017 - 12:52
#1
Fangel's picture
Fangel
er

People prefer acheron to BTB against beasts since acheron can do more damage to beasts than BTB. The piercing swords are good against their designated monsters, especially with auto-target on, but split damage swords can just be a bit too overpowered with damage boosts.

More weapons to fill in gaps is nice. What would axes do differently from a standard sword? We already can use the thwack hammer as a 1* sword, and it behaves identical to a troika. What would a lance or a spear look like in terms of attacks? How would it be different than what we currently have?

Tue, 03/28/2017 - 13:23
#2
Grimreaperlord's picture
Grimreaperlord
err

Hatchet and Heavy Hatchet function similarly to the Troika line, as does the Thwack Hammer. The only one unique item that could do with more expansion is the two star Wrench Wand. Axes are essentially Troikas. The Rocket Hammer functions very similarly to the Troika line, only with a different style.

Lances/Spears are, as you put it, slower but more powerful variants. It could probably work, I mean if the Calibur line can have a heavy weapon variant, it makes sense. It's a bit unnecessary, but I wouldn't mind to see that.

Tue, 03/28/2017 - 13:24
#3
Grimreaperlord's picture
Grimreaperlord
Double post.

Oopsie.

Tue, 03/28/2017 - 15:11
#4
Tapproot's picture
Tapproot
errr

If we make axes a new weapon line, why not make it exactly like the gremlin thwackers'? It would work similarly to Warmaster Rocket Hammer where it is a normal swipe, then a dash, and a final swipe- the difference is that the dash and final swipe would be slightly faster, but the dash will deal no damage and go further. The charge would also work like a thwacker's and either throw an axe across the map or do a high knockback spinning attack.

A lance could be completely different from current melee weapons and have no attack chain, instead having one slow, long range piercing attack that deals a large amount of damage in a cone in front of the knight. The charge would work like a slag charge, so you sprint across the map with the lance extended, dealing massive damage to everything in your path and displacing each enemy. Or, instead of displacing them, it would be cool if you could pin every mob in front of you until you hit a wall or stop, adding some interesting and new utility as well as making it harder to use without deleting yourself or any other knight.

Just my two cents.

Wed, 03/29/2017 - 06:24
#5
Qever's picture
Qever
I didnt have it planned in my

I didnt have it planned in my head,i wanted first to see if other players are excited to see those weapons.
I mean why wasting time if no one is intersted except me.

The spear charge attack tapproot refered before i think its good idea.It could work like the bash attack without stunning them
although,cause that way it ll make the bash useless.Maybe not until u hit wall just to pass through a line of 3-4 opponents?
I think its plenty..Another idea with charge attack is to throw it?That may confuse things although..I mean it ll be hard to hit in a line and the spear will magically return to ur hand?Although pass through like a magnum line bullet seems fun for a melee wep.About normal hits i would go with 2 hits one like the 1st hit of pierce sword and the second a turn attack like sealed sword attack..Just an idea..

@Fangel About Axes we can go either with the hammer attack pattern or stay with the troika line pattern.Is it bad to have a different style of weapons?Why we must put something different in their mechanincs?.It might change the existing balance in weapons and i dont know if it would be a good idea.Why not think them the same way as heavy swords in terms of power and speed,the difference will be that we ll have more variety in weps and maybe add few status than the existing weps that dont have(ex poison axe or sth)..I thought about axes to add more choices in a creative way and give a fresh air in the game without changing mechanics and produce a problem where devs would need to balance the weaps.

Maybe spears demand more time cause in comparison with axes they change the mechanics.I am positive that axes will be a nice addition.
If i had to make a major update i would try to balance heavy armors and make em more usefull and then i would introduce ''a Heavy Knight update''

Wed, 03/29/2017 - 11:59
#6
Fangel's picture
Fangel
eh

Having reskins of weapons is alright, however it isn't a new weapon at that point. It'd be better if such an item was a promotional item if it's just a reskin, and from what you're describing, you want a new weapon that everyone can acquire.

But, again, what's the point of axes when we can make more original weapons? I don't dislike the idea of axes, but when the suggestion is "poison troika that looks like an axe", that could just as easily be a poison troika that doesn't look like an axe, especially since swords often (not always) indicate what kind of attack style they are by their shape.

The rocket hammer is an elemental sudaruska. The elemental damage makes sense since it is a gremlin weapon (and gremlins deal elemental damage). However, the biggest draw of the weapon is the fact that, since it's got a rocket attached to it, it can propel your knight forwards on the second hit. This separates the hammer from the sudaruska, as well as makes it an interesting weapon.

So, I guess, what would proposed axes have over current heavy swords? Would they have a wider swing? Would they have a lower damage 4-hit combo where the player swings the axe back and forth in front of them at wide angles? What can we do to make them a new interesting weapon rather than "just another suda reskin that no-one will use"?

I do like your idea for spears/lances. I've always been of the mindset that a heavy piercing sword would have a stab forwards on the first swing followed by a fierce upwards thrust, having high knockdown. The idea of throwing your sword like a javelin sounds pretty great! I love that idea - perhaps it would be more of an energy/ghost sword that pierces multiple targets and deals high damage, like a no-knockback callahan bullet.

Thu, 03/30/2017 - 06:46
#7
Qever's picture
Qever
Thanks for your replies its so fun to think about new stuff.

@fangel I am on it for making axes completely different the poison troika it was a quick example
I suggested to put the same mechanincs cause I think with the current team is more realistic..
Ofc i would like something to all have and not just a reskin..I try to think some ideas about axe..
I see axe as a stronger weapon more brute.So i think the attack must be stronger too.
For charge how is the idea to hit the ground and create a status circle,like bomb with smaller range and no duration(so axe will not replace bomb)?
About the function of combo i cant think something...Because i find the axe heavy wep,I limit myself into thinking them with 2 hits..
How about one slash and the second hit like a pivot attack that deals damage in every direction in comparison with the standard attack of sword which use the pivot as movement only.We need to thing the knockback too..I didnt think people will actually care about axes and lances,I am glad you like it.
Add your ideas we might think of something amazing..

Thu, 03/30/2017 - 10:27
#8
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

A few ideas for axes-

A one hit heavy sword

The one hit would be the spin attack from leviathan blade but with free movement and more spins, or possibly a sped up suda smash. Then their charge could be either the thrown axe like the gremlin thwackers do, or they could be a bigger normal hit, like proto sword's used to be. Kind of a role reversal from most swords.

Warmaster rocket hammer variants

Title says it all, but the point still stands. WRH is a VERY unique and cool weapon, and I'd always be down to see more of it in different flavors. They could also replace the charge for added fun, and possibly remove the third hit for balance and to make it different. Another facet to this is that it could easily have different speed values.. which would add up to a very different feel for the weapon.

A ranged hitter

Move the sword range out and extend it... but make it so that it's slow, and that your knight can't hit up close with it. This could be for like a great axe of sorts. Lots of range, lots of knockback, decent damage. If it hits fast enough it could be made to function kindly with the brandishes. Good mid range, bad close range, bad far range. Kind of like mixmaster in sword form.

Tue, 04/04/2017 - 08:34
#9
Katudan's picture
Katudan
I'll just- jump in here.

Actually, @Qever, why not make the axe's basic combo reminiscent to the gremlin thwackers' attack pattern? e.g. the first attack would be a simple swing, then the second would force the player knight to suddenly dash 3 tiles forward, causing minor damage, and a slight chance of stun, as well as minor knockback, for whoever was in the dash's direction, then, the combo would end with the knight slamming the axe down on the ground, causing an aoe, with a fair chance of moderate stun. It's a bit similar to the WRH's basic combo, but I'm sure nobody would mind that,
As for lances / spears? I could suggest that the basic combo would be similiar to the flourish line's, but it would be as slow as the brandish line. And the charge attack could include the knight stepping forward, then performing a 360 degree spin, causing a spear projectile to fly 7 tiles, and at the same time causing damage to the surrounding area.

Fri, 04/21/2017 - 17:49
#10
Isaac-The-Mage
Begining Gear

I would like the choice of a hood, so I could later use it as a nice vanity item, you know, to look a bit more . . . Magey? Which does bring up another idea, spells! Or tomes . . . something like that.

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