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Daily Reward System

6 replies [Last post]
Thu, 04/06/2017 - 14:05
Fangel's picture
Fangel

So at this point I'm sure we've all seen the "daily rewards" idea thrown around. Wasn't until I was talking to a friend at 2AM that I realized how a daily rewards system could be implemented into Spiral Knights in a natural way.

Thus, instead of having a daily log-on reward, all daily rewards would be tied into completing the daily prestige missions. Basically, for every day a player runs and completes their daily prestige mission, they are granted (bound) rewards. Rewards would be on a 28 day cycle, resetting back to the start after 28 days.

They would still keep to a pattern, however. As such, I would say rewards would look like this:

1. Token > 2. Fire Crystal > 3. Spark of Life > 4. Fire Crystal x 3 > 5. Random Reward > 6. Rarity + Special Token > 7. Special Item

This cycle would repeat every week, but be suited for each player depending on their rank. Champions would be granted radiant fire crystals while knights would be granted glowing fire crystals. Some rewards would be randomized.

Here is how the categories would work:

    Tokens: Includes the following items from the "token" category: Primal Spark, Grim Spark, Forge Spark.

    Fire crystal: Grants fire crystals of the appropriate rank to the player. x3 grants three times the number of fire crystals granted earlier that week's cycle.

    Spark of Life: Grants a single Spark of Life.

    Random Reward: Number of possibilities, including: iron lockbox, 10 confetti, slime key, bucket usable items (of all variants, not just the "bucket" ones), guild bonds, slime coins, UV tickets

    Rarity: A random rarity, chosen from one of the following: 9 fire crystals of appropriate rank, 1 orb of alchemy of appropriate rank, 15 slime coins, 3 sparks of life, 3 orbs of alchemy of previous rank

    Special Token: A single non-expiring token, randomly chosen. Includes: Almirian Seals, Ancient Page, Apocrean Sigil, Bark Module, Forge Spark, Frumious Fang, Grim Spark, Jelly Gem, Krogmo Coin, Primal Spark

    Special Item: Item changes every week until the reset. Items and order is as follows: 1UV ticket, Silver Key, Forge Prize Box of proper rank, Shadow Key

If you miss one day, then you reset back to the first day in the cycle. I don't know if the prestige mission needs to be finished the day of or if you can carry over onto the next day. All rewards are bound (yes, even the iron lockbox). All rewards are awarded upon completion of the prestige mission.

TL;DR - Daily rewards that require players to play the daily prestige mission (not danger mission) to get their rewards. Has a 28 day cycle with some nice rewards.

Thu, 04/06/2017 - 16:12
#1
Fangel's picture
Fangel
secondary post

Not necessarily part of the main suggestion, but something else that might be cool - danger missions giving static rewards upon completion. Introduce a "Dangerous Mission Prize Box" that is awarded to players who complete the daily danger mission.

"Dangerous Mission Prize Box" would include the following rewards:

    One of the following:
  • 3-15 fire crystals of appropriate rank
  • 1-2 Sparks of Life
  • 1 Orb of Alchemy of appropriate rank
  • An additional 25% chance at one of the following:

  • 1-3 Party Flares
  • 1-3 Confetti
  • 5-10 Golden Slime Coins
  • An additional >1% chance of the following:

  • Recon Ranger Crest
Thu, 04/06/2017 - 21:43
#2
Qever's picture
Qever
+1

- Its something so simple that can keep players active.I dont know why the dont do it..
That idea is litterally suggested many times and i dont think a player exist opposite to it.
Do they afraid they ll lose money with rarities as a present?I dont think so cause most
players they prefer spend more time in missions than buying with energy.
Those suggesting prizes are good if GH thinks they are too much then i dont care if the
prizes are less,but they need to do it,it ll help tremendously.

-An addition on the prize for the first days could be a 5 star material too.
I thought maybe enamorock and mod cal but it might affect Coliseum participation(although its low eitherway)

Fri, 04/07/2017 - 19:38
#3
Cdst's picture
Cdst
+1 to that as well, but more content is desperately needed...

This is what most F2P games on phones have implemented already, so it's not really a new concept, really all they would have to do is add it to the game, and they already have all the things they need to make it work, they would just have to create the daily reward system.

Honestly though I think most players, myself included would be far more interested in more end-game content, than just boxes or keys etc.

Sun, 04/09/2017 - 15:58
#4
Tadician's picture
Tadician
And when it asks for the

And when it asks for the weapon, rewards lost.

Tue, 04/11/2017 - 12:52
#5
Fangel's picture
Fangel
eh

The thing I wanted to change with this model was to make players participating in the daily prestige missions, since those rotate to be something different every day. It also requires players to play the game every day to get their rewards, rather than simply "logging on", which many would opt to do.

And as for rewards, I chose to have them all bound to the player and not have much if any crown value if thrown at a vendor. 5* materials could be considered for a prize, however I tried to avoid giving anything that the player can't make use of (the 28th day giving a shadow key being the only exception). This lets dedicated players have access to shadow lairs once a month for free.

(Yes, more content end-game would be nice, but implemented rewards like this has good long-term benefit for all players, and the game as a whole, whereas a few new missions for end-game will be played only once unless they are better than one of our current "grind" spots. Makes more money than FSC? FSC is no longer ran for crowns. Makes more radiants than DaN? Dreams and Nightmares is no longer ran for radiants)

Not all prestige missions have to be completed for this reward - in fact, I would only the daily mission (2 depths with a set scenario room on the second depth) would be the only one to grant these rewards.

Sat, 04/15/2017 - 09:14
#6
Parma-Tech-Support's picture
Parma-Tech-Support
+100

I really like this idea, only prestige (that is currently nonsese) and some crows for daily prestige missions are not profitable, this idea is very good and it might give sense for doing prestige missions.
I throught about simlar idea about daily bonuses but i had no idea how would it work.

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