Hi there Spiral Knights dev team and all you players out there,
I was thinking two simple ways to help improve spiral knights gameplay.
1. First suggestion dealing with Sprite abilities.
A fully powered sprite is marginally useful in some niche instances. To me, it seems to hamper their abilities a bit for all of the cooldowns to be tied together. I think it would be a great improvement to Sprites if the cooldowns were separated. I mean, wouldn't it be awesome to pop out of stealth blasting a single enemy with poison quills far more effectively assassinating them? I mean, the ability to combo your sprite powers would be a huge strength increase to sprites. they're not wildly strong as it is, but i'd definitely use my sprite a lot more, and it would add a little more depth to the game allowing players to build combos with their sprites rather than being so limited to single abilities all the time.
2. Second suggestion dealing with Crown farming
Currently, prices for cosmetic items and such seem quite outrageous, and even trying to get UVs for items is pretty difficult unless you buy a lot of energy or become a merchant. To be honest, I'm not very good at merchanting, and I'd rather play the game and earn the ability to get my UVs and make my gear better.
I was thinking, using the current system of crown drops, the devs could simply multiply the crown drop meaning based on tier level the crowns are dropped in.
1 single bronze coin in T1 is 1 crown,
1 silver crown with bronze boarder is like 5
etc...
Well, I think it would be a great improvement to crown farming if we allowed that in T1, multiply crown values by 1; in T2, multiply them by 2, and in T3, multiply them by 3.
This wouldn't overpower the money currently in the game but would allow people a better time trying to farm for crowns instead of merchant for crowns.
Thanks,
feedback to suggestions would be ok, and especially on the sprite cooldowns. I think the game would be infinitely more fun if i could combo rek the face of a T3 healing gremlin with my sprite. And, from a coding standpoint, i doubt the changes to these timers would be all that difficult. might take a few days or so but nothing too elaborate.
The crown balance as it stands is fine. The only thing I believe should be altered is that odd strata should have similar crown levels to even strata, just with a slowly increasing crown amount per strata.
Besides, making 27k from a single elite firestorm citadel run (which is tier 3) would be insane, and inflate prices of pretty much everything to amounts so that players in the early game who can only earn about 3k are now needing to pay upwards of 25k for 100 energy. That's not good.
As for sprite cooldowns, I don't think having separate cooldowns would be a bad thing. However, if that were the case, actual sprite cooldowns may need to be increased for balance. Universal cooldowns could still be applicable for the duration of the skill animation, but being able to drop a heart attack while under an angelic aura would allow for some pretty clutch situations, and would encourage players to use their sprite more often.
Do keep in mind that this would turn sprites into more of a weapon than the utility that they currently are. While that might sound great, it also may not be the best thing for the game. I'd like to see how it would play out with the playerbase before saying it would be a good or bad thing, though.