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So... I made an Amputator and I tried it in Compound 42. My thoughts on this weapon.

9 replies [Last post]
Tue, 05/16/2017 - 10:56
Euclidean-Space

Here's a video:
https://www.youtube.com/watch?v=0uS3cp2ILvs

If you're looking for a very short summary, here it is:
This weapon is horrible.

If you want more, continue on.

I have a highly specialised set for C42, which is a Dragon Scale set with poison and fire low UVs. This grants me immunity to most statuses in the mission. It would be great if I can carry a sword that is maxed in terms of damage against Gremlins and Slimes. Damage trinket + gremlin H UV + perk will be adequate.

The overall damage of this weapon however is unsatisfying. Acheron is still far better even against slimes. To put this into context, a Combuster does more damage to wolvers when fire is accounted for than this weapon, which supposedly should be better.

It also staggers me that the Amputator require Zee Cores, all while having nothing to do with the sleep status at all. It doesn't even do sleep! I personally think all normal swords are underpowered. I don't mind to be honest, but adding a sleep status to the charge will be great.

Anyway, it looks kind of cool, so there's that.

Tue, 05/16/2017 - 11:39
#1
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

"This weapon is horrible."

Or to be more specific, It does the same damage as cold iron vanquisher but it's a brandish.

"I personally think all normal swords are underpowered.

I recently came to the same conclusion after using this weapon, and calculated that a 14-16% damage increase would elevate 3 swing normal swords to brandish levels of alright against neutral targets. Ergo, I suggested a 15% normal damage buff to all normal weapons, such that all normal swords are in the ballpark of "useable".

http://forums.spiralknights.com/en/node/117927

I'd personally rather they did away with the whole normal but with damage to x balancing mechanic as well, and just give those weapons status effects with their damage vs x bonus as a free extra.

"Anyway, it looks kind of cool, so there's that."

Totally with you on that as well. It seriously looks ready to take a chunk out of 'em.

Tue, 05/16/2017 - 13:24
#2
Midnight-Dj's picture
Midnight-Dj
This game is restoring pessimism all by itself

Man, this is disappointing, even by my standard, the first warhammer 40K looking weapon from SK is only on par with my CIV. Though to be fair chainswords are only S: user AP -, that was an insider joke btw. But it seems like GH took those weapon profile to heart the one time I didn't want them to.

Sat, 05/20/2017 - 02:05
#3
Putkisen-Seta's picture
Putkisen-Seta
Ha.

I get that the other swords are better but man, they need a nerf if anything. More powercreep won't improve the game any.

Sat, 05/20/2017 - 13:37
#4
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

If you nerfed the other swords down by 15% then all the swords would just be bad though lol.

Sat, 05/20/2017 - 14:03
#5
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

You're using it in the wrong level.

This sort of weapon is ideal when you have a wide range of monsters. You took it into a place where everything is weak against Shadow and thus gave it an unfair trial.

To get a better idea of what it can do, try taking it into Dreams and Nightmares, Shadow Firestorm Citadel, or Shadow Royal Jelly Palace. All these places contain some mix of slimes and fiends/undeads. Heck, if they made a danger mission featuring slimes, undeads, and beasts, it would probably be okay there. Granted, Elemental brandishes would probably be better, but it would not be the worst thing to bring.

Besides, what'd you expect from a Normal damage Brandish? Normal as a damage type has been widely considered useless for a long time.

Sat, 05/20/2017 - 14:07
#6
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

@autofire

I made an argument for why it's still not good in those situations on the other thread.

http://forums.spiralknights.com/en/node/117917#comment-1049797

It DID outshine acheron against fiends and undead by 250 damage points on the charge in T3, but acheron was far far better in all other situations.

Sun, 05/21/2017 - 08:20
#7
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Oh?

Oh. Okay, well that's a very thorough comparison, numerically. I suppose my argument only holds up if the Amputator actually did respectable damage. That's just pitiful.

It's worse. Much worse. And it's in the same line as the Acheron...Trasheron will only be used by those who care only about style, etc.

I think it would be cool if it had some other difference in kind, as opposed to difference in scale...hmm...

Jumps down to the suggestions forums.

Mon, 05/22/2017 - 13:32
#8
Altmetal's picture
Altmetal

The charge should do sleep. Or maybe stun.

Othervise it's just another wep you can make cuz you can then let it dust in your arsenal.

Mon, 05/22/2017 - 19:56
#9
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

My first suggestion was to just give it sleep on the charge and swap it over to shadow, as that would be the fastest possible fix to where the game maintained sanity.

Then I went back and added in a clause- or you could buff normal swords by x amount. When I calculated x to be 14-16%, I went back and changed the whole thread, because I felt the 15% buff to all normal swords was a better solution for game balance. But really I should either contact the gremlin engineer and talk directly about this issue since I care way too much or just give up, because I somehow doubt they're going to read it, actually agree, and implement it. But hey, at least I can say I tried.

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