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"Slow Down Satan"

2 replies [Last post]
Wed, 05/17/2017 - 09:00
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

New Enemy Types

The game just isn't spicy enough.

Undead Giant: Howitzer++
-Take Howitzer
-3x health
-Much larger, "giant size"
-Instead of bullets, shoots grave scarabs
-Comes in all status sizes
-No new models needed, just satanism

Phantom Variant: Sandman
-Take Phantom
-Sleep coloured
-Deals strong sleep

Slime Giant: Jelly Green Giant (Except Purple)
-Take Jelly King
-Remove Crown
-4x Health
-Slightly smaller
-No Phase 1 or 2, starts on spin-phase
-When destroyed splits into 8 Big Slime Cubes, described below

Slime Elite: Big Slime Cube
-Take jelly cube
-Slightly larger, 1/8 the size of above mentioned slime giant
-2x Health
-When killed spawns 16 slime minis, which go flying everywhere

Fiend Mini: Giga
-Take Devilite
-Half health
-Half size
-Add Giga Shades
-Throws giga shades
-Dives to pick up giga shades

Gremlin Mini: Haze Bomber
-Take Demo
-Give Knocker AI
-Shrink to size of Knocker
-Health of Knocker
-Whenever Knocker AI would smash the ground, 1/4 the radius of the appropriate tier'd haze bomb- 2* for T1, 3* for T2, 5* for T3
-Whenever Knocker AI would have the big explosion, fully sized tier appropriate haze bomb- 2* for T1, 3* for T2, 5* for T3
-Modified Knocker AI occasionally just attacks for no reason, based on random chance of about 5% per game tick

New Levels!

T3 arcade only. After all, we'd need somewhere for the above enemies to spawn, right?

Sleepy Hollow
-Night time wolver den, same layout
-Instead of wolvers, lumbers
-Howlitzer+ (from above) spawns here, is immune to sleep as usual
-Level features sleep haze mist covering most of the area, can be immune using +9 sleep resist = 2x max + trinket/uv
-Replace grass around prize boxes with more prize boxes
-If playing on normal becomes wolver den (Optional)

Party!
-Take compounds
-Treasure vault music
-Turn on cofetti rain effect massively
-Aurora Isles background
-Minis are all "Gigas", described above, fiends spawn as well
-In place of gremlins/construct, slimes, which would now include the elite slime from above
-Random family maintained
-Slightly more prize boxes. It is a party, after all.
-If playing on normal becomes normal compounds (Optional)

Night Time Arena
-Take Arena
-Night time
-2x sleep phantoms spawn per player
-Add extra traps
-Instead of "Elite" enemies, spawn a set of minis
-Instead of turrets, spawn "Elite" enemies
-Instead of normal enemies, spawn turrets
-Instead of healers, spawn giants
-More prize boxes
-If playing on normal, becomes normal arena (Optional)

Wed, 05/17/2017 - 12:02
#1
Wqkipedia's picture
Wqkipedia
Slow Down Satan

The monsters
Undead Giant: Howitzer++
Scarab shooter is cool.
But how much flying head death damage should it have?

Phantom Variant: Sandman
Seems pretty mild actually.
Sleep < Curse

Slime Giant: Jelly Green Giant (Except Purple) & Slime Elite: Big Slime Cube
This would be very cool, reverse lichen is something to be truly considered.

Fiend Mini: Giga
Might be better served as a rare monster that can spawn in place of a devilite. And with a rare drop of gigashades.

Gremlin Mini: Haze Bomber
Seems fun, could be a little OP with a huge radius in congested areas. But it would be pretty nice as knockers never seem to land hits on anything.

The levels
Sleepy Hollow
Sleep mist would be annoying especially with the lumbers and scarabs from the Howlitzer+. Maybe make the sleep a minor status (+7 would beat it) because it would stay consistent with haze bombs

Party!
Seems fun and laggy. This could be alleviated by only having confetti for people playing on High graphics. More challenging enemies and better rewards is a thumbs up from me. Although if the Gigas were made into rare monsters maybe only guarantee one Giga in the Party.

Night Time Arena
Phantoms are a nice addition. Minis are pretty evil. Elite enemies are annoying in groups. Turrets are cool, but a suggestion I have is to make the traps where the turrets spawn so that it is harder to kill. Giants are Trojans and the Big lichens right, imo healers can be more annoying?

As for the optional stuff, it would be kinda weird to have two different levels for the same floor

Wed, 05/17/2017 - 14:34
#2
Aaronixio's picture
Aaronixio
Not trying to be rude, just some constructive criticism

Howlitzer+
Not very creative, just a bigger, bulkier enemy. You even mentioned that there shouldn't be a new model.

Sandman
This doesn't make a very big difference. Also, again, not very creative. Just an, as you put it, "sleep colored" phantom with a different status effect.

Jelly Green Giant and Big Slime Cube
Not very creative, as usual. Also, really? 4x the health of the Royal Jelly? Also, the part you said they appeared in was where every healer would be in an arena. That's kind of crazy.

Giga
A good idea, though not very creative, it would be a very difficult enemy and would force people to learn how to counter them, as should any monster added to the game. however you said they appeared in place of every single 'mini' enemy in compounds. That means like the scarabs, dust bunnies, and slime drops, right? Yeah, no. That's terrible. You didn't mention them dealing any less damage than a normal devilite, so there will be tiny devilites (if you don't finish them off quickly while they are all in a huge group, you're screwed) throwing things at you which deal lots of damage in a compound. Not something I, and I'm sure a lot of others would like to find in a compound.

Haze Bomber
This seems like a really cool enemy, but why did you even mention a bomber if you're essentially turning it into a slightly modified knocker? Also, the chance of it randomly attacking is a bit random.

Sleepy Hollow
The sleep mist would be very annoying. Also, you said lumbers would appear everywhere a wolver would in a wolver den? Lumbers are supposed to be tough enemies, and fighting hundreds of them, as well as the Howliter+, all while constantly falling asleep, would be a huge pain in the butt.

Party!
What exactly is the point of the party theme? You even specified that there's only 'slightly' more prize boxes. Usually level 'themes' are supposed to represent the status effect being used by the enemies in the level, or at least the type of enemy being used. Since there doesn't appear to be a status effect, what exactly do Slimes and Devilites have to do with parties? Kleptolisks are in Treasure Vaults because the level is based on treasure, and Kleptolisks steal your items. Also, what does "Random family maintained" even mean? Not to mention, the confetti, with the way you described it, sounds really laggy.

Night Time Arena
Having 2 sleep phantoms would be pretty annoying, and what do you mean by "elite enemies"? I thought that was just the little thing you made up to describe the difficulty of your enemy ideas, but now you're saying they already spawn in arenas, and you said to add "elite" enemies, of which you only mentioned one, which is the big jelly cube. Also, replacing all moving enemies with turrets would get very annoying. You do know how many spawn at a time in arenas, right?

Also, about the optional part: The game shouldn't change this much based on your difficulty. The most that should change is that you get more items and crowns, not missing out on the ability to play certain levels. Also, what do you even mean by 'optional'? If you mean this is an optional part of your suggestion that the developers can choose to add, they can already do that with any part. And if you mean it's an option in-game where you can choose to play a different level, then why only on normal difficulty?

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