New Enemy Types
The game just isn't spicy enough.
Undead Giant: Howitzer++
-Take Howitzer
-3x health
-Much larger, "giant size"
-Instead of bullets, shoots grave scarabs
-Comes in all status sizes
-No new models needed, just satanism
Phantom Variant: Sandman
-Take Phantom
-Sleep coloured
-Deals strong sleep
Slime Giant: Jelly Green Giant (Except Purple)
-Take Jelly King
-Remove Crown
-4x Health
-Slightly smaller
-No Phase 1 or 2, starts on spin-phase
-When destroyed splits into 8 Big Slime Cubes, described below
Slime Elite: Big Slime Cube
-Take jelly cube
-Slightly larger, 1/8 the size of above mentioned slime giant
-2x Health
-When killed spawns 16 slime minis, which go flying everywhere
Fiend Mini: Giga
-Take Devilite
-Half health
-Half size
-Add Giga Shades
-Throws giga shades
-Dives to pick up giga shades
Gremlin Mini: Haze Bomber
-Take Demo
-Give Knocker AI
-Shrink to size of Knocker
-Health of Knocker
-Whenever Knocker AI would smash the ground, 1/4 the radius of the appropriate tier'd haze bomb- 2* for T1, 3* for T2, 5* for T3
-Whenever Knocker AI would have the big explosion, fully sized tier appropriate haze bomb- 2* for T1, 3* for T2, 5* for T3
-Modified Knocker AI occasionally just attacks for no reason, based on random chance of about 5% per game tick
New Levels!
T3 arcade only. After all, we'd need somewhere for the above enemies to spawn, right?
Sleepy Hollow
-Night time wolver den, same layout
-Instead of wolvers, lumbers
-Howlitzer+ (from above) spawns here, is immune to sleep as usual
-Level features sleep haze mist covering most of the area, can be immune using +9 sleep resist = 2x max + trinket/uv
-Replace grass around prize boxes with more prize boxes
-If playing on normal becomes wolver den (Optional)
Party!
-Take compounds
-Treasure vault music
-Turn on cofetti rain effect massively
-Aurora Isles background
-Minis are all "Gigas", described above, fiends spawn as well
-In place of gremlins/construct, slimes, which would now include the elite slime from above
-Random family maintained
-Slightly more prize boxes. It is a party, after all.
-If playing on normal becomes normal compounds (Optional)
Night Time Arena
-Take Arena
-Night time
-2x sleep phantoms spawn per player
-Add extra traps
-Instead of "Elite" enemies, spawn a set of minis
-Instead of turrets, spawn "Elite" enemies
-Instead of normal enemies, spawn turrets
-Instead of healers, spawn giants
-More prize boxes
-If playing on normal, becomes normal arena (Optional)
The monsters
Undead Giant: Howitzer++
Scarab shooter is cool.
But how much flying head death damage should it have?
Phantom Variant: Sandman
Seems pretty mild actually.
Sleep < Curse
Slime Giant: Jelly Green Giant (Except Purple) & Slime Elite: Big Slime Cube
This would be very cool, reverse lichen is something to be truly considered.
Fiend Mini: Giga
Might be better served as a rare monster that can spawn in place of a devilite. And with a rare drop of gigashades.
Gremlin Mini: Haze Bomber
Seems fun, could be a little OP with a huge radius in congested areas. But it would be pretty nice as knockers never seem to land hits on anything.
The levels
Sleepy Hollow
Sleep mist would be annoying especially with the lumbers and scarabs from the Howlitzer+. Maybe make the sleep a minor status (+7 would beat it) because it would stay consistent with haze bombs
Party!
Seems fun and laggy. This could be alleviated by only having confetti for people playing on High graphics. More challenging enemies and better rewards is a thumbs up from me. Although if the Gigas were made into rare monsters maybe only guarantee one Giga in the Party.
Night Time Arena
Phantoms are a nice addition. Minis are pretty evil. Elite enemies are annoying in groups. Turrets are cool, but a suggestion I have is to make the traps where the turrets spawn so that it is harder to kill. Giants are Trojans and the Big lichens right, imo healers can be more annoying?
As for the optional stuff, it would be kinda weird to have two different levels for the same floor