So Catalyzer was changed in gunners update from charge to tag normal shot to detonate to normal shot to tag and charge to detonate. I dont dislike the change PvE but it just made the weapon too slow.
For you to get any damage out of the gun you need to shot at least once and get the shot to land on the enemy then charge and hit the same enemy again and before you could just shoot normal without being bond to this weird mechanic i know its not that hard to pull but we have hordes in this game so it will just not work out so well even if the charge time almost is so fast.
Catalyzer in PvP is pretty much dead with a slow travel time and a slow mechanic its just dead.
So how do we fix this without changing the core mechanic of the gun :
The gun will remain the same but you will no longer need the charge attack to hit to detonate the orbs. An easy solution be like you could just do it manually by using a secondary attack which is something that is not introduced to the game so instead we could use the charge attack to detonate but we dont need to hit the enemy again. Pretty much changing the weapon to stick grenade lunch.
I dont think this will make the weapon overpowered in the same time it will be more fun and actually effective to play with and even in PvP people will actually consider it a threat.
This is just my opinion tho because Catalyzer is one of my favorite weapons.
So, in summary, you propose: Change the Catalyzer-style guns, so that firing a charge attack instantly detonates all of the orbs. The charge attack does not need to hit the monster. In fact, it does not travel anywhere. It just instantaneously detonates orbs. Is that right?