I'm tired of seeing garbage players clogging up my danger mission runs with their unheated gear and lack of mixmaster so I had this great idea- make the average player not garbage, that's right, let them craft and heat gear within a time frame to where they'll actually do it and provide some means for them to revive themselves or something so they don't just get stuck there.
Here's what I propose-
-Remove the fire crystals so that they can heat their gear
-Heating gear is optional to craft
-At heat level 10, give them a random single UV, just the one and just on the weapon
-Remove monster bonus UVs and just replace them with damage up, so that the knights get something useable
-Remove all the excess armors and turn them into costume pieces so that new knights don't craft them
-Hand write letters and mail them to my old friends so they'll come back and play your game
-Make a free variant of the mixmaster since that's the current meta
-Make boxes on normal mode drop nothing but sparks of life, no not every box would drop them most would just be vials or whatever
-Bake me a cake
I assume removing monster bonus UVs would turn existing ones into damage UVs of the monster's weakness, or would currently existing UVs remain as some kind of legacy whatever?
Also, define "excess armours". You mean the sets that cannot go to 5* such as the Breakers? Why not just make any currently non-viable early game gear go to 5* (mostly the more unique items, since the Hatchet and Punch Gun are essentially just the Troika and Magnus)?
A craftable Mixmaster seems interesting, but why not also nerf the actual thing since it's broken anyway (or buff other guns to put them on even ground)?
Of course, this thread also seems extremely of the not-at-all-serious nature.
(Also the cake is a lie)