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Make new knights not complete garbage so that they can play the game

10 replies [Last post]
Fri, 06/23/2017 - 16:57
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

I'm tired of seeing garbage players clogging up my danger mission runs with their unheated gear and lack of mixmaster so I had this great idea- make the average player not garbage, that's right, let them craft and heat gear within a time frame to where they'll actually do it and provide some means for them to revive themselves or something so they don't just get stuck there.

Here's what I propose-

-Remove the fire crystals so that they can heat their gear
-Heating gear is optional to craft
-At heat level 10, give them a random single UV, just the one and just on the weapon
-Remove monster bonus UVs and just replace them with damage up, so that the knights get something useable
-Remove all the excess armors and turn them into costume pieces so that new knights don't craft them
-Hand write letters and mail them to my old friends so they'll come back and play your game
-Make a free variant of the mixmaster since that's the current meta
-Make boxes on normal mode drop nothing but sparks of life, no not every box would drop them most would just be vials or whatever
-Bake me a cake

Fri, 06/23/2017 - 19:09
#1
Horseclaw's picture
Horseclaw
I cannot believe I put thought into this post

I assume removing monster bonus UVs would turn existing ones into damage UVs of the monster's weakness, or would currently existing UVs remain as some kind of legacy whatever?

Also, define "excess armours". You mean the sets that cannot go to 5* such as the Breakers? Why not just make any currently non-viable early game gear go to 5* (mostly the more unique items, since the Hatchet and Punch Gun are essentially just the Troika and Magnus)?

A craftable Mixmaster seems interesting, but why not also nerf the actual thing since it's broken anyway (or buff other guns to put them on even ground)?

Of course, this thread also seems extremely of the not-at-all-serious nature.

(Also the cake is a lie)

Fri, 06/23/2017 - 19:22
#2
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

Existing UVs

Would just be removed, because they're 1/6th of a UV and no one cares about them. If people get angsty then they shouldn't because this would be giving everyone their cake and letting them eat it.

Excess armors = every single armor that isn't mentioned in this guide- http://forums.spiralknights.com/en/node/116352

They primarily act as noob traps- you join the game, start with cobalt, get to 5*, maybe even heat it... when instead you should have just crafted chaos or vog or some other "mainstream" armor that isn't a complete trap. You're taking the worst players and giving them a disadvantage by letting them craft armors like cobalt or worse- plate armor. If we can't bring them up to par then we should remove them.

why not also nerf the mixmaster

Because the game engine was not designed around a boomerang gun and would need serious reworking to make it function. The big easy solution is to destroy what makes it unique entirely and give it a new mechanic, which is of course impossible to accomplish, as that would fall under balance changes for a weapon, and we don't do that here.

Of course, this thread also seems extremely of the not-at-all-serious nature.

It's possible for things to be serious but light hearted and not straightforward. While I don't expect them to implement any of this it's intended to raise other issues- the joke of course being that that's how developers view feedback.

Sat, 06/24/2017 - 13:23
#3
Jessecho's picture
Jessecho
-Remove monster bonus UVs and

-Remove monster bonus UVs and just replace them with damage up, so that the knights get something useable

The more sensible option would just be to adjust how monster damage bonuses are calculated.

-Remove all the excess armors and turn them into costume pieces so that new knights don't craft them

That's a really lazy solution to the armor problem. If it's really that much damn work to rebalance them after like five years of being laughably broken then I would rather they just do what they did with the Starlit Hunting Coat and make them all essentially reskins with small differences like status or damage type.

-Make a free variant of the mixmaster since that's the current meta

I would be okay with this but only if they made you actually work hard to get it and not have it be available like any regular recipe, make it a Shadow Lair recipe or be purchasable for tons of various tokens. (like 9,000 of each Spark token or 1,500 of each boss token) The point of Mixmaster and Orbitgun is that you have to go the extra mile to get the overpowered weapon; even if you make it free then you must put some kind of big challenge in the way of getting it.

-Make boxes on normal mode drop nothing but sparks of life, no not every box would drop them most would just be vials or whatever

Uh hello, people could just dial back to Normal and grind the In Cold Blood mission that has a box room straight away and be rolling in Sparks just like always. I get that you're trying to fix the problems of the revive system with this but they run deeper than just the drop rates and would require some actual effort to repair.

Sat, 06/24/2017 - 15:10
#4
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

The more sensible option would just be to adjust how monster damage bonuses are calculated.

I don't see what the point is, when everyone is supposed to get black kat or whatever. Oh I'll go add that to the OP.

That's a really lazy solution to the armor problem.

I mean I have better solutions but until they're able to fix their game they should just take out the trash you know? If they for some reason decide that we're supposed to use armor other than the ones in the guide mentioned they can do that.

The point of Mixmaster and Orbitgun is that you have to go the extra mile to get the overpowered weapon

I feel no sense of accomplishment for either weapon so I disagree with you. People seem to think I have them for epeen reasons but no, I just want to be stacked.

people could just dial back to Normal and grind the In Cold Blood mission that has a box room straight away and be rolling in Sparks just like always

That's the point. Then when they die 20 times in spite of their easy UVs, fully heated gear and mixer they can afford to revive.

Sat, 06/24/2017 - 15:09
#5
Fallen-Feces's picture
Fallen-Feces
why not this?

-Remove monster bonus UVs and just replace them with damage up, so that the knights get something useable

Or just remove it and for every monster UV thats removed on one of ur weapons give you like a 1-5k crown refund depending on its level.

-Remove all the excess armors and turn them into costume pieces so that new knights don't craft them

Just buff em a bit and give mail to knights saying something like "Hey if you didnt know these armors are garbage and dont go to 5* so you should switch" or else knights will LOSE their current armor and be stuck back with proto or something and be severely underpowered.

-Make a free variant of the mixmaster since that's the current meta

Even ive been begging for this. Just make the free versions slightly weaker than the 500 and 200 dollar ones and you have some happy players.

-Make boxes on normal mode drop nothing but sparks of life, no not every box would drop them most would just be vials or whatever

What about the old revive system? That was ok in my opinion just make it cheaper to revive yourself. People hated it back in the day because if they died it would shorten their play time by a TON if they didnt buy a ton of CE.

Sat, 06/24/2017 - 15:19
#6
Fehzors-Forum-Alt's picture
Fehzors-Forum-Alt

You guys are missing the point of the thread and are suggesting we keep them garbage why do you do that

Sat, 06/24/2017 - 15:31
#7
Fallen-Feces's picture
Fallen-Feces
how about

why not turn all those irrelevant armors into cobalt armor then? easy to switch from cobalt too.

Sat, 06/24/2017 - 16:23
#8
Horseclaw's picture
Horseclaw
seriously just leave the armours

There are some armours that are definite trash (I see the Fallen set as one, since it gives you a damage penalty against half the monsters it resists, and Salamander as another, providing a damage boost for an enemy type that you wouldn't use it against), but most of them aren't actually that bad. Black Kat and Chaos are just completely broken. Besides, some armours are sort of cheaper versions of some SL sets. (Mercurial is a good example, being almost statistically the same as Mercurial Bomber but with Piercing instead of Elemental and no bomb boost)

If there's just 'one item' that everyone 'should be using' then the problem isn't everything else is too weak, it's that 'one item' is too strong.

Sun, 06/25/2017 - 08:37
#9
Fallen-Feces's picture
Fallen-Feces
how about v2

We really need a list of trash items and broken items. Without that were getting our messages scrambled up and its really unorganized. There probably is one but im a lazy piece of garbage so im not looking it up.

Sun, 06/25/2017 - 15:00
#10
Sir-Pandabear's picture
Sir-Pandabear

@Fallen-Feces

It's literally shorter to list all the items that aren't broken or trash, especially after gunner update.

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