Subject says it all. No, I don't want to wait until after a play session. No, I don't care that mist and energy are similar. I'd like to craft an item and then spend mist.
Thanks
Subject says it all. No, I don't want to wait until after a play session. No, I don't care that mist and energy are similar. I'd like to craft an item and then spend mist.
Thanks
well when come think about it, if you have 100 energy Crystal and you want sell them at the market, but your friends (2 friends request a weapon each of them, type star: 2) need a new weapon to come example of all and your discovering your using ur crystal instead of selling it. Which we all know you should sold the crystal in the first place instead, but in this person view he want have a chose for player use crystal on crafting or using mist.
Which give very good example reason why he wanted post it up like this. I wanted saved up my crystal for big selling, but I need craft and had enough mist for it and it turns out that I use my crystal instead. First I said to myself is "cr#p why I was forced to use crystal instead my mist?"
I am not against the idea or neither for it. I want this guy suggested what this post need to have more information why to it.
I don't know what you are talking about. When I craft or go into dungeons, it always uses my mist first.
I'd understand if you'd be pissed your crystal energy was used so you couldnt trade energy anymore, but reality is, like Zargulis said, mist energy is used first, so where's the problem?
I'm actually quite thankful for OOO to have designed the system as it is.
There is an situation where you should have mist energy but the counter will show it as 0 and when you use another PC you will have your mist energy. In the first case no mist energy will be used, all will go from crystal energy. This is a severe case of sharing PCs with family.
what I meant was, ppl don't want use their crystal during they aren't in the dungeon or in the dungeon. They should have a chose use the crystal or mist chose.
Why?